Esempio n. 1
0
 /*public void SetPlayer(GameObject player)
  * {
  *  this.player=player;
  * }*/
 public string GetScript(GameObject mob)
 {
     if (mob.GetComponent <IA_Skeleton_code>() != null)
     {
         Skeleton = mob.GetComponent <IA_Skeleton_code>();
         return("Skeleton");
     }
     if (mob.GetComponent <IA_Hob_Code>() != null)
     {
         Hob = mob.GetComponent <IA_Hob_Code>();
         return("Hob");
     }
     if (mob.GetComponent <IA_Albinos_code>() != null)
     {
         Dragon = mob.GetComponent <IA_Albinos_code>();
         return("Dragon");
     }
     if (mob.GetComponent <Skeleton_Dummie>() != null)
     {
         Dummie = mob.GetComponent <Skeleton_Dummie>();
         return("Dummie");
     }
     if (mob.GetComponent <Boss_IA>() != null)
     {
         Boss = mob.GetComponent <Boss_IA>();
         return("Boss");
     }
     return(null);
 }
Esempio n. 2
0
        void Update()
        {
            Debug.Log(IsHiting);
            //transform.position = purple.transform.position + decalage;
            IA_Albinos_code script = purple.GetComponent <IA_Albinos_code>();

            IsHiting = script.Getanimator().GetCurrentAnimatorStateInfo(0).IsName("Basic attack") ||
                       script.Getanimator().GetCurrentAnimatorStateInfo(0).IsName("Claw Attack");
        }
Esempio n. 3
0
        void OnTriggerStay(Collider collision)
        {
            IA_Albinos_code script = purple.GetComponent <IA_Albinos_code>();

            if (IsHiting && collision.gameObject.tag == "Player")
            {
                IsHiting = false;
                Debug.Log("hit purple");
                script.ApplyDamage(collision.gameObject);
            }
        }
Esempio n. 4
0
 void Start()
 {
     Albinos = gameObject.AddComponent <IA_Albinos_code>();
     Albinos.SetTarget(null);
     Albinos.SetAnimator(animator);
     Albinos.SetWeapon(Weapon);
     ((enemy_couroutine)Albinos).SetAttackRange(0);
     ((enemy_couroutine)Albinos).SetMoveSpeed(4);
     ((enemy_couroutine)Albinos).SetAttackDelay(3);
     ((enemy_couroutine)Albinos).SetAttackDammage(49);
     ((enemy_couroutine)Albinos).SetFightingRange(15);
     ((enemy_couroutine)Albinos).SetHealth(1000);
     Albinos.StartCoroutine("CheckEntity");
 }
Esempio n. 5
0
 public string GetScript(GameObject mob)
 {
     try
     {
         Skeleton = mob.GetComponent <IA_Skeleton_code>();
         return("Skeleton");
     }
     catch (System.NullReferenceException)
     {
         try
         {
             Hob = mob.GetComponent <IA_Hob_Code>();
             return("Hob");
         }
         catch (System.NullReferenceException)
         {
             Dragon = mob.GetComponent <IA_Albinos_code>();
             return("Dragon");
         }
     }
 }