Esempio n. 1
0
        static void Main(string[] args)
        {
            Field c_field = new Field();

            c_field.map[0, 0] = 0;

            var fk_win     = new fk_AppWindow();
            var camera     = new fk_Model();
            var light      = new fk_Light();
            var lightmodel = new fk_Model();

            //BGM
            var bgm = new MyBGM("BGM/fullon_demo.ogg");

            /*曲候補
             * Heart_Precaution_bms.ogg
             * Dawn_to_Earth.ogg
             * Icycave.ogg
             * fullon_demo.ogg
             */
            var    bgmTask = new Task(bgm.Start);
            double volume  = 0.5;

            var se     = new MySE(4);
            var seTask = new Task(se.Start);

            se.LoadData(0, "SE/sword1.wav");
            se.LoadData(1, "SE/strange_wave.wav");
            se.LoadData(2, "SE/reflection.wav");
            se.LoadData(3, "SE/light_saber1.wav");


            //マテリアルの初期化
            fk_Material.InitDefault();
            //色
            var black_col          = new fk_Color(0.0, 0.0, 0.0);
            var BG_black_col       = new fk_Color(0.05, 0.05, 0.05);
            var BG_white_col       = new fk_Color(0.85, 0.85, 0.85);
            var white_col          = new fk_Color(1.0, 1.0, 1.0);
            var gray_col           = new fk_Color(0.2, 0.2, 0.2);
            var gray_col_line      = new fk_Color(0.3, 0.3, 0.3);
            var green_col          = new fk_Color(0.0, 0.8, 0.0);
            var blue_col           = new fk_Color(0.0, 0.0, 0.8);
            var yellow_col         = new fk_Color(0.8, 0.8, 0.0);
            var red_col            = new fk_Color(0.8, 0.0, 0.0);
            var purple_col         = new fk_Color(0.8, 0.0, 0.8);
            var model_col_previous = new fk_Color(1.0, 1.0, 1.0);//プレイヤーの色の保存

            //int
            int touch_flag        = 0;
            int change_color      = 1;
            int start_x           = 0;
            int start_z           = 0;
            int change_yuka_count = 0;
            int camera_mode       = 0;

            int[] warp_x        = new int[22];
            int[] warp_z        = new int[22];
            int[] change_yuka_x = new int[22];
            int[] change_yuka_z = new int[22];
            int   warp_num      = 0;
            //double
            double parallel      = 1;
            double move_speed    = FK.PI / 50.0;
            double move_time     = 0.0;
            double move_time_end = 10;
            double move_time_end_count;
            double warp_timing      = 1000;
            double move_warp_x      = 0.0;
            double move_warp_z      = 0.0;
            double warp_camera_x    = 0.0;
            double warp_camera_y    = 0.0;
            double warp_camera_z    = 0.0;
            double move_up          = 1.0;
            double move_count       = 0;
            double warp_speed       = 0;
            double warp_angle_speed = 0;
            double move_spd;
            //bool
            bool debug                  = false;
            bool change_flag            = true;
            bool warp_flag              = false;
            bool warp_move_flag         = false;
            bool frozen                 = false;
            bool change_color_move_flag = false;
            bool change_yuka_flag_black = false;
            bool change_yuka_flag_white = false;
            bool goal_flag              = false;
            bool SE_flag                = false;

            //ウインドウの生成と設定

            fk_win.Size    = new fk_Dimension(800, 600);
            fk_win.BGColor = BG_black_col;

            //プレイヤー設定
            var model = new fk_Model();

            double    player_size = 20.0;
            int       move_x      = 0;
            int       move_z      = 0;
            fk_Vector pos;

            model.Shape = new fk_Block(player_size, player_size, player_size);
            var mat = new fk_Material();



            model.DrawMode  = fk_DrawMode.POLYMODE | fk_DrawMode.LINEMODE;
            model.LineColor = white_col;
            model.LineWidth = 5.0;
            mat.Alpha       = 0.8f;
            mat.Ambient     = black_col;
            mat.Diffuse     = black_col;
            mat.Emission    = black_col;
            mat.Specular    = black_col;
            mat.Shininess   = 64.0f;
            model.Material  = mat;

            //床
            fk_Model[,] yuka = new fk_Model[22, 22];
            fk_Vector yuka_pos;

            //床の配置
            for (int i = 0; i < 22; i++)
            {
                for (int j = 0; j < 22; j++)
                {
                    //無
                    if (c_field.map[i, j] != 0)
                    {
                        yuka[i, j]       = new fk_Model();
                        yuka[i, j].Shape = new fk_Block(player_size, 0.05, player_size);
                        //黒
                        if (c_field.map[i, j] == 1)
                        {
                            yuka[i, j].Material  = fk_Material.MatBlack;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = gray_col_line;
                        }
                        //白
                        else if (c_field.map[i, j] == 2)
                        {
                            yuka[i, j].Material  = fk_Material.TrueWhite;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = gray_col_line;
                        }
                        //灰色 チェンジカラー
                        else if (c_field.map[i, j] == 3)
                        {
                            var mat_gray = new fk_Material();
                            mat_gray.Alpha       = 1.0f;
                            mat_gray.Ambient     = gray_col;
                            mat_gray.Diffuse     = gray_col;
                            mat_gray.Emission    = gray_col;
                            mat_gray.Specular    = gray_col;
                            mat_gray.Shininess   = 64.0f;
                            yuka[i, j].Material  = mat_gray;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.5, 0.5, 0.5);
                        }
                        //赤 ゴール地点
                        else if (c_field.map[i, j] == 4)
                        {
                            var mat_red = new fk_Material();
                            mat_red.Alpha        = 1.0f;
                            mat_red.Ambient      = red_col;
                            mat_red.Diffuse      = red_col;
                            mat_red.Emission     = red_col;
                            mat_red.Specular     = red_col;
                            mat_red.Shininess    = 64.0f;
                            yuka[i, j].Material  = mat_red;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.5, 0.0, 0.0);
                        }
                        //青 スタート地点
                        else if (c_field.map[i, j] == 5)
                        {
                            var mat_blue = new fk_Material();
                            mat_blue.Alpha       = 1.0f;
                            mat_blue.Ambient     = blue_col;
                            mat_blue.Diffuse     = blue_col;
                            mat_blue.Emission    = blue_col;
                            mat_blue.Specular    = blue_col;
                            mat_blue.Shininess   = 64.0f;
                            yuka[i, j].Material  = mat_blue;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.0, 0.0, 0.5);
                            start_x = j * 20;
                            start_z = i * 20;
                            move_x  = j;
                            move_z  = i;
                            model.GlMoveTo(j * 20, 0.0, i * 20);
                            fk_win.Entry(model);
                        }
                        //黄色 マップ変更 白
                        else if (c_field.map[i, j] == 6)
                        {
                            var mat_yellow = new fk_Material();
                            mat_yellow.Alpha     = 1.0f;
                            mat_yellow.Ambient   = yellow_col;
                            mat_yellow.Diffuse   = yellow_col;
                            mat_yellow.Emission  = yellow_col;
                            mat_yellow.Specular  = yellow_col;
                            mat_yellow.Shininess = 64.0f;
                            yuka[i, j].Material  = mat_yellow;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.5, 0.5, 0.0);
                        }

