static public void AddChunk(this MeshBuilder item, MeshDissector mesh_dissector, Bounds bounds) { item.AddChunk(mesh_dissector.GetTrianglesWithin(bounds), bounds); }
static public void AddChunk(this MeshBuilder item, MeshDissector mesh_dissector, Plane plane) { item.AddChunk(mesh_dissector.GetTrianglesWithin(plane), plane); }