/**
         * Finds the look-ahead set for a production pattern. The maximum
         * look-ahead length must be specified. It is also possible to
         * specify a look-ahead set filter, which will make sure that
         * unnecessary token sequences will be avoided.
         *
         * @param pattern        the production pattern
         * @param length         the maximum look-ahead length
         * @param stack          the call stack used for loop detection
         * @param filter         the look-ahead set filter
         *
         * @return the look-ahead set for the production pattern
         *
         * @throws ParserCreationException if an infinite loop was found
         *             in the grammar
         */
        private LookAheadSet FindLookAhead(ProductionPattern pattern,
                                           int length,
                                           CallStack stack,
                                           LookAheadSet filter)
        {
            LookAheadSet result;
            LookAheadSet temp;

            // Check for infinite loop
            if (stack.Contains(pattern.Name, length))
            {
                throw new ParserCreationException(
                          ParserCreationException.ErrorType.INFINITE_LOOP,
                          pattern.Name,
                          (String)null);
            }

            // Find pattern look-ahead
            stack.Push(pattern.Name, length);
            result = new LookAheadSet(length);
            for (int i = 0; i < pattern.Count; i++)
            {
                temp = FindLookAhead(pattern[i],
                                     length,
                                     0,
                                     stack,
                                     filter);
                result.AddAll(temp);
            }
            stack.Pop();

            return(result);
        }
        /**
         * Throws a parse exception that matches the specified look-ahead
         * set. This method will take into account any initial matching
         * tokens in the look-ahead set.
         *
         * @param set            the look-ahead set to match
         *
         * @throws ParseException always thrown by this method
         */
        private void ThrowParseException(LookAheadSet set)
        {
            Token     token;
            ArrayList list = new ArrayList();

            int[] initials;

            // Read tokens until mismatch
            while (set.IsNext(this, 1))
            {
                set = set.CreateNextSet(NextToken().Id);
            }

            // Find next token descriptions
            initials = set.GetInitialTokens();
            for (int i = 0; i < initials.Length; i++)
            {
                list.Add(GetTokenDescription(initials[i]));
            }

            // Create exception
            token = NextToken();
            throw new ParseException(ParseException.ErrorType.UNEXPECTED_TOKEN,
                                     token.ToShortString(),
                                     list,
                                     token.StartLine,
                                     token.StartColumn);
        }
        /**
         * Finds the look-ahead set for a production pattern element. The
         * maximum look-ahead length must be specified. This method does
         * NOT take the element repeat into consideration when creating
         * the look-ahead set. It is also possible to specify a look-ahead
         * set filter, which will make sure that unnecessary token
         * sequences will be avoided.
         *
         * @param elem           the production pattern element
         * @param length         the maximum look-ahead length
         * @param dummy          a parameter to distinguish the method
         * @param stack          the call stack used for loop detection
         * @param filter         the look-ahead set filter
         *
         * @return the look-ahead set for the pattern element
         *
         * @throws ParserCreationException if an infinite loop was found
         *             in the grammar
         */
        private LookAheadSet FindLookAhead(ProductionPatternElement elem,
                                           int length,
                                           int dummy,
                                           CallStack stack,
                                           LookAheadSet filter)
        {
            LookAheadSet      result;
            ProductionPattern pattern;

            if (elem.IsToken())
            {
                result = new LookAheadSet(length);
                result.Add(elem.Id);
            }
            else
            {
                pattern = GetPattern(elem.Id);
                result  = FindLookAhead(pattern, length, stack, filter);
                if (stack.Contains(pattern.Name))
                {
                    result = result.CreateRepetitive();
                }
            }

            return(result);
        }
Esempio n. 4
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 /**
  * Removes all the token sequences from a specified set. Only
  * sequences already in this set will be removed.
  *
  * @param set            the set to remove from
  */
 public void RemoveAll(LookAheadSet set)
 {
     for (int i = 0; i < set.elements.Count; i++)
     {
         Remove((Sequence)set.elements[i]);
     }
 }
Esempio n. 5
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 /**
  * Adds all the token sequences from a specified set. Only
  * sequences not already in this set will be added.
  *
  * @param set            the set to add from
  */
 public void AddAll(LookAheadSet set)
 {
     for (int i = 0; i < set.elements.Count; i++)
     {
         Add((Sequence)set.elements[i]);
     }
 }
Esempio n. 6
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        /**
         * Creates a new look-ahead set filter. The filter will contain
         * all sequences from this set, possibly left trimmed by each one
         * of the sequences in the specified set.
         *
         * @param set            the look-ahead set to trim with
         *
         * @return a new look-ahead set filter
         */
        public LookAheadSet CreateFilter(LookAheadSet set)
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            Sequence     first;
            Sequence     second;

