void Start()
 {
     rigidbody             = gameObject.GetComponent <Rigidbody2D>();
     controller            = GetComponent <Controller.CharacterController>();
     rigidbody.constraints = RigidbodyConstraints2D.FreezeRotation;
     setGravity(controller.data.gravity);
 }
Esempio n. 2
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 private void Start()
 {
     anim       = GetComponent <Animator>();
     controller = GetComponent <Controller.CharacterController>();
     input      = GetComponent <InputController>();
     rig        = GetComponent <Rigidbody2D>();
 }
Esempio n. 3
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 void Start()
 {
     controller = GetComponent <Controller.CharacterController>();
     input      = GetComponent <InputController>();
 }
Esempio n. 4
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 // Start is called before the first frame update
 void Start()
 {
     combat     = GetComponent <CombatController>();
     controller = GetComponent <Controller.CharacterController>();
     sprt       = GetComponent <SpriteRenderer>();
 }
Esempio n. 5
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 private void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     controller = GetComponent <Controller.CharacterController>();
     input      = GetComponent <InputController>();
 }
Esempio n. 6
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 private void Start()
 {
     controller = GetComponent <Controller.CharacterController>();
 }