Esempio n. 1
0
        /**
        * Return a random BigInteger not less than 'min' and not greater than 'max'
        *
        * @param min the least value that may be generated
        * @param max the greatest value that may be generated
        * @param random the source of randomness
        * @return a random BigInteger value in the range [min,max]
        */
        public static BigInteger CreateRandomInRange(
            BigInteger		min,
            BigInteger		max,
            // TODO Should have been just Random class
            SecureRandom	random)
        {
            int cmp = min.CompareTo(max);
            if (cmp >= 0)
            {
                if (cmp > 0)
                    throw new ArgumentException("'min' may not be greater than 'max'");

                return min;
            }

            if (min.BitLength > max.BitLength / 2)
            {
                return CreateRandomInRange(BigInteger.Zero, max.Subtract(min), random).Add(min);
            }

            for (int i = 0; i < MaxIterations; ++i)
            {
                BigInteger x = new BigInteger(max.BitLength, random);
                if (x.CompareTo(min) >= 0 && x.CompareTo(max) <= 0)
                {
                    return x;
                }
            }

            // fall back to a faster (restricted) method
            return new BigInteger(max.Subtract(min).BitLength - 1, random).Add(min);
        }
Esempio n. 2
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        public static BigInteger GeneratePrivateValue(IDigest digest, BigInteger N, BigInteger g, SecureRandom random)
        {
            int minBits = Math.Min(256, N.BitLength / 2);
            BigInteger min = BigInteger.One.ShiftLeft(minBits - 1);
            BigInteger max = N.Subtract(BigInteger.One);

            return BigIntegers.CreateRandomInRange(min, max, random);
        }
Esempio n. 3
0
		public BigInteger Add(
			BigInteger value)
		{
			if (this.sign == 0)
				return value;

			if (this.sign != value.sign)
			{
				if (value.sign == 0)
					return this;

				if (value.sign < 0)
					return Subtract(value.Negate());

				return value.Subtract(Negate());
			}

			return AddToMagnitude(value.magnitude);
		}