Esempio n. 1
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     AC             = this.GetDependency <AttributesComponent>();
     MC             = this.GetDependency <MovementComponent>();
     CC             = this.GetDependency <CombatComponent>();
     PC             = this.GetDependency <PhysicsComponent>();
     SC             = this.GetDependency <SpriteComponent>();
     EC             = this.GetDependency <EquipmentComponent>();
     ScoreComponent = this.GetDependency <ScoreComponent>();
     _IsAttacking   = false;
     if (!AC.IsDiedRegistered)
     {
         AC.Died += AC_Died;
     }
 }
Esempio n. 2
0
 private void LoadDependencies()
 {
     this.AC = Player.Character.GetComponent<AttributesComponent>();
     this.EC = Player.Character.GetComponent<EquipmentComponent>();
     this.PCC = Player.Character.GetComponent<PlayerControlComponent>();
     this.SC = Player.Character.GetComponent<ScoreComponent>();
 }
Esempio n. 3
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     AC = this.GetDependency<AttributesComponent>();
     MC = this.GetDependency<MovementComponent>();
     CC = this.GetDependency<CombatComponent>();
     PC = this.GetDependency<PhysicsComponent>();
     SC = this.GetDependency<SpriteComponent>();
     EC = this.GetDependency<EquipmentComponent>();
     ScoreComponent = this.GetDependency<ScoreComponent>();
     _IsAttacking = false;
     if (!AC.IsDiedRegistered)
         AC.Died += AC_Died;
 }