public ActionBarPopulator(ILogger logger, ClassConfiguration config, AddonReader addonReader, ExecGameCommand execGameCommand)
 {
     this.logger          = logger;
     this.config          = config;
     this.addonReader     = addonReader;
     this.execGameCommand = execGameCommand;
 }
        public BotController(ILogger logger, IPPather pather, DataConfig dataConfig, IConfiguration configuration)
        {
            this.logger     = logger;
            this.pather     = pather;
            this.DataConfig = dataConfig;
            this.areaDb     = new AreaDB(logger, dataConfig);

            updatePlayerPostion.Start();
            wowProcess      = new WowProcess();
            WowScreen       = new WowScreen(logger, wowProcess);
            WowProcessInput = new WowProcessInput(logger, wowProcess);

            var frames = DataFrameConfiguration.LoadFrames();

            var scad = new StartupConfigAddonData();

            configuration.GetSection(StartupConfigAddonData.Position).Bind(scad);
            if (scad.Mode == "Network")
            {
                logger.LogInformation("Using NetworkedAddonDataProvider");
                addonDataProvider = new NetworkedAddonDataProvider(logger, scad.myPort, scad.connectTo, scad.connectPort);
            }
            else
            {
                logger.LogInformation("Using AddonDataProvider");
                addonDataProvider = new AddonDataProvider(WowScreen, frames);
            }

            AddonReader = new AddonReader(logger, DataConfig, areaDb, addonDataProvider);

            minimapNodeFinder  = new MinimapNodeFinder(WowScreen, new PixelClassifier());
            MinimapImageFinder = minimapNodeFinder as IImageProvider;

            addonThread = new Thread(AddonRefreshThread);
            addonThread.Start();

            // wait for addon to read the wow state
            var sw = new Stopwatch();

            sw.Start();
            while (AddonReader.PlayerReader.Sequence == 0 || !Enum.GetValues(typeof(PlayerClassEnum)).Cast <PlayerClassEnum>().Contains(AddonReader.PlayerReader.PlayerClass))
            {
                if (sw.ElapsedMilliseconds > 5000)
                {
                    logger.LogWarning("There is a problem with the addon, I have been unable to read the player class. Is it running ?");
                    sw.Restart();
                }
                Thread.Sleep(100);
            }

            logger.LogDebug($"Woohoo, I have read the player class. You are a {AddonReader.PlayerReader.PlayerClass}.");

            npcNameFinder = new NpcNameFinder(logger, WowScreen, WowProcessInput);
            WowScreen.AddDrawAction(npcNameFinder.ShowNames);

            //ActionFactory = new GoalFactory(AddonReader, logger, wowProcess, npcNameFinder);

            screenshotThread = new Thread(ScreenshotRefreshThread);
            screenshotThread.Start();
        }
Esempio n. 3
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        public void Initialise(AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger)
        {
            this.playerReader = addonReader.PlayerReader;
            this.logger       = logger;

            ResetCharges();

            KeyReader.ReadKey(logger, this);

            UpdateMinResourceRequirement(addonReader.ActionBarCostReader);

            if (!string.IsNullOrEmpty(this.Requirement))
            {
                Requirements.Add(this.Requirement);
            }

            requirementFactory.InitialiseRequirements(this);

            if (!string.IsNullOrEmpty(ShapeShiftForm))
            {
                if (Enum.TryParse(typeof(ShapeshiftForm), ShapeShiftForm, out var desiredForm))
                {
                    this.ShapeShiftFormEnum = (ShapeshiftForm)desiredForm;
                }
                else
                {
                    logger.LogInformation($"Unknown shapeshift form: {ShapeShiftForm}");
                }
            }
        }
Esempio n. 4
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 public ActionBarPopulator(ILogger logger, WowProcess wowProcess, WowProcessInput wowProcessInput, ClassConfiguration config, AddonReader addonReader)
 {
     this.logger          = logger;
     this.wowProcess      = wowProcess;
     this.wowProcessInput = wowProcessInput;
     this.config          = config;
     this.addonReader     = addonReader;
 }
Esempio n. 5
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 public GoalFactory(ILogger logger, AddonReader addonReader, ConfigurableInput input, DataConfig dataConfig, NpcNameFinder npcNameFinder, IPPather pather)
 {
     this.logger        = logger;
     this.addonReader   = addonReader;
     this.input         = input;
     this.dataConfig    = dataConfig;
     this.npcNameFinder = npcNameFinder;
     this.pather        = pather;
 }
Esempio n. 6
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        public void Initialise(string prefix, AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger)
        {
            if (Sequence.Count > 0)
            {
                logger.LogInformation($"[{prefix}] Initialise KeyActions.");
            }

