private void DoNavMesh() { var points = NavMesh2dInputHandler.instance.pointList; if (points.Count == 2) { var startPoint = new Vector2(points[0].x, points[0].z); var endPoint = new Vector2(points[1].x, points[1].z); var centers = navMesh.FindPath(startPoint, endPoint); DrawDebugUtil.Draw(centers, 0, Color.black); } }