public static Overlap ( Vector2 selection, IList |
||
selection | Vector2 | |
points | IList |
|
dx | double | |
dy | double | |
return | bool |
/// <summary> /// /// </summary> /// <param name="quadraticBezier"></param> /// <param name="selection"></param> /// <param name="selected"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet <BaseShape> selected, double dx, double dy) { var points = quadraticBezier.GetPoints().ToImmutableArray(); if (ShapeBounds.Overlap(selection, points, dx, dy)) { if (selected != null) { selected.Add(quadraticBezier); return(false); } else { return(true); } } return(false); }
/// <summary> /// /// </summary> /// <param name="path"></param> /// <param name="selection"></param> /// <param name="selected"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static bool HitTestPath(XPath path, Vector2[] selection, ISet <BaseShape> selected, double dx, double dy) { if (path.Geometry != null) { var points = path.GetPoints().ToImmutableArray(); if (ShapeBounds.Overlap(selection, points, dx, dy)) { if (selected != null) { selected.Add(path); return(false); } else { return(true); } } } return(false); }