public override bool Init() { if (!base.Init()) { return(false); } Effects.InitAll(Device); InputLayouts.InitAll(Device); RenderStates.InitAll(Device); _sky = new Sky(Device, "Textures/snowcube1024.dds", 5000.0f); _texMgr = new TextureManager(); _texMgr.Init(Device); _waves = new Waves(); _waves.Init(Device, _texMgr, 40, 60); BuildShapeGeometryBuffers(); BuildSkullGeometryBuffers(); return(true); }
public override bool Init() { if (!base.Init()) return false; Effects.InitAll(Device); InputLayouts.InitAll(Device); RenderStates.InitAll(Device); _sky = new Sky(Device, "Textures/snowcube1024.dds", 5000.0f); _texMgr = new TextureManager(); _texMgr.Init(Device); _waves = new Waves(); _waves.Init(Device, _texMgr, 40, 60); BuildShapeGeometryBuffers(); BuildSkullGeometryBuffers(); return true; }