public async Task CloseFromCloseSent_Success()
        {
            var closeDescription = "Test Closed";

            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                var gameSocket = await context.GameSockets.AcceptGameSocketAsync();

                var serverBuffer = new byte[1024];
                var result = await gameSocket.ReceiveAsync(new ArraySegment <byte>(serverBuffer), CancellationToken.None);
                Assert.True(result.EndOfMessage);
                Assert.Equal(0, result.Count);
                Assert.Equal(GameSocketMessageType.Close, result.MessageType);
                Assert.Equal(GameSocketCloseStatus.NormalClosure, result.CloseStatus);
                Assert.Equal(closeDescription, result.CloseStatusDescription);

                await gameSocket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
            }))
                using (var client = new ClientGameSocket())
                {
                    await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);

                    await client.CloseOutputAsync(GameSocketCloseStatus.NormalClosure, closeDescription, CancellationToken.None);

                    Assert.Equal(GameSocketState.CloseSent, client.State);

                    await client.CloseAsync(GameSocketCloseStatus.NormalClosure, closeDescription, CancellationToken.None);

                    Assert.Equal(GameSocketState.Closed, client.State);
                }
        }
        public async Task OriginIsNotValidatedForNonGameSocketRequests()
        {
            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, context =>
            {
                Assert.False(context.GameSockets.IsGameSocketRequest);
                return(Task.CompletedTask);
            },
                                                                      o => o.AllowedOrigins.Add("http://example.com")))
                using (var client = new HttpClient())
                {
                    var uri = new UriBuilder(new Uri($"ws://localhost:{port}/"))
                    {
                        Scheme = "http"
                    };

                    using (var request = new HttpRequestMessage(HttpMethod.Get, uri.ToString()))
                    {
                        request.Headers.Add("Origin", "http://notexample.com");

                        var response = await client.SendAsync(request);

                        Assert.Equal(HttpStatusCode.OK, response.StatusCode);
                    }
                }
        }
        public async Task ReceiveLongData()
        {
            var originalData = Encoding.UTF8.GetBytes(new string('a', 0x1FFFF));

            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                var gameSocket = await context.GameSockets.AcceptGameSocketAsync();

                await gameSocket.SendAsync(new ArraySegment <byte>(originalData), GameSocketMessageType.Binary, true, CancellationToken.None);
            }))
                using (var client = new ClientGameSocket())
                {
                    await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);

                    var clientBuffer = new byte[originalData.Length];
                    GameSocketReceiveResult result;
                    var receivedCount = 0;
                    do
                    {
                        result = await client.ReceiveAsync(new ArraySegment <byte>(clientBuffer, receivedCount, clientBuffer.Length - receivedCount), CancellationToken.None);

                        receivedCount += result.Count;
                        Assert.Equal(GameSocketMessageType.Binary, result.MessageType);
                    }while (!result.EndOfMessage);

                    Assert.Equal(originalData.Length, receivedCount);
                    Assert.Equal(GameSocketMessageType.Binary, result.MessageType);
                    Assert.Equal(originalData, clientBuffer);
                }
        }
 public async Task Connect_Success()
 {
     using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
     {
         Assert.True(context.GameSockets.IsGameSocketRequest);
         var gameSocket = await context.GameSockets.AcceptGameSocketAsync();
     }))
         using (var client = new ClientGameSocket())
             await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);
 }
        public async Task ReceiveFragmentedData_Success()
        {
            var originalData = Encoding.UTF8.GetBytes("Hello World");

            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                var gameSocket = await context.GameSockets.AcceptGameSocketAsync();

                await gameSocket.SendAsync(new ArraySegment <byte>(originalData, 0, 2), GameSocketMessageType.Binary, false, CancellationToken.None);
                await gameSocket.SendAsync(new ArraySegment <byte>(originalData, 2, 2), GameSocketMessageType.Binary, false, CancellationToken.None);
                await gameSocket.SendAsync(new ArraySegment <byte>(originalData, 4, 7), GameSocketMessageType.Binary, true, CancellationToken.None);
            }))
                using (var client = new ClientGameSocket())
                {
                    await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);

                    var clientBuffer = new byte[originalData.Length];
                    var result       = await client.ReceiveAsync(new ArraySegment <byte>(clientBuffer), CancellationToken.None);

                    Assert.False(result.EndOfMessage);
                    Assert.Equal(2, result.Count);
                    var totalReceived = result.Count;
                    Assert.Equal(GameSocketMessageType.Binary, result.MessageType);

                    result = await client.ReceiveAsync(
                        new ArraySegment <byte>(clientBuffer, totalReceived, clientBuffer.Length - totalReceived), CancellationToken.None);

                    Assert.False(result.EndOfMessage);
                    Assert.Equal(2, result.Count);
                    totalReceived += result.Count;
                    Assert.Equal(GameSocketMessageType.Binary, result.MessageType);

                    result = await client.ReceiveAsync(
                        new ArraySegment <byte>(clientBuffer, totalReceived, clientBuffer.Length - totalReceived), CancellationToken.None);

                    Assert.True(result.EndOfMessage);
                    Assert.Equal(7, result.Count);
                    totalReceived += result.Count;
                    Assert.Equal(GameSocketMessageType.Binary, result.MessageType);

                    Assert.Equal(originalData, clientBuffer);
                }
        }
        public async Task OriginIsValidatedForGameSocketRequests(HttpStatusCode expectedCode, params string[] origins)
        {
            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                return(Task.CompletedTask);
            },
                                                                      o =>
            {
                if (origins != null)
                {
                    foreach (var origin in origins)
                    {
                        o.AllowedOrigins.Add(origin);
                    }
                }
            }))
                using (var client = new HttpClient())
                {
                    var uri = new UriBuilder(new Uri($"ws://localhost:{port}/"))
                    {
                        Scheme = "http"
                    };

                    // Craft a valid GameSocket Upgrade request
                    using (var request = new HttpRequestMessage(HttpMethod.Get, uri.ToString()))
                    {
                        request.Headers.Connection.Clear();
                        request.Headers.Connection.Add("Upgrade");
                        request.Headers.Upgrade.Add(new System.Net.Http.Headers.ProductHeaderValue("gamesocket"));
                        request.Headers.Add(Constants.Headers.SecGameSocketVersion, Constants.Headers.SupportedVersion);
                        // SecGameSocketKey required to be 16 bytes
                        request.Headers.Add(Constants.Headers.SecGameSocketKey, Convert.ToBase64String(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }, Base64FormattingOptions.None));

                        request.Headers.Add("Origin", "http://example.com");

                        var response = await client.SendAsync(request);

                        Assert.Equal(expectedCode, response.StatusCode);
                    }
                }
        }
        public async Task SendEmptyData_Success()
        {
            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                var gameSocket = await context.GameSockets.AcceptGameSocketAsync();

                var serverBuffer = new byte[0];
                var result = await gameSocket.ReceiveAsync(new ArraySegment <byte>(serverBuffer), CancellationToken.None);
                Assert.True(result.EndOfMessage);
                Assert.Equal(0, result.Count);
                Assert.Equal(GameSocketMessageType.Binary, result.MessageType);
            }))
                using (var client = new ClientGameSocket())
                {
                    await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);

                    var originalData = new byte[0];
                    await client.SendAsync(new ArraySegment <byte>(originalData), GameSocketMessageType.Binary, true, CancellationToken.None);
                }
        }
        public async Task NegotiateSubProtocol_Success()
        {
            using (var server = KestrelGameSocketHelpers.CreateServer(LoggerFactory, out var port, async context =>
            {
                Assert.True(context.GameSockets.IsGameSocketRequest);
                Assert.Equal("alpha, bravo, charlie", context.Request.Headers["Sec-GameSocket-Protocol"]);
                var gameSocket = await context.GameSockets.AcceptGameSocketAsync("Bravo");
            }))
                using (var client = new ClientGameSocket())
                {
                    client.Options.AddSubProtocol("alpha");
                    client.Options.AddSubProtocol("bravo");
                    client.Options.AddSubProtocol("charlie");
                    await client.ConnectAsync(new Uri($"ws://localhost:{port}/"), CancellationToken.None);

                    // The Windows version of ClientGameSocket uses the casing from the header (Bravo)
                    // However, the Managed version seems match the header against the list generated by
                    // the AddSubProtocol calls (case-insensitively) and then use the version from
                    // that list as the value for SubProtocol. This is fine, but means we need to ignore case here.
                    // We could update our AddSubProtocols above to the same case but I think it's better to
                    // ensure this behavior is codified by this test.
                    Assert.Equal("Bravo", client.SubProtocol, ignoreCase: true);
                }
        }