public World() { _instance = this; _calendar = new Calendar(); _currentMap = new TileMap(0, 0, 128, 128); player = new Player(); player.FirstName = "Liana"; player.LastName = "Shadowfall"; player.CurrentWorldPosition = new WorldPosition(0, 0); player.FacingDirection = Character.Facing.East; _relationshipEngine = new RelationshipEngine(); _relationshipEngine.LoadCharacters(); _relationshipEngine.LoadConversations(); CropSeed corn = CropSeed.CreateCorn(); WorldObject cornObject = new WorldObject() { item = corn }; _currentMap.PlaceItem(new Position(1, 1), cornObject); _calendar.AddTime(Calendar.TimeUnit.Day, 3); }