public void addCoins(int _coins) { CoinsClass std = new CoinsClass() { Coins = Properties.Settings.Default.coins + _coins }; Properties.Settings.Default.Save(); var clUpdater = client.Update("Users/" + frmLogin._txtUsername, std); Properties.Settings.Default.coins = std.Coins; }
private void guna2CirclePictureBox1_Click(object sender, EventArgs e) { pnlUserSettings.Visible = true; var result = client.Get("Users/" + frmLogin._txtUsername); CoinsClass std = result.ResultAs <CoinsClass>(); int _Coins = std.Coins; lblCoins.Text = _Coins.ToString(); Properties.Settings.Default.coins = _Coins; Properties.Settings.Default.Save(); }
private void frmMain_Load(object sender, EventArgs e) { try { client = new FirebaseClient(ifc); } catch (Exception e1) { _errorOut = e1.ToString(); errorBox("Failed connection to Server!"); Environment.Exit(0); } pnlUserSettings.Visible = false; pnlAddCoins.Visible = false; var result = client.Get("Users/" + frmLogin._txtUsername); CoinsClass std = result.ResultAs <CoinsClass>(); int _Coins = std.Coins; lblCoins.Text = _Coins.ToString(); Properties.Settings.Default.coins = _Coins; Properties.Settings.Default.Save(); }