Esempio n. 1
0
 public void PlayAnimation(string name, float rate)
 {
     if (!textures.ContainsKey(name))
     {
         Debug.PrintError("Could not find animation: ", name);
         return;
     }
     current     = textures[name];
     currentName = name;
     speed       = rate;
     frame       = 0;
     origin      = current.Origin();
 }
Esempio n. 2
0
 public override void Update(float time)
 {
     if (current == null)
     {
         return;
     }
     base.Update(time);
     frame += speed * time;
     if (frame >= current.framesX * current.framesY)
     {
         frame = 0;
     }
     if (frame < 0)
     {
         frame = (current.framesX * current.framesY) - 1;
     }
     current.SetFrame((uint)frame);
     origin = current.Origin();
     batch.Draw(current.texture, dest, current.Final, colour, angle, origin, SpriteEffects.None, 0);
 }