Esempio n. 1
0
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var flag = reader.ReadByte();

            Sex                = BooleanByteWrapper.GetFlag(flag, 0);
            IsRideable         = BooleanByteWrapper.GetFlag(flag, 1);
            IsFeconded         = BooleanByteWrapper.GetFlag(flag, 2);
            IsFecondationReady = BooleanByteWrapper.GetFlag(flag, 3);
            Id                   = reader.ReadVarUhLong();
            ExpirationDate       = reader.ReadVarUhLong();
            Model                = reader.ReadVarUhInt();
            Name                 = reader.ReadUTF();
            Owner                = reader.ReadUTF();
            Level                = reader.ReadSByte();
            ReproductionCount    = reader.ReadVarInt();
            ReproductionCountMax = reader.ReadVarUhInt();
            var EffectsCount = reader.ReadShort();

            Effects = new List <ObjectEffectInteger>();
            for (var i = 0; i < EffectsCount; i++)
            {
                var objectToAdd = new ObjectEffectInteger();
                objectToAdd.Deserialize(reader);
                Effects.Add(objectToAdd);
            }
            var CapacitiesCount = reader.ReadShort();

            Capacities = new List <int>();
            for (var i = 0; i < CapacitiesCount; i++)
            {
                Capacities.Add(reader.ReadVarInt());
            }
        }
Esempio n. 2
0
        public override void Deserialize(IDataReader reader)
        {
            var flag = reader.ReadByte();

            Sex                = BooleanByteWrapper.GetFlag(flag, 0);
            IsRideable         = BooleanByteWrapper.GetFlag(flag, 1);
            IsWild             = BooleanByteWrapper.GetFlag(flag, 2);
            IsFecondationReady = BooleanByteWrapper.GetFlag(flag, 3);
            UseHarnessColors   = BooleanByteWrapper.GetFlag(flag, 4);
            Id    = reader.ReadDouble();
            Model = reader.ReadVarUhInt();
            var AncestorCount = reader.ReadShort();

            Ancestor = new List <int>();
            for (var i = 0; i < AncestorCount; i++)
            {
                Ancestor.Add(reader.ReadInt());
            }
            var BehaviorsCount = reader.ReadShort();

            Behaviors = new List <int>();
            for (var i = 0; i < BehaviorsCount; i++)
            {
                Behaviors.Add(reader.ReadInt());
            }
            Name                   = reader.ReadUTF();
            OwnerId                = reader.ReadInt();
            Experience             = reader.ReadVarUhLong();
            ExperienceForLevel     = reader.ReadVarUhLong();
            ExperienceForNextLevel = reader.ReadDouble();
            Level                  = reader.ReadSByte();
            MaxPods                = reader.ReadVarUhInt();
            Stamina                = reader.ReadVarUhInt();
            StaminaMax             = reader.ReadVarUhInt();
            Maturity               = reader.ReadVarUhInt();
            MaturityForAdult       = reader.ReadVarUhInt();
            Energy                 = reader.ReadVarUhInt();
            EnergyMax              = reader.ReadVarUhInt();
            Serenity               = reader.ReadInt();
            AggressivityMax        = reader.ReadInt();
            SerenityMax            = reader.ReadVarUhInt();
            Love                   = reader.ReadVarUhInt();
            LoveMax                = reader.ReadVarUhInt();
            FecondationTime        = reader.ReadInt();
            BoostLimiter           = reader.ReadInt();
            BoostMax               = reader.ReadDouble();
            ReproductionCount      = reader.ReadInt();
            ReproductionCountMax   = reader.ReadVarUhInt();
            HarnessGID             = reader.ReadVarUhShort();
            var EffectListCount = reader.ReadShort();

            EffectList = new List <ObjectEffectInteger>();
            for (var i = 0; i < EffectListCount; i++)
            {
                var objectToAdd = new ObjectEffectInteger();
                objectToAdd.Deserialize(reader);
                EffectList.Add(objectToAdd);
            }
        }