Esempio n. 1
0
        public DebugComponent(GameState State)
            : base(State)
        {
            this.DrawOrder = int.MaxValue;

            this.Font = CorvusGame.Instance.GlobalContent.Load<SpriteFont>("Fonts/TestFont");
            if(Directory.Exists(DATA_FOLDER_PATH)) {
                FileSystemWatcher fsw = new FileSystemWatcher(DATA_FOLDER_PATH);
                fsw.InternalBufferSize = 1024 * 256;
                fsw.IncludeSubdirectories = true;
                fsw.Changed += DataFileUpdate;
                fsw.Created += DataFileUpdate;
                fsw.EnableRaisingEvents = true;
            }
            SceneManager = CorvusGame.Instance.SceneManager;
            CorvusGame.Instance.Game.IsMouseVisible = true;

            this.Player = (CorvusPlayer)CorvusGame.Instance.Players.First();
            Bind ReloadLevelsBind = new Bind(Player.InputManager, ReloadPressed, false, Keys.F5);
            Player.InputManager.RegisterBind(ReloadLevelsBind);
            Bind ClearCameraBind = new Bind(Player.InputManager, ClearCameraPressed, false, Keys.F12);
            Player.InputManager.RegisterBind(ClearCameraBind);
            Bind ToggleGeometryBind = new Bind(Player.InputManager, ToggleGeometryPressed, false, Keys.F11);
            Player.InputManager.RegisterBind(ToggleGeometryBind);
            Bind ToggleEntityBind = new Bind(Player.InputManager, ToggleEntityPressed, false, Keys.F10);
            Player.InputManager.RegisterBind(ToggleEntityBind);
            Bind TogglePerformanceBind = new Bind(Player.InputManager, TogglePerformancePressed, false, Keys.F9);
            Player.InputManager.RegisterBind(TogglePerformanceBind);
            CurrentCamera = Player.Character.GetComponent<ChaseCameraComponent>();
            GeometryTexture = CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/Outline");
        }
Esempio n. 2
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 /// <summary>
 /// Removes the specified bind from being managed by this InputManager.
 /// </summary>
 public void RemoveBind(Bind Bind)
 {
     bool Result = this._Binds.Remove(Bind);
     if(!Result)
         throw new KeyNotFoundException();
 }
Esempio n. 3
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 /// <summary>
 /// Adds the specified bind to be managed by this InputManager.
 /// </summary>
 public void RegisterBind(Bind Bind)
 {
     this._Binds.Add(Bind);
 }
Esempio n. 4
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 /// <summary>
 /// Adds the specified bind to be managed by this InputManager.
 /// </summary>
 public void RegisterBind(Bind Bind)
 {
     this._Binds.Add(Bind);
 }
Esempio n. 5
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 private void Assign(Action<BindState> Action, bool MultiInvoke, params InputButton[] Buttons)
 {
     Bind Bind = new Bind(_Player.InputManager, Action, MultiInvoke);
     foreach(var Button in Buttons) {
         Bind.RegisterButton(Button);
     }
     _Binds.Add(Bind);
     _Player.InputManager.RegisterBind(Bind);
 }