            Sequence.ForEach(i => i.Initialise(addonReader, requirementFactory, logger));
        }
 public GoalFactory(ILogger logger, AddonReader addonReader, ConfigurableInput input, DataConfig dataConfig, NpcNameFinder npcNameFinder, NpcNameTargeting npcNameTargeting, IPPather pather, ExecGameCommand execGameCommand)
 {
     this.logger           = logger;
     this.addonReader      = addonReader;
     this.input            = input;
     this.dataConfig       = dataConfig;
     this.npcNameFinder    = npcNameFinder;
     this.npcNameTargeting = npcNameTargeting;
     this.pather           = pather;
     this.exec             = execGameCommand;
 }
        public Blacklist(ILogger logger, AddonReader addonReader, int above, int below, bool checkTargetGivesExp, List <string> blacklisted)
        {
            this.addonReader = addonReader;
            playerReader     = addonReader.PlayerReader;
            this.logger      = logger;
            this.above       = above;
            this.below       = below;

            this.checkTargetGivesExp = checkTargetGivesExp;

            blacklisted.ForEach(npc => blacklist.Add(npc.ToUpper()));
        }
        public void InitialiseForm(AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger)
        {
            Initialise(addonReader, requirementFactory, logger);

            if (HasFormRequirement())
            {
                if (addonReader.PlayerReader.FormCost.ContainsKey(FormEnum))
                {
                    addonReader.PlayerReader.FormCost.Remove(FormEnum);
                }

                addonReader.PlayerReader.FormCost.Add(FormEnum, MinMana);
                logger.LogInformation($"[{Name}] Added {FormEnum} to FormCost with {MinMana}");
            }
        }
Esempio n. 10
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        public void Initialise(AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger)
        {
            this.playerReader = addonReader.PlayerReader;
            this.logger       = logger;

            ResetCharges();

            KeyReader.ReadKey(logger, this);

            if (!string.IsNullOrEmpty(this.Requirement))
            {
                Requirements.Add(this.Requirement);
            }

            if (HasFormRequirement())
            {
                if (Enum.TryParse(typeof(Form), Form, out var desiredForm))
                {
                    this.FormEnum = (Form)desiredForm;
                    this.logger.LogInformation($"[{Name}] Required Form: {FormEnum}");

                    if (KeyReader.ActionBarSlotMap.TryGetValue(Key, out int slot))
                    {
                        int offset = Stance.RuntimeSlotToActionBar(this, playerReader, slot);
                        this.logger.LogInformation($"[{Name}] Actionbar Form key map: Key:{Key} -> Actionbar:{slot} -> Form Map:{slot + offset}");
                    }
                }
                else
                {
                    logger.LogInformation($"Unknown form: {Form}");
                }
            }

            ConsoleKeyFormHash = ((int)FormEnum * 1000) + (int)ConsoleKey;

            UpdateMinResourceRequirement(playerReader, addonReader.ActionBarCostReader);

            requirementFactory.InitialiseRequirements(this);
        }
        public void Initialise(DataConfig dataConfig, AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger, string?overridePathProfileFile)
        {
            SpiritPathFilename = string.Empty;

            Interact.Key            = InteractKey;
            Interact.Name           = "Interact";
            Interact.WaitForGCD     = false;
            Interact.DelayAfterCast = 0;
            Interact.PressDuration  = 30;
            Interact.Initialise(addonReader, requirementFactory, logger);