                        //黄色 マップ変更 黒
                        else if (c_field.map[i, j] == 7)
                        {
                            var mat_yellow = new fk_Material();
                            mat_yellow.Alpha     = 1.0f;
                            mat_yellow.Ambient   = yellow_col;
                            mat_yellow.Diffuse   = yellow_col;
                            mat_yellow.Emission  = yellow_col;
                            mat_yellow.Specular  = yellow_col;
                            mat_yellow.Shininess = 64.0f;
                            yuka[i, j].Material  = mat_yellow;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.5, 0.5, 0.0);
                        }
                        //黒 変更される床
                        else if (c_field.map[i, j] == 8)
                        {
                            yuka[i, j].Material  = fk_Material.MatBlack;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = gray_col_line;
                            change_yuka_x[0]     = i;
                            change_yuka_z[0]     = j;
                        }
                        //白 変更される床
                        else if (c_field.map[i, j] == 9)
                        {
                            yuka[i, j].Material  = fk_Material.TrueWhite;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = gray_col_line;
                            change_yuka_x[1]     = i;
                            change_yuka_z[1]     = j;
                        }
                        //緑 ワープ
                        else if (c_field.map[i, j] >= 10)
                        {
                            var mat_green = new fk_Material();
                            mat_green.Alpha      = 1.0f;
                            mat_green.Ambient    = green_col;
                            mat_green.Diffuse    = green_col;
                            mat_green.Emission   = green_col;
                            mat_green.Specular   = green_col;
                            mat_green.Shininess  = 64.0f;
                            yuka[i, j].Material  = mat_green;
                            yuka[i, j].DrawMode  = model.DrawMode;
                            yuka[i, j].LineColor = new fk_Color(0.0, 0.5, 0.0);
                            if (c_field.map[i, j] == 10)
                            {
                                warp_x[10] = 12;
                                warp_z[10] = 10;
                            }
                            else if (c_field.map[i, j] == 11)
                            {
                                warp_x[11] = 9;
                                warp_z[11] = 13;
                            }
                            else if (c_field.map[i, j] == 12)
                            {
                                warp_x[12] = 1;
                                warp_z[12] = 5;
                            }
                            else if (c_field.map[i, j] == 13)
                            {
                                warp_x[13] = 19;
                                warp_z[13] = 20;
                            }
                            else if (c_field.map[i, j] == 14)
                            {
                                yuka[i, j].Material  = fk_Material.MatBlack;
                                yuka[i, j].DrawMode  = model.DrawMode;
                                yuka[i, j].LineColor = gray_col_line;
                                warp_x[14]           = 9;
                                warp_z[14]           = 20;
                            }
                            else if (c_field.map[i, j] == 15)
                            {
                                warp_x[15] = 15;
                                warp_z[15] = 6;
                            }
                        }
                        yuka[i, j].LineWidth = model.LineWidth;
                        yuka_pos             = yuka[i, j].Position;
                        fk_win.Entry(yuka[i, j]);
                        yuka[i, j].GlMoveTo(j * 20.0, -10.0, i * 20.0);
                    }
                }
            }
            //カメラ
            fk_Vector camera_pos;

            fk_win.CameraModel = camera;
            //ウィンドウのサイズを設定
            fk_win.Size = new fk_Dimension(1080, 720);

            //ウィンドウを開く
            fk_win.Open();
            bgmTask.Start();
            seTask.Start();
            //メインループ
            while (fk_win.Update() == true)
            {
                move_time_end_count = move_time_end * 2;
                move_spd            = player_size / move_time_end;
                camera_pos          = camera.Position;
                move_count         += 1;
                pos = model.Position;

                //色変換
                if (c_field.map[move_z, move_x] == 3 && debug == false)
                {
                    if (change_flag == true && move_count == 5)
                    {
                        change_color_move_flag = true;
                        se.StartSE(3);
                    }
                    else
                    {
                        change_flag = true;
                    }

                    if (change_color_move_flag == true)
                    {
                        if (change_color == 1)
                        {
                            model.LineColor = black_col;
                            fk_win.BGColor  = BG_white_col;
                            mat.Alpha       = 0.8f;
                            mat.Ambient     = white_col;
                            mat.Diffuse     = white_col;
                            mat.Emission    = white_col;
                            mat.Specular    = white_col;
                            mat.Shininess   = 64.0f;
                            model.Material  = mat;

