static public int SetImageBackGround(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); UnityEngine.Sprite a1; checkType(l, 2, out a1); self.SetImageBackGround(a1); pushValue(l, true); return(1); } else if (argc == 3) { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Sprite a2; checkType(l, 3, out a2); self.SetImageBackGround(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetButtonColor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.GameObject), typeof(UnityEngine.Color))) { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.SetButtonColor(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.Color))) { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.SetButtonColor(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnHide(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); self.OnHide(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_SelfTable(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); pushValue(l, true); pushValue(l, self.SelfTable); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RegisterWindowElemEvent(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); self.RegisterWindowElemEvent(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { Core.Lua.LuaUIWindow o; o = new Core.Lua.LuaUIWindow(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_UIName(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); string v; checkType(l, 2, out v); self.UIName = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnEndDrag(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnEndDrag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnButtonClick(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.OnButtonClick(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetButtonColor(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.GetButtonColor(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetText(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetText(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetButtonEnable(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetButtonEnable(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetElemScale(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetElemScale(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetTextColor(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.SetTextColor(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RegisterButtonClickEvent(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.UI.Button a2; checkType(l, 3, out a2); self.RegisterButtonClickEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CallLuaFunction(IntPtr l) { try { Core.Lua.LuaUIWindow self = (Core.Lua.LuaUIWindow)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); var ret = self.CallLuaFunction(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }