/// <summary>
        /// Deprecated
        /// </summary>
        /// <returns></returns>
        // TO DELETE
        public bool HasActuatorCountReduced()
        {
            Actuators.EnumerateActuators(true);

            if (Actuators.Count > Actuators.GetDeviceCountNoOverwrite())
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        /// <summary>
        /// Deprecated. Thread used to check for the disconnection of actuators during runtime
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="e"></param>
        // TO DO - CHANGE
        void bgWorkerPollForActuatorsChanged(object obj, ProgressChangedEventArgs e)
        {
            Actuators.EnumerateActuators();

            // If new actuator detected
            if (Actuators.Count < Actuators.GetDeviceCountNoOverwrite())
            {
                //gWorkerErrorPolling.CancelAsync();

                Actuators = new Actuators();
                Actuators.InitializeActuators();

                API.open_device(API.get_device_name(API.enumerate_devices(0, ""), 0));

                Actuators.EnumerateActuators();

                // Update new device count and get list index value
                int newIndex = Actuators.GetDeviceCount() - 1;

                // Add to list new actuator
                Actuators.List.Add(new ActuatorController(newIndex));

                // Get new actuator's name
                Actuators.List[newIndex].DeviceName = Actuators.List[newIndex].GetDeviceName(Actuators.ActuatorEnumeration, newIndex);

                // Get new actuator's ID & open
                Actuators.List[newIndex].DeviceID = Actuators.List[newIndex].OpenDevice(Actuators.List[newIndex].DeviceName);

                // Get all of its info
                Actuators.List[newIndex].GetActuatorInformation(Actuators.List[newIndex].DeviceID);

                // Close new actuator
                Actuators.List[newIndex].CloseDevice(ref newIndex);

                //actuators.ProcessNewActuator();

                //bgWorkerErrorPolling.RunWorkerAsync();
                // Update UI somehow
            }
        }