public static int GetMapPlayers() { if (ClientState == 0) { ClientState = MemUtils.ReadInt32(Engine + Signatures.dwClientState); } return(MemUtils.ReadInt32((IntPtr)(ClientState + Signatures.dwClientState_MaxPlayer))); }
public static bool IsInGame() { if (ClientState == 0) { ClientState = MemUtils.ReadInt32(Engine + Signatures.dwClientState); } return(MemUtils.ReadByte((IntPtr)(ClientState + Signatures.dwClientState_State)) == 6); }
private void AimFunction() { var newAng = MathUtils.CalcAngle2(LocalPlayer, Closed.GetEntityBonePosition(8), LocalPlayer.ViewAngles); newAng = MathUtils.ClampAngle(newAng); MemUtils.WriteVector3((IntPtr)(ClientState + Signatures.dwClientState_ViewAngles), newAng); WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTDOWN, 0, 0, 0, 0); Thread.Sleep(1); WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTUP, 0, 0, 0, 0); //Thread.Sleep(10); }
public static Vector3 CalcAngle2(LocalPlayer me, Vector3 headPos, Vector3 angles) { double[] delta = { (me.Position.X - headPos.X), (me.Position.Y - headPos.Y), (me.Position.Z - (headPos.Z - 61)) }; var hyp = Math.Sqrt(delta[0] * delta[0] + delta[1] * delta[1]); me.PunchAngle = MemUtils.ReadVector2((IntPtr)(me.Entity + Netvars.m_aimPunchAngle)); angles.X = (float)(Math.Atan(delta[2] / hyp) * 57.295779513082f - me.PunchAngle.X * 2.0f); angles.Y = (float)(Math.Atan(delta[1] / delta[0]) * 57.295779513082f - me.PunchAngle.Y * 2.0f); angles.Z = 0.0f; if (delta[0] >= 0.0f) { angles.Y += 180.0f; } return(angles); }
private void Loaded() { Task.Run(async() => { while (true) { if (InGame) { LocalPlayer.Update(); foreach (var player in Players) { player.Update(); } if (Program.IsEspEnabled) { foreach (var justEntity in ListOfGlow.ToList()) { justEntity.Update(); } } await Task.Delay(1); } else { await Task.Delay(100); } } }); Task.Run(async() => { while (true) { if (Program.IsTriggerBot && InGame) { if (LocalPlayer.PlayerInCrosshair != null) { var myWeapon = LocalPlayer.GetCurrentWeapon(); if (myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponAwp || myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponScar20 || myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponG3sg1 || myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponSsg08) { if (LocalPlayer.IsScoping()) { WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTDOWN, 0, 0, 0, 0); await Task.Delay(1); WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTUP, 0, 0, 0, 0); } } else { WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTDOWN, 0, 0, 0, 0); await Task.Delay(1); WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTUP, 0, 0, 0, 0); } } } else { await Task.Delay(100); } } }); Task.Run(async() => { while (true) { if (Program.IsAimEnabled && Program.IsAimInAction && InGame) { if (IsCanNewTarget) { foreach (var player in Players.Where(x => x.IsValid && x.IsEnemy && x.IsAlive)) { var w2SHead = MathUtils.WorldToScreen(LocalPlayer.ViewMatrix, new Vector2(_sizeX, _sizeY), player.GetEntityBonePosition(8)); FindClosest(player, w2SHead); } } if (Closed != null) { IsCanNewTarget = false; } if (Closed == null || LocalPlayer.GetWeaponClip() <= 0 || !Closed.IsAlive || !Closed.IsValid) { Closed = null; continue; } AimFunction(); } else { IsCanNewTarget = true; Closed = null; await Task.Delay(1); } } }); Task.Run(async() => { var ignoreClassList = new List <int>() { 38, 50, 139, 242 }; while (true) { if (Program.IsEspEnabled && InGame) { var glowObj = MemUtils.ReadInt32(Client + Signatures.dwGlowObjectManager); var glowCount = MemUtils.ReadInt32(Client + Signatures.dwGlowObjectManager + 4); /*Printer.PrintInfo($"GlowCOunt: {glowCount}"); * Printer.PrintInfo( * $"Classes {MemUtils.ReadString(Client + Signatures.dwGetAllClasses, 128, Encoding.ASCII)}");*/ for (var i = 0; i <= glowCount; i++) { var entity = MemUtils.ReadInt32((IntPtr)(glowObj + i * 0x38)); if (entity == 0) { continue; } var one = MemUtils.ReadInt32((IntPtr)(entity + 8)); var two = MemUtils.ReadInt32((IntPtr)(one + 2 * 4)); var three = MemUtils.ReadInt32((IntPtr)(two + 1)); var classId = MemUtils.ReadInt32((IntPtr)(three + 20)); //Printer.PrintInfo($"[{i}] Entity: {entity} | {one} | {two} | {three} | {classId}"); if (classId > 0 && ignoreClassList.All(x => x != classId)) { if (!ListOfGlow.Any(x => x.Entity.Equals(entity))) { ListOfGlow.Add(new JustEntity(entity)); } MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x4), 255); MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x8), 0); MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0xC), 255); MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x10), 255); MemUtils.Write((IntPtr)(glowObj + i * 0x38 + 0x24), new byte[] { 1 }); MemUtils.Write((IntPtr)(glowObj + i * 0x38 + 0x25), new byte[] { 0 }); } } foreach (var p in Players.Where(x => x.IsValid && x.IsAlive)) { var glowIndex = MemUtils.ReadInt32((IntPtr)(p.Entity + Netvars.m_iGlowIndex)); if (p.IsAlly) { MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x4), 0); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x8), 155); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0xC), 255); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x10), 255); MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x24), new byte[] { 1 }); MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x25), new byte[] { 0 }); } else { MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x4), 255); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x8), 0); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0xC), 0); MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x10), 255); MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x24), new byte[] { 1 }); MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x25), new byte[] { 0 }); } } } await Task.Delay(10); } }); Task.Run(async() => { while (true) { if (!Program.IsBunnyHopEnabled || !Program.IsBunnyHopSpaced || !LocalPlayer.IsValid || !LocalPlayer.IsAlive) { continue; } var flags = MemUtils.ReadInt32((IntPtr)LocalPlayer.Entity + Netvars.m_fFlags); if (flags == (int)FlagType.Jump) { continue; } MemUtils.WriteInt32(Client + Signatures.dwForceJump, 5); await Task.Delay(25); MemUtils.WriteInt32(Client + Signatures.dwForceJump, 4); await Task.Delay(50); } }); Task.Run(async() => { while (true) { var newInGame = IsInGame(); if (newInGame && newInGame != InGame) { ClientState = MemUtils.ReadInt32(Engine + Signatures.dwClientState); _mapName = MemUtils.ReadString((IntPtr)ClientState + Signatures.dwClientState_Map, 32, Encoding.ASCII).TrimStart('_'); Players.Clear(); MaxPlayersOnMap = GetMapPlayers(); Printer.PrintSuccess($"NewMapLoaded: {_mapName} (MaxPlayers: {_mapName})"); for (var i = 0; i < MaxPlayersOnMap; i++) { var p = new Player(i); if (p.Entity == LocalPlayer.Entity) { continue; } Players.Add(p); } } InGame = newInGame; await Task.Delay(200); } }); }