Esempio n. 1
0
        // Prepear list to spawn rocks
        InsideRockGeneratorOutput ListWithRandomNumersToRandomRocks()
        {
            int _fullRockCheck = 0;
            InsideRockGeneratorOutput RandomNumersForRocks = new InsideRockGeneratorOutput();



            for (int i = 0; i < DistanceFromMidToSideRock - 1; i++)
            {
                if (ShouldLeaveOpenSquareRandom())
                {
                    RandomNumersForRocks.Add(false);
                }
                else
                {
                    RandomNumersForRocks.Add(true);
                    _fullRockCheck += 1;
                }
            }

            // Make sure there is one empty square
            if (_fullRockCheck == DistanceFromMidToSideRock - 1)
            {
                RandomNumersForRocks.RemoveOneRandomRock((int)DistanceFromMidToSideRock);
            }
            return(RandomNumersForRocks);
        }
Esempio n. 2
0
        public void CreateInsideRocks()
        {
            float _spawnPoint = -DistanceFromMidToSideRock + Constants.GridSize;
            InsideRockGeneratorOutput _listNumbers = ListWithRandomNumersToRandomRocks();

            //Spawn random rocks


            foreach (var shouldSpawn in _listNumbers.RockSpawnFlags)
            {
                if (shouldSpawn)
                {
                    GameObject _rock = InstantiateRandomRock();
                    _rock.transform.position = transform.position +
                                               new Vector3(_spawnPoint, 0.0f, 0.0f);
                }

                _spawnPoint += Constants.GridSize;
            }
        }