Esempio n. 1
0
 private void Game_MapListMapAppended(FrostbiteClient sender, Core.Maps.MaplistEntry mapEntry)
 {
     this.InvokeIfRequired(() => this.InsertMapInMapList(-1, mapEntry));
 }
Esempio n. 2
0
        private void InsertMapInMapList(int insertIndex, Core.Maps.MaplistEntry mapEntry)
        {
            this.lsvMaplist.BeginUpdate();

            ListViewItem lviMap = new ListViewItem();

            lviMap.Tag  = mapEntry;
            lviMap.Name = mapEntry.MapFileName;
            lviMap.Text = Convert.ToString(this.lsvMaplist.Items.Count + 1);

            if (mapEntry.Gamemode != null && mapEntry.Gamemode.Length > 0)
            {
                //lviMap.SubItems.Add(this.m_client.GetFriendlyGamemode(mapEntry.Gamemode));
                CMap tmpMap = this.m_client.GetFriendlyMapByFilenamePlayList(mapEntry.MapFileName, mapEntry.Gamemode);
                lviMap.SubItems.Add(tmpMap != null ? tmpMap.GameMode : String.Empty);
                lviMap.SubItems.Add(tmpMap != null ? tmpMap.PublicLevelName : String.Empty);
            }
            else
            {
                lviMap.SubItems.Add(this.m_client.GetFriendlyGamemodeByMap(mapEntry.MapFileName));
                lviMap.SubItems.Add(this.m_client.GetFriendlyMapname(mapEntry.MapFileName));
            }

            //lviMap.SubItems.Add(this.m_client.GetFriendlyMapname(mapEntry.MapFileName));
            lviMap.SubItems.Add(mapEntry.MapFileName);

            ListViewItem.ListViewSubItem lviRounds = new ListViewItem.ListViewSubItem();
            lviRounds.Name = "rounds";

            if (mapEntry.Rounds == 0)
            {
                lviRounds.Text = "2";
                lviRounds.Tag  = 0;
            }
            else
            {
                lviRounds.Text = mapEntry.Rounds.ToString();
                lviRounds.Tag  = mapEntry.Rounds;
            }

            lviMap.SubItems.Add(lviRounds);

            if (insertIndex >= 0)
            {
                this.lsvMaplist.Items.Insert(insertIndex, lviMap);
            }
            else
            {
                this.lsvMaplist.Items.Add(lviMap);
            }

            this.UpdateMaplistIndexes();

            for (int i = 0; i < this.lsvMaplist.Columns.Count; i++)
            {
                this.lsvMaplist.Columns[i].Width = -2;
            }

            if (this.m_blSettingAppendingSingleMap == true)
            {
                this.OnSettingResponse("local.maplist.append", true);
            }

            this.lsvMaplist.EndUpdate();
        }