            Approach.Key            = InteractKey;
            Approach.Name           = "Approach";
            Approach.WaitForGCD     = false;
            Approach.DelayAfterCast = 0;
            Approach.PressDuration  = 10;
            Approach.Cooldown       = 150;
            Approach.Initialise(addonReader, requirementFactory, logger);

            AutoAttack.Key            = InteractKey;
            AutoAttack.Name           = "AutoAttack";
            AutoAttack.WaitForGCD     = false;
            AutoAttack.DelayAfterCast = 0;
            AutoAttack.Initialise(addonReader, requirementFactory, logger);

            StopAttack.PressDuration = 10;

            InitializeKeyActions(Pull, Interact, Approach, AutoAttack);
            InitializeKeyActions(Combat, Interact, Approach, AutoAttack);

            logger.LogInformation("[Form] Initialise KeyActions.");
            Form.ForEach(i => i.InitialiseForm(addonReader, requirementFactory, logger));

            Pull.Initialise("Pull", addonReader, requirementFactory, logger);
            Combat.Initialise("Combat", addonReader, requirementFactory, logger);
            Adhoc.Initialise("Adhoc", addonReader, requirementFactory, logger);
            NPC.Initialise("AdhocNpc", addonReader, requirementFactory, logger);
            Parallel.Initialise("Parallel", addonReader, requirementFactory, logger);

            Jump.Key = JumpKey;
            Jump.Initialise(addonReader, requirementFactory, logger);

            TargetLastTarget.Key = TargetLastTargetKey;
            TargetLastTarget.Initialise(addonReader, requirementFactory, logger);

            StandUp.Key = StandUpKey;
            StandUp.Initialise(addonReader, requirementFactory, logger);

            ClearTarget.Key = ClearTargetKey;
            ClearTarget.Initialise(addonReader, requirementFactory, logger);

            StopAttack.Key = StopAttackKey;
            StopAttack.Initialise(addonReader, requirementFactory, logger);

            TargetNearestTarget.Key = TargetNearestTargetKey;
            TargetNearestTarget.Initialise(addonReader, requirementFactory, logger);

            TargetPet.Key = TargetPetKey;
            TargetPet.Initialise(addonReader, requirementFactory, logger);

            TargetTargetOfTarget.Key = TargetTargetOfTargetKey;
            TargetTargetOfTarget.Initialise(addonReader, requirementFactory, logger);

            PetAttack.Key           = PetAttackKey;
            PetAttack.PressDuration = 10;
            PetAttack.Initialise(addonReader, requirementFactory, logger);

            Mount.Key = MountKey;
            Mount.Initialise(addonReader, requirementFactory, logger);

            GatherFindKeys.ForEach(key =>
            {
                GatherFindKeyConfig.Add(new KeyAction {
                    Key = key
                });
                GatherFindKeyConfig.Last().Initialise(addonReader, requirementFactory, logger);
            });

            OverridePathFilename = overridePathProfileFile;
            if (!string.IsNullOrEmpty(OverridePathFilename))
            {
                PathFilename = OverridePathFilename;
            }

            if (!File.Exists(Path.Join(dataConfig.Path, PathFilename)))
            {
                if (!string.IsNullOrEmpty(OverridePathFilename))
                {
                    throw new Exception($"The `{OverridePathFilename}` path file does not exists!");
                }
                else
                {
                    throw new Exception($"The loaded class config contains not existing `{PathFilename}` path file!");
                }
            }

            CheckConfigConsistency(logger);
        }
Esempio n. 12
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 public Wait(AddonReader addonReader)
 {
     this.addonReader = addonReader;
 }
        public async Task <List <WowPoint> > FindRouteTo(AddonReader addonReader, WowPoint destination)
        {
            int      uiMapId   = addonReader.UIMapId.Value;
            WowPoint fromPoint = addonReader.PlayerReader.PlayerLocation;
            WowPoint toPoint   = destination;

            if (!Client.IsConnected)
            {
                return(new List <WowPoint>());
            }

            if (targetMapId == 0)
            {
                targetMapId = uiMapId;
            }

            try
            {
                await Task.Delay(0);

