public void InteractHand(EntityUid user, EntityUid target)
        {
            // all interactions should only happen when in range / unobstructed, so no range check is needed
            var message = new InteractHandEvent(user, target);

            RaiseLocalEvent(target, message);
            _adminLogSystem.Add(LogType.InteractHand, LogImpact.Low, $"{ToPrettyString(user):user} interacted with {ToPrettyString(target):target}");
            if (message.Handled)
            {
                return;
            }

            var interactHandEventArgs = new InteractHandEventArgs(user, target);
            var interactHandComps     = AllComps <IInteractHand>(target).ToList();

            foreach (var interactHandComp in interactHandComps)
            {
                // If an InteractHand returns a status completion we finish our interaction
#pragma warning disable 618
                if (interactHandComp.InteractHand(interactHandEventArgs))
#pragma warning restore 618
                {
                    return;
                }
            }

            // Else we run Activate.
            InteractionActivate(user, target,
                                checkCanInteract: false,
                                checkUseDelay: true,
                                checkAccess: false);
        }
        public void InteractHand(EntityUid user, EntityUid target)
        {
            // all interactions should only happen when in range / unobstructed, so no range check is needed
            var message = new InteractHandEvent(user, target);

            RaiseLocalEvent(target, message, true);
            _adminLogger.Add(LogType.InteractHand, LogImpact.Low, $"{ToPrettyString(user):user} interacted with {ToPrettyString(target):target}");
            if (message.Handled)
            {
                return;
            }

            // Else we run Activate.
            InteractionActivate(user, target,
                                checkCanInteract: false,
                                checkUseDelay: true,
                                checkAccess: false);
        }