Esempio n. 1
0
        /// <summary>
        /// Provides ocean shape to CPU.
        /// </summary>
        public ICollProvider CreateCollisionProvider()
        {
            ICollProvider result = null;

            switch (_collisionSource)
            {
            case CollisionSources.None:
                result = new CollProviderNull();
                break;

            case CollisionSources.GerstnerWavesCPU:
                result = FindObjectOfType <ShapeGerstnerBatched>();
                break;

            case CollisionSources.ComputeShaderQueries:
                result = QueryDisplacements.Instance;
                break;
            }

            if (result == null)
            {
                // this should not be hit - return null to create null ref exceptions
                Debug.Assert(false, "Could not create collision provider. Collision source = " + _collisionSource.ToString());
                return(null);
            }

            return(result);
        }
Esempio n. 2
0
        /// <summary>
        /// Provides ocean shape to CPU.
        /// </summary>
        public ICollProvider CreateCollisionProvider()
        {
            ICollProvider result = null;

            switch (_collisionSource)
            {
            case CollisionSources.None:
                result = new CollProviderNull();
                break;

            case CollisionSources.GerstnerWavesCPU:
                result = FindObjectOfType <ShapeGerstnerBatched>();
                break;

            case CollisionSources.ComputeShaderQueries:
                result = new QueryDisplacements();
                break;
            }

            if (result == null)
            {
                // this should not be hit, but can be if compute shaders aren't loaded correctly.
                // they will print out appropriate errors, so we don't want to return just null and have null reference
                // exceptions spamming the logs.
                //Debug.LogError($"Could not create collision provider. Collision source = {_collisionSource.ToString()}", this);
                return(new CollProviderNull());
            }

            return(result);
        }
        /// <summary>
        /// Provides ocean shape to CPU.
        /// </summary>
        public ICollProvider CreateCollisionProvider()
        {
            ICollProvider result = null;

            switch (_collisionSource)
            {
            case CollisionSources.None:
                result = new CollProviderNull();
                break;

            case CollisionSources.OceanDisplacementTexturesGPU:
                result = GPUReadbackDisps.Instance;
                break;

            case CollisionSources.GerstnerWavesCPU:
                result = FindObjectOfType <ShapeGerstnerBatched>();
                break;
            }

            if (result == null)
            {
                return(null);
            }

            if (_cachedHeightQueries)
            {
                result = new CollProviderCache(result);
            }

            return(result);
        }
Esempio n. 4
0
        /// <summary>
        /// Provides ocean shape to CPU.
        /// </summary>
        public ICollProvider CreateCollisionProvider()
        {
            ICollProvider result = null;

            switch (_collisionSource)
            {
            case CollisionSources.None:
                result = new CollProviderNull();
                break;

            case CollisionSources.OceanDisplacementTexturesGPU:
                result = GPUReadbackDisps.Instance;
                Debug.Assert(result != null, "Sampling collision too early, collision system has not been initialised.");
                break;

            case CollisionSources.GerstnerWavesCPU:
                result = FindObjectOfType <ShapeGerstnerBatched>();
                break;

            case CollisionSources.ComputeShaderQueries:
                result = QueryDisplacements.Instance;
                break;
            }

            if (result == null && _collisionSource == CollisionSources.OceanDisplacementTexturesGPU)
            {
                // can happen if async readback not supported on device
                result = new CollProviderNull();
            }

            if (result == null)
            {
                // this should not be hit - return null to create null ref exceptions
                Debug.Assert(false, "Could not create collision provider. Collision source = " + _collisionSource.ToString());
                return(null);
            }

            if (_cachedHeightQueries)
            {
                result = new CollProviderCache(result);
            }

            return(result);
        }
Esempio n. 5
0
        /// <summary>
        /// Provides ocean shape to CPU.
        /// </summary>
        public ICollProvider CreateCollisionProvider()
        {
            ICollProvider result = null;

            switch (_collisionSource)
            {
            case CollisionSources.None:
                result = new CollProviderNull();
                break;

            case CollisionSources.GerstnerWavesCPU:
                result = FindObjectOfType <ShapeGerstnerBatched>();
                break;

            case CollisionSources.ComputeShaderQueries:
                if (!OceanRenderer.RunningWithoutGPU)
                {
                    result = new QueryDisplacements();
                }
                else
                {
                    Debug.LogError("Crest: Compute shader queries not supported in headless/batch mode. To resolve, assign an Animated Wave Settings asset to the OceanRenderer component and set the Collision Source to be a CPU option.");
                }
                break;
            }

            if (result == null)
            {
                // this should not be hit, but can be if compute shaders aren't loaded correctly.
                // they will print out appropriate errors, so we don't want to return just null and have null reference
                // exceptions spamming the logs.
                //Debug.LogError($"Could not create collision provider. Collision source = {_collisionSource.ToString()}", this);
                return(new CollProviderNull());
            }

            return(result);
        }