Esempio n. 1
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        // Passed in from creating via the Database, so use the guid passed in...
        public Monster(BaseMonster newData)
        {
            // Database information
            Guid = newData.Guid;
            Id   = newData.Id;

            // Set the strings for the items
            Head        = newData.Head;
            Feet        = newData.Feet;
            Necklass    = newData.Necklass;
            RightFinger = newData.RightFinger;
            LeftFinger  = newData.LeftFinger;
            Feet        = newData.Feet;
            UniqueItem  = newData.UniqueItem;

            Name        = newData.Name;
            Description = newData.Description;
            ImageURI    = newData.ImageURI;
            Alive       = newData.Alive;

            Level = newData.Level;

            // Populate the Attributes
            Attribute = new AttributeBase(newData.AttributeString);

            // Scale up to the level
            ScaleLevel(Level);
        }
Esempio n. 2
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        // Passed in from creating via the Database, so use the guid passed in...
        public Monster(BaseMonster newData)
        {
            if (newData == null)
            {
                return;
            }

            // Update all the fields in the Data, except for the Id
            Name        = newData.Name;
            Description = newData.Description;
        }
Esempio n. 3
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        // Passed in from creating via the Database, so use the guid passed in...
        public Monster(BaseMonster newData)
        {
            Type      = newData.Type;
            Name      = newData.Name;
            Attribute = new AttributeBase();
            Attribute.CurrentHealth = Attribute.MaxHealth;

            Alive = true;
            Level = newData.Level;
            ScaleLevel(Level);

            Id = System.Guid.NewGuid().ToString();
            ScaleLevel(Level);
        }
Esempio n. 4
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 // Passed in from creating via the Database, so use the guid passed in...
 public Monster(BaseMonster newData)
 {
     // Implement
 }