static public VectorF2 GetJitteredDirectionAngleInPercent(this VectorF2 item, float magnitude) { return(item.GetAdjustDirectionAngleInPercent(RandFloat.GetMagnitude(magnitude))); }
static public VectorF2 GetJitteredDirectionAngleInPercent(this VectorF2 item, float magnitude) { return(item.GetAdjustDirectionAngleInPercent(RandFloat.GetMagnitude(magnitude))); }