Esempio n. 1
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 public static void ResetGameplay(string map) // Si on change de map
 {
     // Oldmap
     PackMap.Sauvegarder();
     level = map;
     // Nouvelle map
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime  = true;
     victoryScene.firstTime = true;
 }
Esempio n. 2
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 public static void ResetGameplay()
 {
     // Reinitialise les levels ET le joueur (il faudra ajouter un truc qui charge les infos du joueur a partir d'un fichier texte
     level = "level1";
     PackMap.LoadPlayers();
     PackMap.InitLevels();
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime  = true;
     victoryScene.firstTime = true;
 }
Esempio n. 3
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 public void Load()
 {
     PackMap.Initialize();
     splashScreenScene.LoadContent();
     mainmenuScene.LoadContent();
     menuoptionScene.LoadContent();
     coopSettingsScene.LoadContent();
     coopConnexionScene.LoadContent();
     pauseScene.LoadContent();
     gameplayScene.LoadContent();
     victoryScene.LoadContent();
     defeatScene.LoadContent();
     creditsScene.LoadContent();
     championSelectionScene.LoadContent();
 }
Esempio n. 4
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 // Si on change de map
 public static void ResetGameplay(string map)
 {
     // Oldmap
     PackMap.Sauvegarder();
     level = map;
     // Nouvelle map
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime = true;
     victoryScene.firstTime = true;
 }
Esempio n. 5
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 public static void ResetGameplay()
 {
     // Reinitialise les levels ET le joueur (il faudra ajouter un truc qui charge les infos du joueur a partir d'un fichier texte
     level = "level1";
     PackMap.LoadPlayers();
     PackMap.InitLevels();
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime = true;
     victoryScene.firstTime = true;
 }