Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            CustomSceneMouseMoverUI t = target as CustomSceneMouseMoverUI;

            if (GUILayout.Button("Toggle"))
            {
                t.Toggle();
            }

            DrawDefaultInspector();
        }
Esempio n. 2
0
        void OnSceneGUI()
        {
            Event e = Event.current;
            //Debug.Log(e.mousePosition);
            CustomSceneMouseMoverUI t = target as CustomSceneMouseMoverUI;

            //Check the event type and make sure it's left click.
            if (e.type == EventType.MouseDrag || e.type == EventType.MouseDown && e.button == 1)
            {
                //if (t.AllowMouseMove)
                //{
                var     c        = SceneView.GetAllSceneCameras();
                Vector3 position = SceneView.lastActiveSceneView.pivot;
                position.z += 0.01f;
                SceneView.lastActiveSceneView.pivot = position;
                SceneView.lastActiveSceneView.Repaint();

                /* Do stuff
                 * * * *
                 * */
                //e.Use();  //Eat the event so it doesn't propagate through the editor.
                //}
            }


            //
            Handles.color = Color.magenta;
            //Handles.selectedColor = Color.magenta;

            EditorGUI.BeginChangeCheck();
            //Handles code was here


            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, "Changed Look Target");
                //floor.lookTarget = lookTarget;

                //floor.Update();
            }
        }