            // Handle special cases
            if (this.Size() <= 0 || set.Size() <= 0)
            {
                return(this);
            }

            // Create combinations
            for (int i = 0; i < elements.Count; i++)
            {
                first = (Sequence)elements[i];
                for (int j = 0; j < set.elements.Count; j++)
                {
                    second = (Sequence)set.elements[j];
                    if (first.StartsWith(second))
                    {
                        result.Add(first.Subsequence(second.Length()));
                    }
                }
            }
            return(result);
        }
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 /**
  * Creates a new production pattern.
  *
  * @param id             the production pattern id
  * @param name           the production pattern name
  */
 public ProductionPattern(int id, string name)
 {
     this.id           = id;
     this.name         = name;
     this.synthetic    = false;
     this.alternatives = new ArrayList();
     this.defaultAlt   = -1;
     this.lookAhead    = null;
 }
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 /**
  * Checks if another look-ahead set has an overlapping token
  * sequence. An overlapping token sequence is a token sequence
  * that is identical to another sequence, but for the length.
  * I.e. one of the two sequences may be longer than the other.
  *
  * @param set            the look-ahead set to check
  *
  * @return true if there is some token sequence that overlaps, or
  *         false otherwise
  */
 public bool IsOverlap(LookAheadSet set)
 {
     for (int i = 0; i < elements.Count; i++)
     {
         if (set.IsOverlap((Sequence)elements[i]))
         {
             return(true);
         }
     }
     return(false);
 }
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 /**
  * Checks if some token sequence is present in both this set
  * and a specified one.
  *
  * @param set            the look-ahead set to compare with
  *
  * @return true if the look-ahead sets intersect, or
  *         false otherwise
  */
 public bool Intersects(LookAheadSet set)
 {
     for (int i = 0; i < elements.Count; i++)
     {
         if (set.Contains((Sequence)elements[i]))
         {
             return(true);
         }
     }
     return(false);
 }
        /**
         * Checks if the next tokens match a production pattern
         * alternative. The pattern alternative look-ahead set will be
         * used if existing, otherwise this method returns false.
         *
         * @param alt            the pattern alternative to check
         *
         * @return true if the next tokens match, or
         *         false otherwise
         */
        private bool IsNext(ProductionPatternAlternative alt)
        {
            LookAheadSet set = alt.LookAhead;

            if (set == null)
            {
                return(false);
            }
            else
            {
                return(set.IsNext(this));
            }
        }
        /**
         * Checks if the next tokens match a production pattern. The
         * pattern look-ahead set will be used if existing, otherwise
         * this method returns false.
         *
         * @param pattern        the pattern to check
         *
         * @return true if the next tokens match, or
         *         false otherwise
         */
        private bool IsNext(ProductionPattern pattern)
        {
            LookAheadSet set = pattern.LookAhead;

            if (set == null)
            {
                return(false);
            }
            else
            {
                return(set.IsNext(this));
            }
        }
        /**
         * Returns a look-ahead set with all conflicts between two
         * look-ahead sets.
         *
         * @param pattern        the pattern name being analyzed
         * @param location       the pattern location
         * @param set1           the first look-ahead set
         * @param set2           the second look-ahead set
         *
         * @return a look-ahead set with the conflicts found
         *
         * @throws ParserCreationException if an inherent ambiguity was
         *             found among the look-ahead sets
         */
        private LookAheadSet FindConflicts(string pattern,
                                           string location,
                                           LookAheadSet set1,
                                           LookAheadSet set2)
        {
            LookAheadSet result;

