/** * Return a random BigInteger not less than 'min' and not greater than 'max' * * @param min the least value that may be generated * @param max the greatest value that may be generated * @param random the source of randomness * @return a random BigInteger value in the range [min,max] */ public static BigInteger CreateRandomInRange( BigInteger min, BigInteger max, // TODO Should have been just Random class SecureRandom random) { int cmp = min.CompareTo(max); if (cmp >= 0) { if (cmp > 0) throw new ArgumentException("'min' may not be greater than 'max'"); return min; } if (min.BitLength > max.BitLength / 2) { return CreateRandomInRange(BigInteger.Zero, max.Subtract(min), random).Add(min); } for (int i = 0; i < MaxIterations; ++i) { BigInteger x = new BigInteger(max.BitLength, random); if (x.CompareTo(min) >= 0 && x.CompareTo(max) <= 0) { return x; } } // fall back to a faster (restricted) method return new BigInteger(max.Subtract(min).BitLength - 1, random).Add(min); }
public static BigInteger GeneratePrivateValue(IDigest digest, BigInteger N, BigInteger g, SecureRandom random) { int minBits = Math.Min(256, N.BitLength / 2); BigInteger min = BigInteger.One.ShiftLeft(minBits - 1); BigInteger max = N.Subtract(BigInteger.One); return BigIntegers.CreateRandomInRange(min, max, random); }
public BigInteger Add( BigInteger value) { if (this.sign == 0) return value; if (this.sign != value.sign) { if (value.sign == 0) return this; if (value.sign < 0) return Subtract(value.Negate()); return value.Subtract(Negate()); } return AddToMagnitude(value.magnitude); }