public GraphManager(bool compatibleMode = false) { bool flag = GraphManager._instance != null; if (flag) { throw new Exception(); } GraphManager._instance = this; this.m_compatibleMode = compatibleMode; this.m_worlds = new Dictionary <string, GRWorld3D>(); this.m_materials = new Dictionary <string, GRShader>(); }
public GRWorld3D(string id, GraphManager grMgr) { this.m_id = id; }