            result = set1.CreateIntersection(set2);
            if (result.IsRepetitive())
            {
                ThrowAmbiguityException(pattern, location, result);
            }
            return(result);
        }
Esempio n. 13
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        /**
         * Creates a new look-ahead set with overlaps from another. All
         * token sequences in this set that overlaps with the other set
         * will be added to the new look-ahead set.
         *
         * @param set            the look-ahead set to check with
         *
         * @return a new look-ahead set containing the overlaps
         */
        public LookAheadSet CreateOverlaps(LookAheadSet set)
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            Sequence     seq;

            for (int i = 0; i < elements.Count; i++)
            {
                seq = (Sequence)elements[i];
                if (set.IsOverlap(seq))
                {
                    result.Add(seq);
                }
            }
            return(result);
        }
        /**
         * Finds the look-ahead set for a production pattern element. The
         * maximum look-ahead length must be specified. This method takes
         * the element repeats into consideration when creating the
         * look-ahead set, but does NOT include an empty sequence even if
         * the minimum count is zero (0). It is also possible to specify a
         * look-ahead set filter, which will make sure that unnecessary
         * token sequences will be avoided.
         *
         * @param elem           the production pattern element
         * @param length         the maximum look-ahead length
         * @param stack          the call stack used for loop detection
         * @param filter         the look-ahead set filter
         *
         * @return the look-ahead set for the pattern element
         *
         * @throws ParserCreationException if an infinite loop was found
         *             in the grammar
         */
        private LookAheadSet FindLookAhead(ProductionPatternElement elem,
                                           int length,
                                           CallStack stack,
                                           LookAheadSet filter)
        {
            LookAheadSet result;
            LookAheadSet first;
            LookAheadSet follow;
            int          max;

            // Find initial element look-ahead
            first  = FindLookAhead(elem, length, 0, stack, filter);
            result = new LookAheadSet(length);
            result.AddAll(first);
            if (filter == null || !filter.IsOverlap(result))
            {
                return(result);
            }

            // Handle element repetitions
            if (elem.MaxCount == Int32.MaxValue)
            {
                first = first.CreateRepetitive();
            }
            max = elem.MaxCount;
            if (length < max)
            {
                max = length;
            }
            for (int i = 1; i < max; i++)
            {
                first = first.CreateOverlaps(filter);
                if (first.Size() <= 0 || first.GetMinLength() >= length)
                {
                    break;
                }
                follow = FindLookAhead(elem,
                                       length,
                                       0,
                                       stack,
                                       filter.CreateFilter(first));
                first = first.CreateCombination(follow);
                result.AddAll(first);
            }

            return(result);
        }
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        /**
         * Creates a new look-ahead set that is the result of reading
         * the specified token. The new look-ahead set will contain
         * the rest of all the token sequences that started with the
         * specified token.
         *
         * @param token          the token to read
         *
         * @return a new look-ahead set containing the remaining tokens
         */
        public LookAheadSet CreateNextSet(int token)
        {
            LookAheadSet result = new LookAheadSet(maxLength - 1);
            Sequence     seq;
            object       value;

            for (int i = 0; i < elements.Count; i++)
            {
                seq   = (Sequence)elements[i];
                value = seq.GetToken(0);
                if (value != null && token == (int)value)
                {
                    result.Add(seq.Subsequence(1));
                }
            }
            return(result);
        }
        /**
         * Checks if the next tokens match a production pattern
         * element. If the element has a look-ahead set it will be
         * used, otherwise the look-ahead set of the referenced
         * production or token will be used.
         *
         * @param elem           the pattern element to check
         *
         * @return true if the next tokens match, or
         *         false otherwise
         */
        private bool IsNext(ProductionPatternElement elem)
        {
            LookAheadSet set = elem.LookAhead;

