public ScreenMediaType(ReflowDocument doc)
        {
            // Load all the values now:
            Css.Value width  = new Css.Units.PxUnit(Width);
            Css.Value height = new Css.Units.PxUnit(Height);
            Css.Value aspect = new Css.Units.DecimalUnit((float)Width / (float)Height);

            // Pull in the default values:
            // Note that if any are numeric and 0, it treats it as a null.
            // (which in turn makes the feature unavailable, as expected by the HasFeature property).
            this["width"]               = width;
            this["height"]              = height;
            this["device-width"]        = width;
            this["device-height"]       = height;
            this["aspect-ratio"]        = aspect;
            this["device-aspect-ratio"] = aspect;
            this["orientation"]         = new Css.Units.TextUnit(Landscape?"landscape":"portrait");
            this["resolution"]          = new Css.Units.DecimalUnit(Resolution);
            this["color"]               = new Css.Units.DecimalUnit(Color);
            this["color-index"]         = new Css.Units.DecimalUnit(ColorIndex);
            this["monochrome"]          = new Css.Units.DecimalUnit(Monochrome);
            this["scan"] = new Css.Units.TextUnit(Scan);
            this["grid"] = new Css.Units.DecimalUnit(Grid);

            // Ready!
            Ready(doc);
        }
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        protected override Value Clone()
        {
            DecimalUnit result = new DecimalUnit();

            result.Type     = Type;
            result.RawValue = RawValue;
            return(result);
        }
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        public ColourUnit(float r, float g, float b)
        {
            Count = 4;

            this[0] = new DecimalUnit(r);
            this[1] = new DecimalUnit(g);
            this[2] = new DecimalUnit(b);
            this[3] = new DecimalUnit(1f);
        }
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        public ColourUnit(Color col)
        {
            Count = 4;

            this[0] = new DecimalUnit(col.r);
            this[1] = new DecimalUnit(col.g);
            this[2] = new DecimalUnit(col.b);
            this[3] = new DecimalUnit(col.a);
        }
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        public override bool Equals(Value value)
        {
            if (value == null)
            {
                return(false);
            }

            DecimalUnit du = value as DecimalUnit;

            if (du == null || value.GetType() != GetType())
            {
                return(false);
            }

            return(du.RawValue == RawValue);
        }
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        /// <summary>Sets this colour from the given hex string.</summary>
        public void SetHex(string hex)
        {
            int r;
            int g;
            int b;
            int a;

            ColourMap.GetHexColour(hex, out r, out g, out b, out a);

            Count = 4;

            this[0] = new DecimalUnit((float)r / 255f);
            this[1] = new DecimalUnit((float)g / 255f);
            this[2] = new DecimalUnit((float)b / 255f);
            this[3] = new DecimalUnit((float)a / 255f);
        }
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        public virtual void Update(float deltaTime)
        {
            if (Animation == null || Animation.Paused)
            {
                return;
            }

            if (CurrentTime == 0f)
            {
                if (deltaTime > 0.5f)
                {
                    // Block slow frames.
                    // This is almost always only ever the very first one
                    return;
                }

                // Make sure they're the same units.
                if (ValueObject != null && RawStart.GetType() == RawTarget.GetType())
                {
                    // Raw start/end values:
                    StartValue = RawStart.GetRawDecimal();
                    DeltaValue = RawTarget.GetRawDecimal();

                    // Update delta:
                    DeltaValue -= StartValue;
                }
                else
                {
                    // Different units or are non-numeric! Also applies to e.g. "none" -> "x%".
                    // We'll be using pixel values here, but we must use GetDecimal every frame of the animation.

                    // Force it to be a raw decimal:
                    ValueObject = new Css.Units.DecimalUnit(0f);

                    // Write it straight out to the computed style:
                    // (Internally handles any aliases for us)
                    Animation.ComputedStyle[InnerPropertyInfo] = ValueObject;

                    // If it's not an alias, update hostValue:
                    if (!InnerPropertyInfo.IsAlias)
                    {
                        PropertyValueObject = ValueObject;
                    }
                }

                // Setup targets etc.

                // Instant?
                if (Animation.Duration == 0f)
                {
                    Complete();

                    return;
                }
            }

            CurrentTime += deltaTime;

            if (!Animation.Animating.isRooted)
            {
                // Immediately stop - the element was removed (don't call the finished event):
                Stop();

                return;
            }

            // Get the style:
            ComputedStyle computed = Animation.ComputedStyle;

            float progress = CurrentTime / Animation.TotalTime;

            if (progress >= 1f)
            {
                // Done!
                progress = 1f;

                // Make sure we are exactly the right value.
                Complete();

                // Stop there:
                return;
            }

            // Set ActiveValue by sampling from the curve (if there is one):

            if (ProgressSampler != null)
            {
                // Map through the progression curve:
                ProgressSampler.Goto(progress, true);
                progress = ProgressSampler.CurrentValue;
            }

            if (RawStart != ValueObject)
            {
                // Get the current from/to values:
                StartValue = RawStart.GetDecimal(computed.RenderData, InnerPropertyInfo);
                DeltaValue = RawTarget.GetDecimal(computed.RenderData, InnerPropertyInfo);

                // Update delta:
                DeltaValue -= StartValue;
            }

            // Read the value:
            ActiveValue = StartValue + (DeltaValue * progress);

            // Write it out to the CSS value:
            ValueObject.RawValue = ActiveValue;

            if (UpdateCss)
            {
                // And Tell the style it changed:
                // Note that in grouped properties, only the last one actually runs the update.
                computed.ChangeProperty(PropertyInfo, PropertyValueObject);
            }
        }
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 /// <summary>Sets up the initial value.</summary>
 public void SetupValue(Css.Value hostValue, Css.Value rawValue)
 {
     RawStart            = rawValue;
     ValueObject         = rawValue as Css.Units.DecimalUnit;
     PropertyValueObject = hostValue;
 }