public void Load(Creature.Inventory _inventory)
    {
        int tot = _inventory.slots.Length;

        for (int i = 0; i < slots.Length; i++)
        {
            if (i < tot && _inventory.slots[i] != null)
            {
                slots[i].Initialize(_inventory.slots[i].profile, i);
            }
            else
            {
                slots[i].Clear();
            }
        }
    }
Esempio n. 2
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 public virtual void Initialize(Creature.Inventory inventory, ItemProfile _profile = null)
 {
     _controller = inventory;
 }