            if (set != null)
            {
                return(set.IsNext(this));
            }
            else if (elem.IsToken())
            {
                return(elem.IsMatch(PeekToken(0)));
            }
            else
            {
                return(IsNext(GetPattern(elem.Id)));
            }
        }
        /**
         * Finds the look-ahead set for a production pattern alternative.
         * The pattern position and maximum look-ahead length must be
         * specified. It is also possible to specify a look-ahead set
         * filter, which will make sure that unnecessary token sequences
         * will be avoided.
         *
         * @param alt            the production pattern alternative
         * @param length         the maximum look-ahead length
         * @param pos            the pattern element position
         * @param stack          the call stack used for loop detection
         * @param filter         the look-ahead set filter
         *
         * @return the look-ahead set for the pattern alternative
         *
         * @throws ParserCreationException if an infinite loop was found
         *             in the grammar
         */
        private LookAheadSet FindLookAhead(ProductionPatternAlternative alt,
                                           int length,
                                           int pos,
                                           CallStack stack,
                                           LookAheadSet filter)
        {
            LookAheadSet first;
            LookAheadSet follow;
            LookAheadSet overlaps;

            // Check trivial cases
            if (length <= 0 || pos >= alt.Count)
            {
                return(new LookAheadSet(0));
            }

            // Find look-ahead for this element
            first = FindLookAhead(alt[pos], length, stack, filter);
            if (alt[pos].MinCount == 0)
            {
                first.AddEmpty();
            }

            // Find remaining look-ahead
            if (filter == null)
            {
                length -= first.GetMinLength();
                if (length > 0)
                {
                    follow = FindLookAhead(alt, length, pos + 1, stack, null);
                    first  = first.CreateCombination(follow);
                }
            }
            else if (filter.IsOverlap(first))
            {
                overlaps = first.CreateOverlaps(filter);
                length  -= overlaps.GetMinLength();
                filter   = filter.CreateFilter(overlaps);
                follow   = FindLookAhead(alt, length, pos + 1, stack, filter);
                first.RemoveAll(overlaps);
                first.AddAll(overlaps.CreateCombination(follow));
            }

            return(first);
        }
Esempio n. 18
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        /**
         * Creates a new identical look-ahead set, except for the
         * repeat flag being set in each token sequence.
         *
         * @return a new repetitive look-ahead set
         */
        public LookAheadSet CreateRepetitive()
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            Sequence     seq;

            for (int i = 0; i < elements.Count; i++)
            {
                seq = (Sequence)elements[i];
                if (seq.IsRepetitive())
                {
                    result.Add(seq);
                }
                else
                {
                    result.Add(new Sequence(true, seq));
                }
            }
            return(result);
        }
Esempio n. 19
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        /**
         * Creates a new look-ahead set that is the intersection of
         * this set with another set. The token sequences in the net
         * set will only have the repeat flag set if it was set in
         * both the identical token sequences.
         *
         * @param set            the set to intersect with
         *
         * @return a new look-ahead set containing the intersection
         */
        public LookAheadSet CreateIntersection(LookAheadSet set)
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            Sequence     seq1;
            Sequence     seq2;

            for (int i = 0; i < elements.Count; i++)
            {
                seq1 = (Sequence)elements[i];
                seq2 = set.FindSequence(seq1);
                if (seq2 != null && seq1.IsRepetitive())
                {
                    result.Add(seq2);
                }
                else if (seq2 != null)
                {
                    result.Add(seq1);
                }
            }
            return(result);
        }
        /**
         * Returns a look-ahead set with all conflics between
         * alternatives in a production pattern.
         *
         * @param pattern        the production pattern
         * @param maxLength      the maximum token sequence length
         *
         * @return a look-ahead set with the conflicts found
         *
         * @throws ParserCreationException if an inherent ambiguity was
         *             found among the look-ahead sets
         */
        private LookAheadSet FindConflicts(ProductionPattern pattern,
                                           int maxLength)
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            LookAheadSet set1;
            LookAheadSet set2;

            for (int i = 0; i < pattern.Count; i++)
            {
                set1 = pattern[i].LookAhead;
                for (int j = 0; j < i; j++)
                {
                    set2 = pattern[j].LookAhead;
                    result.AddAll(set1.CreateIntersection(set2));
                }
            }
            if (result.IsRepetitive())
            {
                ThrowAmbiguityException(pattern.Name, null, result);
            }
            return(result);
        }
Esempio n. 21
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        /**
         * Creates a new look-ahead set that is the combination of
         * this set with another set. The combination is created by
         * creating new token sequences that consist of appending all
         * elements from the specified set onto all elements in this
         * set. This is sometimes referred to as the cartesian
         * product.
         *
         * @param set            the set to combine with
         *
         * @return a new look-ahead set containing the combination
         */
        public LookAheadSet CreateCombination(LookAheadSet set)
        {
            LookAheadSet result = new LookAheadSet(maxLength);
            Sequence     first;
            Sequence     second;

