private void Reset()
 {
     m_possessOnAwake = true;
     if (m_pawn == null)
     {
         m_pawn = FindObjectOfType <PawnBase>();
     }
 }
 private void OnPosseingDisconnected(PawnBase pawn)
 {
 }
 private void OnUnpossessed(PawnBase pawn)
 {
 }
 private void OnPossessed(PawnBase pawn)
 {
 }