                            parallel = -1.5;
                            pos.y   += (-20.0 - pos.y) / 15;
                            model.GlMoveTo(pos.x, pos.y, pos.z);
                            frozen = true;
                            if (pos.y <= -19.5)
                            {
                                pos.y                  = -20.0;
                                change_color           = -1;
                                change_flag            = false;
                                change_color_move_flag = false;
                                frozen                 = false;
                            }
                        }
                        else if (change_color == -1)
                        {
                            fk_win.BGColor  = BG_black_col;
                            model.LineColor = white_col;
                            mat.Alpha       = 0.8f;
                            mat.Ambient     = black_col;
                            mat.Diffuse     = black_col;
                            mat.Emission    = black_col;
                            mat.Specular    = black_col;
                            mat.Shininess   = 64.0f;
                            model.Material  = mat;
                            parallel        = 1;
                            pos.y          += (0 - pos.y) / 15;
                            model.GlMoveTo(pos.x, pos.y, pos.z);
                            frozen = true;
                            if (pos.y >= -0.5)
                            {
                                pos.y                  = 0;
                                change_color           = 1;
                                change_flag            = false;
                                change_color_move_flag = false;
                                frozen                 = false;
                            }
                        }
                        change_flag = false;
                    }
                }
                //ワープ関連
                if (c_field.map[move_z, move_x] >= 10 && debug == false && warp_flag == false)
                {
                    if (move_count == 5)
                    {
                        se.StartSE(1);
                        frozen = true;
                        if (c_field.map[move_z, move_x] == 14)
                        {
                            var mat_purple = new fk_Material();
                            mat_purple.Alpha               = 1.0f;
                            mat_purple.Ambient             = purple_col;
                            mat_purple.Diffuse             = purple_col;
                            mat_purple.Emission            = purple_col;
                            mat_purple.Specular            = purple_col;
                            mat_purple.Shininess           = 64.0f;
                            yuka[move_z, move_x].Material  = mat_purple;
                            yuka[move_z, move_x].DrawMode  = model.DrawMode;
                            yuka[move_z, move_x].LineColor = new fk_Color(0.5, 0.0, 0.5);
                        }
                    }

                    if (frozen == true)
                    {
                        if (warp_move_flag == false)
                        {
                            for (int i = 10; i < 22; i++)
                            {
                                if (c_field.map[move_z, move_x] == i)
                                {
                                    warp_num = i;
                                    break;
                                }
                            }
                            move_warp_x       = pos.x;
                            move_warp_z       = pos.z;
                            warp_speed       += 0.16f * change_color;
                            warp_angle_speed += 0.16f;
                            pos.y            += warp_speed;
                            model.GlMoveTo(pos.x, pos.y, pos.z);
                            model.GlAngle(warp_speed, 0.0, 0.0);
                        }
                        if (pos.y >= warp_timing && change_color == 1)
                        {
                            pos.y            = warp_timing - 15;
                            warp_move_flag   = true;
                            warp_speed       = -warp_speed;
                            warp_angle_speed = -warp_angle_speed;
                        }
                        else if (pos.y <= -warp_timing && change_color == -1)
                        {
                            pos.y            = -warp_timing + 15;
                            warp_move_flag   = true;
                            warp_speed       = -warp_speed;
                            warp_angle_speed = -warp_angle_speed;
                        }
                        if (warp_move_flag == true)
                        {
                            warp_angle_speed += 0.16f * change_color;

                            if (pos.y <= 0 && change_color == 1)
                            {
                                warp_speed = 0;
                                pos.y      = 0;
                                model.GlAngle(0.0, 0.0, 0.0);
                                move_x = warp_x[warp_num];
                                move_z = warp_z[warp_num];
                                model.GlMoveTo(pos.x, pos.y, pos.z);
                                warp_move_flag = false;
                                warp_flag      = true;
                                frozen         = false;
                            }
                            else if (pos.y >= -20 && change_color == -1)
                            {
                                warp_speed = 0;
                                pos.y      = -20;
                                model.GlAngle(0.0, 0.0, 0.0);
                                move_x = warp_x[warp_num];
                                move_z = warp_z[warp_num];
                                model.GlMoveTo(pos.x, pos.y, pos.z);
                                warp_flag      = true;
                                frozen         = false;
                                warp_move_flag = false;
                            }
                            else
                            {
                                warp_speed += 0.16f * change_color;
                                if (move_warp_x != warp_x[warp_num] * 20)
                                {
                                    move_warp_x += (warp_x[warp_num] * 20 - move_warp_x) / 10;
                                }

                                if (move_warp_z != warp_z[warp_num] * 20)
                                {
                                    move_warp_z += (warp_z[warp_num] * 20 - move_warp_z) / 10;
                                }

                                pos.y += warp_speed;
                                model.GlMoveTo(move_warp_x, pos.y, move_warp_z);
                                model.GlAngle(warp_angle_speed, 0.0, 0.0);
                            }
                        }
                    }
                }
                else if (c_field.map[move_z, move_x] < 10)
                {
                    warp_flag = false;
                }

                //マップ変換
                if (c_field.map[move_z, move_x] == 6 && debug == false && move_count == 5)
                {
                    frozen = true;

                    camera_mode            = 3;
                    change_yuka_flag_white = true;
                    c_field.map[change_yuka_x[1], change_yuka_z[1]] = 3;
                }

                if (change_yuka_flag_white == true)
                {
                    change_yuka_count += 1;
                    if (change_yuka_count >= 120 && change_yuka_count < 180)
                    {
                        if (SE_flag == false)
                        {
                            se.StartSE(2);
                            SE_flag = true;
                        }