            // Handle special cases
            if (this.Size() <= 0)
            {
                return(set);
            }
            else if (set.Size() <= 0)
            {
                return(this);
            }

            // Create combinations
            for (int i = 0; i < elements.Count; i++)
            {
                first = (Sequence)elements[i];
                if (first.Length() >= maxLength)
                {
                    result.Add(first);
                }
                else if (first.Length() <= 0)
                {
                    result.AddAll(set);
                }
                else
                {
                    for (int j = 0; j < set.elements.Count; j++)
                    {
                        second = (Sequence)set.elements[j];
                        result.Add(first.Concat(maxLength, second));
                    }
                }
            }
            return(result);
        }
        /**
         * Throws a parser creation exception for an ambiguity. The
         * specified look-ahead set contains the token conflicts to be
         * reported.
         *
         * @param pattern        the production pattern name
         * @param location       the production pattern location, or null
         * @param set            the look-ahead set with conflicts
         *
         * @throws ParserCreationException always thrown by this method
         */
        private void ThrowAmbiguityException(string pattern,
                                             string location,
                                             LookAheadSet set)
        {
            ArrayList list = new ArrayList();

            int[] initials;

            // Find next token descriptions
            initials = set.GetInitialTokens();
            for (int i = 0; i < initials.Length; i++)
            {
                list.Add(GetTokenDescription(initials[i]));
            }

            // Create exception
            throw new ParserCreationException(
                      ParserCreationException.ErrorType.INHERENT_AMBIGUITY,
                      pattern,
                      location,
                      list);
        }
        /**
         * Returns the union of all alternative look-ahead sets in a
         * production pattern.
         *
         * @param pattern        the production pattern
         *
         * @return a unified look-ahead set
         */
        private LookAheadSet FindUnion(ProductionPattern pattern)
        {
            LookAheadSet result;
            int          length = 0;
            int          i;

            for (i = 0; i < pattern.Count; i++)
            {
                result = pattern[i].LookAhead;
                if (result.GetMaxLength() > length)
                {
                    length = result.GetMaxLength();
                }
            }
            result = new LookAheadSet(length);
            for (i = 0; i < pattern.Count; i++)
            {
                result.AddAll(pattern[i].LookAhead);
            }

            return(result);
        }
 /**
  * Creates a new element. If the maximum value if zero (0) or
  * negative, it will be set to Int32.MaxValue.
  *
  * @param isToken        the token flag
  * @param id             the node identity
  * @param min            the minimum number of occurancies
  * @param max            the maximum number of occurancies, or
  *                       negative for infinite
  */
 public ProductionPatternElement(bool isToken,
                                 int id,
                                 int min,
                                 int max)
 {
     this.token = isToken;
     this.id    = id;
     if (min < 0)
     {
         min = 0;
     }
     this.min = min;
     if (max <= 0)
     {
         max = Int32.MaxValue;
     }
     else if (max < min)
     {
         max = min;
     }
     this.max       = max;
     this.lookAhead = null;
 }
        /**
         * Calculates the look-ahead needed for the specified production
         * pattern. This method attempts to resolve any conflicts and
         * stores the results in the pattern look-ahead object.
         *
         * @param pattern        the production pattern
         *
         * @throws ParserCreationException if the look-ahead set couldn't
         *             be determined due to inherent ambiguities
         */
        private void CalculateLookAhead(ProductionPattern pattern)
        {
            ProductionPatternAlternative alt;
            LookAheadSet result;

            LookAheadSet[] alternatives;
            LookAheadSet   conflicts;
            LookAheadSet   previous = new LookAheadSet(0);
            int            length   = 1;
            int            i;
            CallStack      stack = new CallStack();

