/// <summary>
        /// Creates a KinematicCharacterSystem instance if there isn't already one
        /// </summary>
        public static void EnsureCreation()
        {
            if (_instance == null)
            {
                GameObject systemGameObject = new GameObject("CharacterControllerManager");
                _instance = systemGameObject.AddComponent <CharacterControllerManager>();

                systemGameObject.hideFlags = HideFlags.NotEditable;
                _instance.hideFlags        = HideFlags.NotEditable;
            }
        }
Esempio n. 2
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 private void OnDisable()
 {
     CharacterControllerManager.UnregisterPhysicsMover(this);
 }
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 private void OnEnable()
 {
     CharacterControllerManager.EnsureCreation();
     CharacterControllerManager.RegisterPhysicsMover(this);
 }
 private void Awake()
 {
     _instance = this;
 }