                        var mat_gray = new fk_Material();
                        mat_gray.Alpha     = 1.0f;
                        mat_gray.Ambient   = gray_col;
                        mat_gray.Diffuse   = gray_col;
                        mat_gray.Emission  = gray_col;
                        mat_gray.Specular  = gray_col;
                        mat_gray.Shininess = 64.0f;
                        yuka[change_yuka_x[1], change_yuka_z[1]].Material  = mat_gray;
                        yuka[change_yuka_x[1], change_yuka_z[1]].DrawMode  = model.DrawMode;
                        yuka[change_yuka_x[1], change_yuka_z[1]].LineColor = new fk_Color(0.5, 0.5, 0.5);
                    }
                    if (change_yuka_count >= 180)
                    {
                        camera_mode            = 0;
                        frozen                 = false;
                        change_yuka_count      = 0;
                        change_yuka_flag_white = false;
                        SE_flag                = false;
                    }
                }


                if (c_field.map[move_z, move_x] == 7 && debug == false && move_count == 5)
                {
                    frozen = true;

                    camera_mode            = 2;
                    change_yuka_flag_black = true;
                    c_field.map[change_yuka_x[0], change_yuka_z[0]] = 16;
                    if (c_field.map[change_yuka_x[0], change_yuka_z[0]] == 16)
                    {
                        warp_x[16] = 9;
                        warp_z[16] = 13;
                    }
                }

                if (change_yuka_flag_black == true)
                {
                    change_yuka_count += 1;
                    if (change_yuka_count >= 120 && change_yuka_count < 180)
                    {
                        if (change_yuka_count <= 121)
                        {
                            se.StartSE(2);
                        }
                        var mat_green = new fk_Material();
                        mat_green.Alpha     = 1.0f;
                        mat_green.Ambient   = green_col;
                        mat_green.Diffuse   = green_col;
                        mat_green.Emission  = green_col;
                        mat_green.Specular  = green_col;
                        mat_green.Shininess = 64.0f;

                        yuka[change_yuka_x[0], change_yuka_z[0]].Material  = mat_green;
                        yuka[change_yuka_x[0], change_yuka_z[0]].DrawMode  = model.DrawMode;
                        yuka[change_yuka_x[0], change_yuka_z[0]].LineColor = new fk_Color(0.0, 0.5, 0.0);
                    }
                    if (change_yuka_count >= 180)
                    {
                        camera_mode            = 0;
                        frozen                 = false;
                        change_yuka_count      = 0;
                        change_yuka_flag_black = false;
                    }
                }

                //ゴール処理
                if (c_field.map[move_z, move_x] == 4 && goal_flag == false && move_count == 5)
                {
                    goal_flag = true;
                }
                if (goal_flag == true)
                {
                    frozen            = true;
                    warp_speed       += 0.32f * change_color;
                    warp_angle_speed += 0.32f;
                    pos.y            += warp_speed;
                    model.GlMoveTo(pos.x, pos.y, pos.z);
                    model.GlAngle(warp_speed, 0.0, 0.0);
                    if (pos.y >= 6000)
                    {
                        goal_flag = false;
                    }
                }

                //移動関連
                if (move_count >= 10 && debug == false && frozen == false && camera_mode == 0)
                {
                    if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        if (c_field.map[move_z, move_x + 1] != 0)
                        {
                            if (change_color == 1)
                            {
                                if (c_field.map[move_z, move_x + 1] != 2 && c_field.map[move_z, move_x + 1] != 9)
                                {
                                    move_time  = 0;
                                    touch_flag = 1;
                                    move_x    += 1;
                                }
                            }
                            else if (change_color == -1)
                            {
                                if (c_field.map[move_z, move_x + 1] != 1 && c_field.map[move_z, move_x + 1] != 8)
                                {
                                    move_time  = 0;
                                    touch_flag = 1;
                                    move_x    += 1;
                                }
                            }
                        }
                        else
                        {
                            touch_flag = 0;
                        }
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        if (c_field.map[move_z, move_x - 1] != 0)
                        {
                            if (change_color == 1)
                            {
                                if (c_field.map[move_z, move_x - 1] != 2 && c_field.map[move_z, move_x - 1] != 9)
                                {
                                    move_time  = 0;
                                    touch_flag = 2;
                                    move_x    -= 1;
                                }
                            }
                            else if (change_color == -1)
                            {
                                if (c_field.map[move_z, move_x - 1] != 1 && c_field.map[move_z, move_x - 1] != 8)
                                {
                                    move_time  = 0;
                                    touch_flag = 2;
                                    move_x    -= 1;
                                }
                            }
                        }
                        else
                        {
                            touch_flag = 0;
                        }
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.UP, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        if (change_color == 1)
                        {
                            if (c_field.map[move_z - 1, move_x] != 0)
                            {
                                if (c_field.map[move_z - 1, move_x] != 2 && c_field.map[move_z - 1, move_x] != 9)
                                {
                                    move_time  = 0;
                                    touch_flag = 3;
                                    move_z    -= 1;
                                }
                            }
                        }
                        else if (change_color == -1)
                        {
                            if (c_field.map[move_z + 1, move_x] != 0)
                            {
                                if (c_field.map[move_z + 1, move_x] != 1 && c_field.map[move_z + 1, move_x] != 8)
                                {
                                    move_time  = 0;
                                    touch_flag = 3;
                                    move_z    += 1;
                                }
                            }
                        }


                        else
                        {
                            touch_flag = 0;
                        }
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.DOWN, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        if (change_color == 1)
                        {
                            if (c_field.map[move_z + 1, move_x] != 0)
                            {
                                if (c_field.map[move_z + 1, move_x] != 2 && c_field.map[move_z + 1, move_x] != 9)
                                {
                                    move_time  = 0;
                                    touch_flag = 4;
                                    move_z    += 1;
                                }
                            }
                        }
                        else if (change_color == -1)
                        {
                            if (c_field.map[move_z - 1, move_x] != 0)
                            {
                                if (c_field.map[move_z - 1, move_x] != 1 && c_field.map[move_z - 1, move_x] != 8)
                                {
                                    move_time  = 0;
                                    touch_flag = 4;
                                    move_z    -= 1;
                                }
                            }
                        }


                        else
                        {
                            touch_flag = 0;
                        }
                    }
                }

                //移動処理

                if (touch_flag == 1)
                {
                    move_time++;
                    if (move_time <= move_time_end)
                    {
                        move_speed = FK.PI / move_time_end_count;
                        model.GlRotateWithVec(pos, fk_Axis.Z, -move_speed * change_color);
                        pos.x += move_spd;