            // Calculate simple look-ahead
            stack.Push(pattern.Name, 1);
            result       = new LookAheadSet(1);
            alternatives = new LookAheadSet[pattern.Count];
            for (i = 0; i < pattern.Count; i++)
            {
                alt             = pattern[i];
                alternatives[i] = FindLookAhead(alt, 1, 0, stack, null);
                alt.LookAhead   = alternatives[i];
                result.AddAll(alternatives[i]);
            }
            if (pattern.LookAhead == null)
            {
                pattern.LookAhead = result;
            }
            conflicts = FindConflicts(pattern, 1);

            // Resolve conflicts
            while (conflicts.Size() > 0)
            {
                length++;
                stack.Clear();
                stack.Push(pattern.Name, length);
                conflicts.AddAll(previous);
                for (i = 0; i < pattern.Count; i++)
                {
                    alt = pattern[i];
                    if (alternatives[i].Intersects(conflicts))
                    {
                        alternatives[i] = FindLookAhead(alt,
                                                        length,
                                                        0,
                                                        stack,
                                                        conflicts);
                        alt.LookAhead = alternatives[i];
                    }
                    if (alternatives[i].Intersects(conflicts))
                    {
                        if (pattern.DefaultAlternative == null)
                        {
                            pattern.DefaultAlternative = alt;
                        }
                        else if (pattern.DefaultAlternative != alt)
                        {
                            result = alternatives[i].CreateIntersection(conflicts);
                            ThrowAmbiguityException(pattern.Name,
                                                    null,
                                                    result);
                        }
                    }
                }
                previous  = conflicts;
                conflicts = FindConflicts(pattern, length);
            }

            // Resolve conflicts inside rules
            for (i = 0; i < pattern.Count; i++)
            {
                CalculateLookAhead(pattern[i], 0);
            }
        }
Esempio n. 26
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 /**
  * Creates a duplicate look-ahead set, possibly with a
  * different maximum length.
  *
  * @param maxLength      the maximum token sequence length
  * @param set            the look-ahead set to copy
  */
 public LookAheadSet(int maxLength, LookAheadSet set)
     : this(maxLength) {
     AddAll(set);
 }
        /**
         * Calculates the look-aheads needed for the specified pattern
         * alternative. This method attempts to resolve any conflicts in
         * optional elements by recalculating look-aheads for referenced
         * productions.
         *
         * @param alt            the production pattern alternative
         * @param pos            the pattern element position
         *
         * @throws ParserCreationException if the look-ahead set couldn't
         *             be determined due to inherent ambiguities
         */
        private void CalculateLookAhead(ProductionPatternAlternative alt,
                                        int pos)
        {
            ProductionPattern        pattern;
            ProductionPatternElement elem;
            LookAheadSet             first;
            LookAheadSet             follow;
            LookAheadSet             conflicts;
            LookAheadSet             previous = new LookAheadSet(0);
            String location;
            int    length = 1;

            // Check trivial cases
            if (pos >= alt.Count)
            {
                return;
            }

            // Check for non-optional element
            pattern = alt.Pattern;
            elem    = alt[pos];
            if (elem.MinCount == elem.MaxCount)
            {
                CalculateLookAhead(alt, pos + 1);
                return;
            }

            // Calculate simple look-aheads
            first  = FindLookAhead(elem, 1, new CallStack(), null);
            follow = FindLookAhead(alt, 1, pos + 1, new CallStack(), null);

            // Resolve conflicts
            location  = "at position " + (pos + 1);
            conflicts = FindConflicts(pattern.Name,
                                      location,
                                      first,
                                      follow);
            while (conflicts.Size() > 0)
            {
                length++;
                conflicts.AddAll(previous);
                first = FindLookAhead(elem,
                                      length,
                                      new CallStack(),
                                      conflicts);
                follow = FindLookAhead(alt,
                                       length,
                                       pos + 1,
                                       new CallStack(),
                                       conflicts);
                first          = first.CreateCombination(follow);
                elem.LookAhead = first;
                if (first.Intersects(conflicts))
                {
                    first = first.CreateIntersection(conflicts);
                    ThrowAmbiguityException(pattern.Name, location, first);
                }
                previous  = conflicts;
                conflicts = FindConflicts(pattern.Name,
                                          location,
                                          first,
                                          follow);
            }

            // Check remaining elements
            CalculateLookAhead(alt, pos + 1);
        }