// Test between 20Hz and 500Hz. This works very well, although it is hard to eliminate octave errors
 // This test will play original, then a sine at the frequency it detected. The two should line up.
 private static void pitchdetectwav(AudioPlayer pl, string strFilename, PitchDetection.PitchDetectAlgorithm algorithm)
 {
     string strInstdir = mediadirpitch;
     WaveAudio w = new WaveAudio(strInstdir + strFilename);
     if (w.getNumChannels() != 1) w.setNumChannels(1, true);
     double dfreq = PitchDetection.DetectPitch(w, 50,500,algorithm);
     WaveAudio testPitch = new Triangle(dfreq, 0.7).CreateWaveAudio(1.0);
     pl.Play(w);
     pl.Play(testPitch);
 }