Esempio n. 1
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        private double value; // current value of maxflow

        #endregion Fields

        #region Constructors

        public FordFulkerson(FlowNetwork G, int s, int t)
        {
            // Find maxflow in flow network G from s to t.
            while (hasAugmentingPath(G, s, t))
            { // While there exists an augmenting path, use it.
              // Compute bottleneck capacity.
                double bottle = double.PositiveInfinity;
                for (int v = t; v != s; v = edgeTo[v].other(v))
                    bottle = Math.Min(bottle, edgeTo[v].residualCapacityTo(v));
                // Augment flow.
                for (int v = t; v != s; v = edgeTo[v].other(v))
                    edgeTo[v].addResidualFlowTo(v, bottle);
                value += bottle;
            }
        }
Esempio n. 2
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        private double value;      // current value of maxflow

        public FordFulkerson(FlowNetwork G, int s, int t)
        {     // Find maxflow in flow network G from s to t.
            while (hasAugmentingPath(G, s, t))
            { // While there exists an augmenting path, use it.
              // Compute bottleneck capacity.
                double bottle = double.PositiveInfinity;
                for (int v = t; v != s; v = edgeTo[v].other(v))
                {
                    bottle = Math.Min(bottle, edgeTo[v].residualCapacityTo(v));
                }
                // Augment flow.
                for (int v = t; v != s; v = edgeTo[v].other(v))
                {
                    edgeTo[v].addResidualFlowTo(v, bottle);
                }
                value += bottle;
            }
        }
Esempio n. 3
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 private bool hasAugmentingPath(FlowNetwork G, int s, int t)
 {
     marked = new bool[G.V]; // Is path to this vertex known?
     edgeTo = new FlowEdge[G.V]; // last edge on path
     Queue<int> q = new Queue<int>();
     marked[s] = true; // Mark the source
     q.Enqueue(s); // and put it on the queue.
     while (q.Count!=0)
     {
         int v = q.Dequeue();
         foreach (FlowEdge e in G.Adj(v))
         {
             int w = e.other(v);
             if (e.residualCapacityTo(w) > 0 && !marked[w])
             { // For every edge to an unmarked vertex (in residual)
                 edgeTo[w] = e; // Save the last edge on a path.
                 marked[w] = true; // Mark w because a path is known
                 q.Enqueue(w); // and add it to the queue.
             }
         }
     }
     return marked[t];
 }
Esempio n. 4
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        private bool hasAugmentingPath(FlowNetwork G, int s, int t)
        {
            marked = new bool[G.V];     // Is path to this vertex known?
            edgeTo = new FlowEdge[G.V]; // last edge on path
            Queue <int> q = new Queue <int>();

            marked[s] = true; // Mark the source
            q.Enqueue(s);     // and put it on the queue.
            while (q.Count != 0)
            {
                int v = q.Dequeue();
                foreach (FlowEdge e in G.Adj(v))
                {
                    int w = e.other(v);
                    if (e.residualCapacityTo(w) > 0 && !marked[w])
                    {                     // For every edge to an unmarked vertex (in residual)
                        edgeTo[w] = e;    // Save the last edge on a path.
                        marked[w] = true; // Mark w because a path is known
                        q.Enqueue(w);     // and add it to the queue.
                    }
                }
            }
            return(marked[t]);
        }