                        if (move_time <= move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y + move_up * parallel, pos.z);
                        }
                        else if (move_time > move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y - move_up * parallel, pos.z);
                        }
                    }
                    else
                    {
                        se.StartSE(0);
                        move_speed = 0.0;
                        touch_flag = 0;
                        move_spd   = 0;
                        move_count = 0;
                    }
                }

                else if (touch_flag == 2)
                {
                    move_time++;
                    if (move_time <= move_time_end)
                    {
                        move_speed = FK.PI / move_time_end_count;
                        model.GlRotateWithVec(pos, fk_Axis.Z, move_speed * change_color);
                        pos.x -= move_spd;
                        if (move_time <= move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y + move_up * parallel, pos.z);
                        }
                        else if (move_time > move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y - move_up * parallel, pos.z);
                        }
                    }
                    else
                    {
                        se.StartSE(0);
                        move_speed = 0.0;
                        touch_flag = 0;
                        move_spd   = 0;
                        move_count = 0;
                    }
                }

                else if (touch_flag == 3)
                {
                    move_time++;
                    if (move_time <= move_time_end)
                    {
                        move_speed = FK.PI / move_time_end_count;
                        model.GlRotateWithVec(pos, fk_Axis.X, -move_speed * change_color);
                        if (change_color == 1)
                        {
                            pos.z -= move_spd;
                        }
                        else if (change_color == -1)
                        {
                            pos.z += move_spd;
                        }
                        if (move_time <= move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y + move_up * parallel, pos.z);
                        }
                        else if (move_time > move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y - move_up * parallel, pos.z);
                        }
                    }
                    else
                    {
                        se.StartSE(0);
                        move_speed = 0.0;
                        touch_flag = 0;
                        move_count = 0;
                    }
                }

                else if (touch_flag == 4)
                {
                    move_time++;
                    if (move_time <= move_time_end)
                    {
                        move_speed = FK.PI / move_time_end_count;
                        model.GlRotateWithVec(pos, fk_Axis.X, move_speed * change_color);
                        if (change_color == 1)
                        {
                            pos.z += move_spd;
                        }
                        if (change_color == -1)
                        {
                            pos.z -= move_spd;
                        }
                        if (move_time <= move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y + move_up * parallel, pos.z);
                        }
                        else if (move_time > move_time_end / 2)
                        {
                            model.GlMoveTo(pos.x, pos.y - move_up * parallel, pos.z);
                        }
                    }
                    else
                    {
                        se.StartSE(0);
                        move_speed = 0.0;
                        touch_flag = 0;
                        move_count = 0;
                    }
                }

                //デバック関連
                if ((fk_win.GetKeyStatus('D', fk_SwitchStatus.DOWN) == true))
                {
                    if (debug == false)
                    {
                        debug = true;
                    }
                    else if (debug == true)
                    {
                        debug = false;
                    }
                }
                if (debug == true)
                {
                    if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 1;
                        move_x    += 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 2;
                        move_x    -= 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.UP, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 3;
                        move_z    -= 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.DOWN, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 4;
                        move_z    += 1;
                    }
                }

                if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.ENTER, fk_SwitchStatus.DOWN) == true && touch_flag == 0 && frozen == false)
                {
                    if (camera_mode == 0)
                    {
                        camera_mode        = 1;
                        model_col_previous = model.LineColor;
                        model.LineColor    = new fk_Color(0.8, 0.0, 0.0);
                    }
                    else if (camera_mode == 1)
                    {
                        model.LineColor = model_col_previous;
                        camera_mode     = 0;
                    }
                }
                //カメラ処理
                if (camera_mode == 0)
                {
                    warp_camera_y     += (pos.y + (20.0 * parallel) - warp_camera_y) / 15;
                    fk_win.CameraPos   = new fk_Vector(pos.x, warp_camera_y, pos.z + 150.0);
                    fk_win.CameraFocus = new fk_Vector(pos.x, 20.0 * parallel, 0.0);
                    warp_camera_x      = pos.x;
                    warp_camera_z      = pos.z;
                }
                else if (camera_mode == 1)
                {
                    fk_win.CameraPos = new fk_Vector(((22 * 20) / 2), warp_camera_y, ((22 * 20) / 2));

                    if (change_color == 1)
                    {
                        warp_camera_y += (800 - warp_camera_y) / 15;
                    }
                    else
                    {
                        warp_camera_y -= (800 + warp_camera_y) / 15;
                    }
                    fk_win.CameraFocus = new fk_Vector((22 * 20) / 2, 1.0, (22 * 20) / 2);
                }
                else if (camera_mode == 2)
                {
                    warp_camera_x     += ((change_yuka_x[0] * 20) - warp_camera_x) / 15;
                    warp_camera_y     += (300 - warp_camera_y) / 20;
                    warp_camera_z     += ((change_yuka_z[0] * 20) - warp_camera_z) / 15;
                    fk_win.CameraPos   = new fk_Vector(warp_camera_z, warp_camera_y, warp_camera_x);
                    fk_win.CameraFocus = new fk_Vector(warp_camera_z, 1.0 * change_color * parallel, warp_camera_x);
                }
                else if (camera_mode == 3)//マップ変換
                {
                    warp_camera_x     += ((change_yuka_x[1] * 20) - warp_camera_x) / 15;
                    warp_camera_y     += (300 - warp_camera_y) / 20;
                    warp_camera_z     += ((change_yuka_z[1] * 20) - warp_camera_z) / 15;
                    fk_win.CameraPos   = new fk_Vector(warp_camera_z, warp_camera_y, warp_camera_x);
                    fk_win.CameraFocus = new fk_Vector(warp_camera_z, 1.0 * change_color * parallel, warp_camera_x);
                }

                bgm.Gain = volume;

                if (fk_win.GetKeyStatus('Z', fk_SwitchStatus.DOWN) == true)
                {
                }
                //Task.WaitAll(new[] { bgmTask});
                //  se.EndStatus = true;
            }
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            c_field.map[0, 0] = 0;
            //BGM
            var    bgm     = new MyBGM("BGM/fullon_demo.ogg");
            var    bgmTask = new Task(bgm.Start);
            double volume  = 0.5;
            //SE
            var se     = new MySE(4);
            var seTask = new Task(se.Start);

            se.LoadData(0, "SE/sword1.wav");
            se.LoadData(1, "SE/strange_wave.wav");
            se.LoadData(2, "SE/reflection.wav");
            se.LoadData(3, "SE/light_saber1.wav");