                Vector3 start = worldMapAreaDB.GetWorldLocation(uiMapId, fromPoint, true);
                Vector3 end   = worldMapAreaDB.GetWorldLocation(uiMapId, toPoint, true);

                var result = new List <WowPoint>();

                if (!worldMapAreaDB.TryGet(uiMapId, out WorldMapArea area))
                {
                    return(new List <WowPoint>());
                }

                // incase haven't asked a pathfinder for a route this value will be 0
                // that case use the highest location
                if (start.Z == 0)
                {
                    start.Z = area.LocTop / 2;
                    end.Z   = area.LocTop / 2;
                }

                logger.LogInformation($"Finding route from {fromPoint}({start}) map {uiMapId} to {toPoint}({end}) map {targetMapId}...");

                var path = Client.Send((byte)EMessageType.PATH_LOCATIONS, (area.MapID, start, end, 2)).AsArray <Vector3>();
                if (path == null)
                {
                    return(result);
                }

                for (int i = 0; i < path.Length; i++)
                {
                    // Z X Y -> X Y Z
                    var p = worldMapAreaDB.ToMapAreaSpot(path[i].Z, path[i].X, path[i].Y, area.Continent, uiMapId);
                    result.Add(new WowPoint(p.X, p.Y, p.Z));
                    logger.LogInformation($"new float[] {{ {path[i].Z}f, {path[i].X}f, {path[i].Y}f }},");
                }

                if (result.Count > 0)
                {
                    addonReader.PlayerReader.ZCoord = result[0].Z;
                    logger.LogInformation($"PlayerLocation.Z = {addonReader.PlayerReader.PlayerLocation.Z}");
                }

                return(result);
            }
            catch (Exception ex)
            {
                logger.LogError(ex, $"Finding route from {fromPoint} to {toPoint}");
                Console.WriteLine(ex);
                return(new List <WowPoint>());
            }
        }
Esempio n. 14
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 public void Initialise(AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger)
 {
     Sequence.ForEach(i => i.Initialise(addonReader, requirementFactory, logger));
 }
Esempio n. 15
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 public Task <List <WowPoint> > FindRouteTo(AddonReader addonReader, WowPoint destination)
 {
     return(FindRoute(addonReader.UIMapId.Value, addonReader.PlayerReader.PlayerLocation, destination));
 }
Esempio n. 16
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        public RequirementFactory(ILogger logger, AddonReader addonReader)
        {
            this.logger          = logger;
            this.addonReader     = addonReader;
            this.playerReader    = addonReader.PlayerReader;
            this.bagReader       = addonReader.BagReader;
            this.equipmentReader = addonReader.EquipmentReader;
            this.spellBookReader = addonReader.SpellBookReader;
            this.talentReader    = addonReader.TalentReader;
            this.creatureDb      = addonReader.CreatureDb;
            this.itemDb          = addonReader.ItemDb;

            keywordDictionary = new Dictionary <string, Func <string, Requirement> >()
            {
                { ">=", GetInclusiveValueBasedRequirement },
                { "<=", GetInclusiveValueBasedRequirement },
                { ">", GetExcusiveValueBasedRequirement },
                { "<", GetExcusiveValueBasedRequirement },
                { "==", GetEqualsValueBasedRequirement },
                { "npcID:", CreateNpcRequirement },
                { "BagItem:", CreateBagItemRequirement },
                { "SpellInRange:", CreateSpellInRangeRequirement },
                { "TargetCastingSpell", CreateTargetCastingSpellRequirement },
                { "Form", CreateFormRequirement },
                { "Race", CreateRaceRequirement },
                { "Spell", CreateSpellRequirement },
                { "Talent", CreateTalentRequirement },
                { "Trigger:", CreateTriggerRequirement }
            };

            booleanDictionary = new Dictionary <string, Func <bool> >
            {
                // Target Based
                { "TargetYieldXP", () => playerReader.TargetYieldXP },

