Esempio n. 1
0
        //Check that a node can be created here
        private int GetTerrainCost(int x, int y)
        {
            //Check the boundary
            if (!mBoundary.Contains(x, y))
            {
                return(-1);
            }

            x = Convert.ToInt32(x / mGrain) * mGrain;
            y = Convert.ToInt32(y / mGrain) * mGrain;

            TerrainNode node = (TerrainNode)mTerrain.Item(x, y);

            if (node == null)
            {
                return(0);
            }

            return(node.MovementCost);
        }
Esempio n. 2
0
        //Check the terrain between the two points
        private bool CheckTerrain(Point a, Point b)
        {
            if (mTerrain == null)
            {
                return(true);
            }


            int start;
            int end;

            if (a.X == b.X)
            {
                if (a.Y < b.Y)
                {
                    start = a.Y;
                    end   = b.Y;
                }
                else
                {
                    start = b.Y;
                    end   = a.Y;
                }
            }
            else
            {
                if (a.X < b.X)
                {
                    start = a.X;
                    end   = b.X;
                }
                else
                {
                    start = b.X;
                    end   = a.X;
                }
            }

            //Round the start and end onto the grid
            start = Convert.ToInt32(start / mGrain) * mGrain;
            end   = Convert.ToInt32(end / mGrain) * mGrain;

            //Round the other coordinate of the pair
            int div = (a.X == b.X) ? a.X : a.Y;

            div = Convert.ToInt32(div / mGrain) * mGrain;

            //Get the starting movement cost
            TerrainNode node = (TerrainNode)mTerrain.Item(div, start);
            int         cost = (node == null) ? 0 : node.MovementCost;

            //Loop through the terrain checking for a node with movement cost
            for (int i = start; i < end; i += mGrain)
            {
                node = null;

                if (a.X == b.X)
                {
                    node = (TerrainNode)mTerrain.Item(div, i);
                }
                else
                {
                    node = (TerrainNode)mTerrain.Item(i, div);
                }

                if (node != null && node.MovementCost != cost)
                {
                    return(false);
                }
            }

            return(true);
        }