            //マテリアルの初期化
            fk_Material.InitDefault();

            //ウインドウの生成と設定

            fk_win.Size    = new fk_Dimension(480, 270);
            fk_win.BGColor = block_color.BG_black_col;

            //床
            fk_Model[,] yuka = new fk_Model[32, 22];
            fk_Vector yuka_pos = new fk_Vector(0.0, 0.0, 0.0);

            //床の配置
            yukaSet(yuka, yuka_pos);
            //カメラ
            fk_Vector camera_pos;

            fk_win.CameraModel = camera;
            //ウィンドウのサイズを設定
            fk_win.Size = new fk_Dimension(800, 600);

            //fk_win.Size = new fk_Dimension(480, 270);
            //ウィンドウを開く
            fk_win.Open();
            bgmTask.Start();
            seTask.Start();
            //メインループ
            while (fk_win.Update() == true)
            {
                move_time_end_count = move_time_end * 2;
                move_spd            = player.size / move_time_end;
                camera_pos          = camera.Position;
                move_count         += 1;
                player.pos          = player.model.Position;
                fk_win.BGColor      = BGColor;
                //色変換
                if (c_field.map[player.z, player.x] == 3 && debug == false)
                {
                    if (change_flag == true && move_count == 5)
                    {
                        change_color_move_flag = true;
                        se.StartSE(3);
                    }
                    else
                    {
                        change_flag = true;
                    }

                    if (change_color_move_flag == true)
                    {
                        changePlayerColor();
                        change_flag = false;
                    }
                }
                //ワープ関連
                if (c_field.map[player.z, player.x] >= 10 && debug == false && warp_flag == false)
                {
                    if (move_count == 5)
                    {
                        se.StartSE(1);
                        frozen = true;
                        if (c_field.map[player.z, player.x] == 14)
                        {
                            ColorSet(yuka[player.z, player.x], block_color.purple_col, new fk_Color(0.5, 0.0, 0.5), 1.0f);
                        }
                    }

                    if (frozen == true)
                    {
                        playerWarp();
                    }
                }
                else if (c_field.map[player.z, player.x] < 10)
                {
                    warp_flag = false;
                }

                //マップ変換
                if (c_field.map[player.z, player.x] == 6 && debug == false && move_count == 5)
                {
                    frozen = true;

                    camera_mode            = 3;
                    change_yuka_flag_white = true;
                    c_field.map[change_yuka_x[1], change_yuka_z[1]] = 3;
                }

                if (change_yuka_flag_white == true)
                {
                    change_yuka_count += 1;
                    if (change_yuka_count >= 120 && change_yuka_count < 180)
                    {
                        if (SE_flag == false)
                        {
                            se.StartSE(2);
                            SE_flag = true;
                        }

                        var mat_gray = new fk_Material();
                        mat_gray.Alpha     = 1.0f;
                        mat_gray.Ambient   = block_color.gray_col;
                        mat_gray.Diffuse   = block_color.gray_col;
                        mat_gray.Emission  = block_color.gray_col;
                        mat_gray.Specular  = block_color.gray_col;
                        mat_gray.Shininess = 64.0f;
                        yuka[change_yuka_x[1], change_yuka_z[1]].Material  = mat_gray;
                        yuka[change_yuka_x[1], change_yuka_z[1]].DrawMode  = player.model.DrawMode;
                        yuka[change_yuka_x[1], change_yuka_z[1]].LineColor = new fk_Color(0.5, 0.5, 0.5);
                    }
                    if (change_yuka_count >= 180)
                    {
                        camera_mode            = 0;
                        frozen                 = false;
                        change_yuka_count      = 0;
                        change_yuka_flag_white = false;
                        SE_flag                = false;
                    }
                }


                if (c_field.map[player.z, player.x] == 7 && debug == false && move_count == 5)
                {
                    frozen = true;

                    camera_mode            = 2;
                    change_yuka_flag_black = true;
                    c_field.map[change_yuka_x[0], change_yuka_z[0]] = 16;
                    if (c_field.map[change_yuka_x[0], change_yuka_z[0]] == 16)
                    {
                        warp_x[16] = 9;
                        warp_z[16] = 13;
                    }
                }

                if (change_yuka_flag_black == true)
                {
                    change_yuka_count += 1;
                    if (change_yuka_count >= 120 && change_yuka_count < 180)
                    {
                        if (change_yuka_count <= 121)
                        {
                            se.StartSE(2);
                        }
                        var mat_green = new fk_Material();
                        mat_green.Alpha     = 1.0f;
                        mat_green.Ambient   = block_color.green_col;
                        mat_green.Diffuse   = block_color.green_col;
                        mat_green.Emission  = block_color.green_col;
                        mat_green.Specular  = block_color.green_col;
                        mat_green.Shininess = 64.0f;

                        yuka[change_yuka_x[0], change_yuka_z[0]].Material  = mat_green;
                        yuka[change_yuka_x[0], change_yuka_z[0]].DrawMode  = player.model.DrawMode;
                        yuka[change_yuka_x[0], change_yuka_z[0]].LineColor = new fk_Color(0.0, 0.5, 0.0);
                    }
                    if (change_yuka_count >= 180)
                    {
                        camera_mode            = 0;
                        frozen                 = false;
                        change_yuka_count      = 0;
                        change_yuka_flag_black = false;
                    }
                }