                // Range
                { "InMeleeRange", () => playerReader.IsInMeleeRange },
                { "InDeadZoneRange", () => playerReader.IsInDeadZone },
                { "OutOfCombatRange", () => !playerReader.WithInCombatRange },
                { "InCombatRange", () => playerReader.WithInCombatRange },

                // Pet
                { "Has Pet", () => playerReader.Bits.HasPet },
                { "Pet Happy", () => playerReader.Bits.PetHappy },

                // Auto Spell
                { "AutoAttacking", () => playerReader.Bits.IsAutoRepeatSpellOn_AutoAttack },
                { "Shooting", () => playerReader.Bits.IsAutoRepeatSpellOn_Shoot },
                { "AutoShot", () => playerReader.Bits.IsAutoRepeatSpellOn_AutoShot },

                // Temporary Enchants
                { "HasMainHandEnchant", () => playerReader.Bits.MainHandEnchant_Active },
                { "HasOffHandEnchant", () => playerReader.Bits.OffHandEnchant_Active },

                // Equipment - Bag
                { "Items Broken", () => playerReader.Bits.ItemsAreBroken },
                { "BagFull", () => bagReader.BagsFull },
                { "HasRangedWeapon", () => equipmentReader.HasRanged() },
                { "HasAmmo", () => playerReader.Bits.HasAmmo },

                // General Buff Condition
                { "Eating", () => playerReader.Buffs.Eating },
                { "Drinking", () => playerReader.Buffs.Drinking },
                { "Mana Regeneration", () => playerReader.Buffs.ManaRegeneration },
                { "Well Fed", () => playerReader.Buffs.WellFed },
                { "Clearcasting", () => playerReader.Buffs.Clearcasting },

                // Player Affected
                { "Swimming", () => playerReader.Bits.IsSwimming },
                { "Falling", () => playerReader.Bits.IsFalling },

                //Priest
                { "Fortitude", () => playerReader.Buffs.Fortitude },
                { "InnerFire", () => playerReader.Buffs.InnerFire },
                { "Divine Spirit", () => playerReader.Buffs.DivineSpirit },
                { "Renew", () => playerReader.Buffs.Renew },
                { "Shield", () => playerReader.Buffs.Shield },

                // Druid
                { "Mark of the Wild", () => playerReader.Buffs.MarkOfTheWild },
                { "Thorns", () => playerReader.Buffs.Thorns },
                { "TigersFury", () => playerReader.Buffs.TigersFury },
                { "Prowl", () => playerReader.Buffs.Prowl },
                { "Rejuvenation", () => playerReader.Buffs.Rejuvenation },
                { "Regrowth", () => playerReader.Buffs.Regrowth },

                // Paladin
                { "Seal", () => playerReader.Buffs.Seal },
                { "Aura", () => playerReader.Buffs.Aura },
                { "Devotion Aura", () => playerReader.Buffs.Aura },
                { "Blessing", () => playerReader.Buffs.Blessing },
                { "Blessing of Might", () => playerReader.Buffs.Blessing },

                // Mage
                { "Frost Armor", () => playerReader.Buffs.FrostArmor },
                { "Ice Armor", () => playerReader.Buffs.FrostArmor },
                { "Arcane Intellect", () => playerReader.Buffs.ArcaneIntellect },
                { "Ice Barrier", () => playerReader.Buffs.IceBarrier },
                { "Ward", () => playerReader.Buffs.Ward },
                { "Fire Power", () => playerReader.Buffs.FirePower },
                { "Mana Shield", () => playerReader.Buffs.ManaShield },
                { "Presence of Mind", () => playerReader.Buffs.PresenceOfMind },
                { "Arcane Power", () => playerReader.Buffs.ArcanePower },

                // Rogue
                { "Slice and Dice", () => playerReader.Buffs.SliceAndDice },
                { "Stealth", () => playerReader.Buffs.Stealth },

                // Warrior
                { "Battle Shout", () => playerReader.Buffs.BattleShout },