                //ゴール処理
                if (c_field.map[player.z, player.x] == 4 && goal_flag == false && move_count == 5)
                {
                    goal_flag = true;
                }
                if (goal_flag == true)
                {
                    frozen            = true;
                    warp_speed       += 0.32f * change_color;
                    warp_angle_speed += 0.32f;
                    player.pos.y     += warp_speed;
                    player.model.GlMoveTo(player.pos.x, player.pos.y, player.pos.z);
                    player.model.GlAngle(warp_speed, 0.0, 0.0);
                }

                //移動関連
                if (start_flag == true)
                {
                    if (move_count >= 10 && debug == false && frozen == false && camera_mode == 0)
                    {
                        if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                        {
                            if (c_field.map[player.z, player.x + 1] != 0)
                            {
                                if (change_color == 1)
                                {
                                    if (c_field.map[player.z, player.x + 1] != 2 && c_field.map[player.z, player.x + 1] != 9)
                                    {
                                        move_time  = 0;
                                        touch_flag = 1;
                                        player.x  += 1;
                                    }
                                }
                                else if (change_color == -1)
                                {
                                    if (c_field.map[player.z, player.x + 1] != 1 && c_field.map[player.z, player.x + 1] != 8)
                                    {
                                        move_time  = 0;
                                        touch_flag = 1;
                                        player.x  += 1;
                                    }
                                }
                            }
                            else
                            {
                                touch_flag = 0;
                            }
                        }
                        else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                        {
                            if (c_field.map[player.z, player.x - 1] != 0)
                            {
                                if (change_color == 1)
                                {
                                    if (c_field.map[player.z, player.x - 1] != 2 && c_field.map[player.z, player.x - 1] != 9)
                                    {
                                        move_time  = 0;
                                        touch_flag = 2;
                                        player.x  -= 1;
                                    }
                                }
                                else if (change_color == -1)
                                {
                                    if (c_field.map[player.z, player.x - 1] != 1 && c_field.map[player.z, player.x - 1] != 8)
                                    {
                                        move_time  = 0;
                                        touch_flag = 2;
                                        player.x  -= 1;
                                    }
                                }
                            }
                            else
                            {
                                touch_flag = 0;
                            }
                        }
                        else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.UP, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                        {
                            if (change_color == 1)
                            {
                                if (c_field.map[player.z - 1, player.x] != 0)
                                {
                                    if (c_field.map[player.z - 1, player.x] != 2 && c_field.map[player.z - 1, player.x] != 9)
                                    {
                                        move_time  = 0;
                                        touch_flag = 3;
                                        player.z  -= 1;
                                    }
                                }
                            }
                            else if (change_color == -1)
                            {
                                if (c_field.map[player.z + 1, player.x] != 0)
                                {
                                    if (c_field.map[player.z + 1, player.x] != 1 && c_field.map[player.z + 1, player.x] != 8)
                                    {
                                        move_time  = 0;
                                        touch_flag = 3;
                                        player.z  += 1;
                                    }
                                }
                            }


                            else
                            {
                                touch_flag = 0;
                            }
                        }
                        else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.DOWN, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                        {
                            if (change_color == 1)
                            {
                                if (c_field.map[player.z + 1, player.x] != 0)
                                {
                                    if (c_field.map[player.z + 1, player.x] != 2 && c_field.map[player.z + 1, player.x] != 9)
                                    {
                                        move_time  = 0;
                                        touch_flag = 4;
                                        player.z  += 1;
                                    }
                                }
                            }
                            else if (change_color == -1)
                            {
                                if (c_field.map[player.z - 1, player.x] != 0)
                                {
                                    if (c_field.map[player.z - 1, player.x] != 1 && c_field.map[player.z - 1, player.x] != 8)
                                    {
                                        move_time  = 0;
                                        touch_flag = 4;
                                        player.z  -= 1;
                                    }
                                }
                            }


                            else
                            {
                                touch_flag = 0;
                            }
                        }
                    }

                    //移動処理

                    if (touch_flag == 1)
                    {
                        move_time++;
                        if (move_time <= move_time_end)
                        {
                            move_speed = FK.PI / move_time_end_count;
                            player.model.GlRotateWithVec(player.pos, fk_Axis.Z, -move_speed * change_color);
                            player.pos.x += move_spd;

                            if (move_time <= move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y + move_up * parallel, player.pos.z);
                            }
                            else if (move_time > move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y - move_up * parallel, player.pos.z);
                            }
                        }
                        else
                        {
                            se.StartSE(0);
                            move_speed = 0.0;
                            touch_flag = 0;
                            move_spd   = 0;
                            move_count = 0;
                        }
                    }

                    else if (touch_flag == 2)
                    {
                        move_time++;
                        if (move_time <= move_time_end)
                        {
                            move_speed = FK.PI / move_time_end_count;
                            player.model.GlRotateWithVec(player.pos, fk_Axis.Z, move_speed * change_color);
                            player.pos.x -= move_spd;
                            if (move_time <= move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y + move_up * parallel, player.pos.z);
                            }
                            else if (move_time > move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y - move_up * parallel, player.pos.z);
                            }
                        }
                        else
                        {
                            se.StartSE(0);
                            move_speed = 0.0;
                            touch_flag = 0;
                            move_spd   = 0;
                            move_count = 0;
                        }
                    }

                    else if (touch_flag == 3)
                    {
                        move_time++;
                        if (move_time <= move_time_end)
                        {
                            move_speed = FK.PI / move_time_end_count;
                            player.model.GlRotateWithVec(player.pos, fk_Axis.X, -move_speed);
                            if (change_color == 1)
                            {
                                player.pos.z -= move_spd;
                            }
                            else if (change_color == -1)
                            {
                                player.pos.z += move_spd;
                            }
                            if (move_time <= move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y + move_up * parallel, player.pos.z);
                            }
                            else if (move_time > move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y - move_up * parallel, player.pos.z);
                            }
                        }
                        else
                        {
                            se.StartSE(0);
                            move_speed = 0.0;
                            touch_flag = 0;
                            move_count = 0;
                        }
                    }

                    else if (touch_flag == 4)
                    {
                        move_time++;
                        if (move_time <= move_time_end)
                        {
                            move_speed = FK.PI / move_time_end_count;
                            player.model.GlRotateWithVec(player.pos, fk_Axis.X, move_speed);
                            if (change_color == 1)
                            {
                                player.pos.z += move_spd;
                            }
                            if (change_color == -1)
                            {
                                player.pos.z -= move_spd;
                            }
                            if (move_time <= move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y + move_up * parallel, player.pos.z);
                            }
                            else if (move_time > move_time_end / 2)
                            {
                                player.model.GlMoveTo(player.pos.x, player.pos.y - move_up * parallel, player.pos.z);
                            }
                        }
                        else
                        {
                            se.StartSE(0);
                            move_speed = 0.0;
                            touch_flag = 0;
                            move_count = 0;
                        }
                    }
                }
                //デバック関連
                if ((fk_win.GetKeyStatus('D', fk_SwitchStatus.DOWN) == true))
                {
                    if (debug == false)
                    {
                        debug = true;
                    }
                    else if (debug == true)
                    {
                        debug = false;
                    }
                }

                if (debug == true)
                {
                    if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 1;
                        player.x  += 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 2;
                        player.x  -= 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.UP, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 3;
                        player.z  -= 1;
                    }
                    else if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.DOWN, fk_SwitchStatus.PRESS) == true && touch_flag == 0)
                    {
                        move_time  = 0;
                        touch_flag = 4;
                        player.z  += 1;
                    }
                }

                if (fk_win.GetSpecialKeyStatus(fk_SpecialKey.ENTER, fk_SwitchStatus.DOWN) == true && touch_flag == 0 && frozen == false)
                {
                    if (camera_mode == 0)
                    {
                        camera_mode            = 1;
                        model_col_previous     = player.model.LineColor;
                        player.model.LineColor = new fk_Color(0.8, 0.0, 0.0);
                        player.pos.y          *= -1;
                    }
                    else if (camera_mode == 1)
                    {
                        player.model.LineColor = model_col_previous;
                        if (change_color == -1)
                        {
                            player.pos.y = -20.0;
                            player.model.GlMoveTo(player.pos.x, player.pos.y, player.pos.z);
                        }
                        camera_mode = 0;
                    }
                }
                //カメラ処理

                if (camera_mode == 0)
                {
                    warp_camera_y += (player.pos.y + (20.0 * parallel) - warp_camera_y) / 15;
                    if (parallel == 1)
                    {
                        fk_win.CameraPos   = new fk_Vector(player.pos.x, warp_camera_y + (20 * parallel), player.pos.z + 170);
                        fk_win.CameraFocus = new fk_Vector(player.pos.x, 5.0 * parallel, 0.0);
                    }
                    else
                    {
                        fk_win.CameraPos   = new fk_Vector(player.pos.x, warp_camera_y + (12.5 * parallel), player.pos.z + 170);
                        fk_win.CameraFocus = new fk_Vector(player.pos.x, 5.0 * parallel, 0.0);
                    }
                    warp_camera_x = player.pos.x;
                    warp_camera_z = player.pos.z;
                }
                else if (camera_mode == 1)
                {
                    fk_win.CameraPos = new fk_Vector(((22 * 20) / 2), warp_camera_y, ((32 * 20) / 2));
                    if (change_color == 1)
                    {
                        warp_camera_y += (1000 - warp_camera_y) / 15;
                    }
                    else
                    {
                        player.pos.y = 0;
                        player.model.GlMoveTo(player.pos.x, player.pos.y, player.pos.z);
                        warp_camera_y += (1000 - warp_camera_y) / 15;
                    }
                    fk_win.CameraFocus = new fk_Vector((22 * 20) / 2, 1.0, (32 * 20) / 2);
                }
                else if (camera_mode == 2)
                {
                    warp_camera_x     += ((change_yuka_x[0] * 20) - warp_camera_x) / 15;
                    warp_camera_y     += (300 - warp_camera_y) / 20;
                    warp_camera_z     += ((change_yuka_z[0] * 20) - warp_camera_z) / 15;
                    fk_win.CameraPos   = new fk_Vector(warp_camera_z, warp_camera_y, warp_camera_x);
                    fk_win.CameraFocus = new fk_Vector(warp_camera_z, 1.0 * change_color * parallel, warp_camera_x);
                }
                else if (camera_mode == 3)    //マップ変換
                {
                    warp_camera_x     += ((change_yuka_x[1] * 20) - warp_camera_x) / 15;
                    warp_camera_y     += (300 - warp_camera_y) / 20;
                    warp_camera_z     += ((change_yuka_z[1] * 20) - warp_camera_z) / 15;
                    fk_win.CameraPos   = new fk_Vector(warp_camera_z, warp_camera_y, warp_camera_x);
                    fk_win.CameraFocus = new fk_Vector(warp_camera_z, 1.0 * change_color * parallel, warp_camera_x);
                }
                else if (camera_mode == 4)
                {
                    theta             += step;
                    warp_camera_x      = 200 * Math.Cos(theta + step);
                    warp_camera_y      = 400;
                    warp_camera_z      = 200 * Math.Sin(theta + step);
                    fk_win.CameraPos   = new fk_Vector(warp_camera_z, warp_camera_y, warp_camera_x);
                    fk_win.CameraFocus = new fk_Vector(220, 0, 320);
                }

                if (start_flag == false)
                {
                    camera_mode = 4;
                    if (fk_win.GetKeyStatus(' ', fk_SwitchStatus.DOWN) || fk_win.GetSpecialKeyStatus(fk_SpecialKey.ENTER, fk_SwitchStatus.DOWN) == true)
                    {
                        camera_mode = 0;
                        start_flag  = true;
                    }
                }

                bgm.Gain = volume;
            }
        }