                // Warlock
                { "Demon Skin", () => playerReader.Buffs.Demon },
                { "Demon Armor", () => playerReader.Buffs.Demon },
                { "Soul Link", () => playerReader.Buffs.SoulLink },
                { "Soulstone Resurrection", () => playerReader.Buffs.SoulstoneResurrection },
                { "Shadow Trance", () => playerReader.Buffs.ShadowTrance },

                // Shaman
                { "Lightning Shield", () => playerReader.Buffs.LightningShield },
                { "Water Shield", () => playerReader.Buffs.WaterShield },
                { "Shamanistic Focus", () => playerReader.Buffs.ShamanisticFocus },
                { "Focused", () => playerReader.Buffs.ShamanisticFocus },
                { "Stoneskin", () => playerReader.Buffs.Stoneskin },

                //Hunter
                { "Aspect of the Cheetah", () => playerReader.Buffs.Aspect },
                { "Aspect of the Pack", () => playerReader.Buffs.Aspect },
                { "Aspect of the Beast", () => playerReader.Buffs.Aspect },
                { "Aspect of the Hawk", () => playerReader.Buffs.Aspect },
                { "Aspect of the Wild", () => playerReader.Buffs.Aspect },
                { "Aspect of the Monkey", () => playerReader.Buffs.Aspect },
                { "Rapid Fire", () => playerReader.Buffs.RapidFire },
                { "Quick Shots", () => playerReader.Buffs.QuickShots },

                // Debuff Section
                // Druid Debuff
                { "Demoralizing Roar", () => playerReader.TargetDebuffs.Roar },
                { "Faerie Fire", () => playerReader.TargetDebuffs.FaerieFire },
                { "Rip", () => playerReader.TargetDebuffs.Rip },
                { "Moonfire", () => playerReader.TargetDebuffs.Moonfire },
                { "Entangling Roots", () => playerReader.TargetDebuffs.EntanglingRoots },
                { "Rake", () => playerReader.TargetDebuffs.Rake },

                // Warrior Debuff
                { "Rend", () => playerReader.TargetDebuffs.Rend },

                // Priest Debuff
                { "Shadow Word: Pain", () => playerReader.TargetDebuffs.ShadowWordPain },

                // Mage Debuff
                { "Frostbite", () => playerReader.TargetDebuffs.Frostbite },
                { "Slow", () => playerReader.TargetDebuffs.Slow },

                // Warlock Debuff
                { "Curse of Weakness", () => playerReader.TargetDebuffs.Curseof },
                { "Curse of Elements", () => playerReader.TargetDebuffs.Curseof },
                { "Curse of Recklessness", () => playerReader.TargetDebuffs.Curseof },
                { "Curse of Shadow", () => playerReader.TargetDebuffs.Curseof },
                { "Curse of Agony", () => playerReader.TargetDebuffs.Curseof },
                { "Curse of", () => playerReader.TargetDebuffs.Curseof },
                { "Corruption", () => playerReader.TargetDebuffs.Corruption },
                { "Immolate", () => playerReader.TargetDebuffs.Immolate },
                { "Siphon Life", () => playerReader.TargetDebuffs.SiphonLife },

                // Hunter Debuff
                { "Serpent Sting", () => playerReader.TargetDebuffs.SerpentSting },
            };

            valueDictionary = new Dictionary <string, Func <int> >
            {
                { "Health%", () => playerReader.HealthPercent },
                { "TargetHealth%", () => playerReader.TargetHealthPercentage },
                { "PetHealth%", () => playerReader.PetHealthPercentage },
                { "Mana%", () => playerReader.ManaPercentage },
                { "BagCount", () => bagReader.BagItems.Count },
                { "MobCount", () => addonReader.CombatCreatureCount },
                { "MinRange", () => playerReader.MinRange },
                { "MaxRange", () => playerReader.MaxRange },
                { "LastAutoShotMs", () => playerReader.AutoShot.ElapsedMs },
                { "LastMainHandMs", () => playerReader.MainHandSwing.ElapsedMs }
            };
        }