Esempio n. 1
0
        public override void ToolModeSwap()
        {
            if (Input.GetKeyDown(KeyCode.Tab))
            {
                spriteMode = ScenePrimer.curEditorPrimer.curSpriteMode = !ScenePrimer.curEditorPrimer.curSpriteMode;
            }

            curTileSelector.gameObject.SetActive(!spriteMode);
            if (ScenePrimer.curEditorPrimer.curSpriteMode)
            {
                if (ScenePrimer.curEditorPrimer.curSpriteId != -1)
                {
                    Icon        = EditorPrimer.spriteIconRenderer;
                    Icon.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[ScenePrimer.curEditorPrimer.curSpriteId]);
                }
            }
            Icon.gameObject.SetActive(spriteMode);

            if (spriteMode)
            {
                ScenePrimer.curEditorPrimer.UpdateLayer(3);
            }
            else
            {
                ScenePrimer.curEditorPrimer.UpdateLayer(0);
            }
        }
Esempio n. 2
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 public void UpdateTexturePrew()
 {
     if (texturePrew && editorCreated)
     {
         UpdateLayer(-1);
         if (curSpriteMode)
         {
             if (spriteId != -1)
             {
                 texturePrew.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[spriteId]);
             }
         }
         else
         {
             if (curTileId != -1)
             {
                 if (XCPManager.currentXCP.tileTextures != null)
                 {
                     texturePrew.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.tileTextures[curTile]);
                 }
             }
         }
     }
     GlobalToolManager.SendToolUpdate();
 }
Esempio n. 3
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 public void GenerateMapView()
 {
     if (XCPManager.currentXCP.entities != null)
     {
         if (newField != null)
         {
             if (XCPManager.currentXCP != null)
             {
                 newField.hNr = 3;
                 if (XCPManager.currentXCP.xpcMaps != null)
                 {
                     newField.items = new FieldItem[XCPManager.currentXCP.entities.Length];
                     for (int i = 0; i < newField.items.Length; i++)
                     {
                         newField.items[i].index = i;
                         if (XCPManager.currentXCP.entities[i].entSprites.Length != 0)
                         {
                             newField.items[i].useIcon  = true;
                             newField.items[i].itemIcon = XCPManager.PngToSprite(XCPManager.currentXCP.entities[i].entSprites[0]);
                         }
                         newField.items[i].selectable           = true;
                         newField.items[i].itemPressMethod      = ItemHandler;
                         newField.items[i].itemRightPressMethod = CreateSpriteEditor;
                     }
                     newField.GenerateViewItems();
                 }
             }
         }
     }
 }
Esempio n. 4
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 // Generate the sprites that are placed on the cunk. this must only happen once in a chunks life time.
 // TODO : Move the generation to a separate class to improve system workflow, and extensibility.
 public void GenerateSprites()
 {
     if (curCunk.sprites != null)
     {
         if (curCunk.sprites.Length != 0)
         {
             // If the programer is not complying with the above instructions, then force a re-geneation of all sprites on the chunk.
             // This may be only good in editing mode.
             if (spriteContainer != null)
             {
                 GameObject.Destroy(spriteContainer);
                 spriteContainer = new GameObject("Sprites");
                 spriteContainer.transform.SetParent(transform);
                 spriteContainer.transform.position = transform.position;
             }
             else
             {
                 spriteContainer = new GameObject("Sprites");
                 spriteContainer.transform.SetParent(transform);
                 spriteContainer.transform.position = transform.position;
             }
             GameObject            spriteObj;
             SpriteRenderer        spriteRender;
             MaterialPropertyBlock spriteProps;
             spriteProps = new MaterialPropertyBlock();
             for (int i = 0; i < curCunk.sprites.Length; i++)
             {
                 spriteObj          = new GameObject(curCunk.sprites[i].spriteId.ToString());
                 spriteObj.isStatic = true;
                 spriteObj.transform.SetParent(spriteContainer.transform);
                 spriteObj.transform.localPosition = new Vector3(curCunk.sprites[i].posx, 0.2f, curCunk.sprites[i].posy);
                 spriteRender          = spriteObj.AddComponent <SpriteRenderer>();
                 spriteRender.material = ScenePrimer.StandardSprite;
                 spriteRender.GetPropertyBlock(spriteProps);
                 spriteRender.transform.eulerAngles = new Vector2(90, 0);
                 spriteRender.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[curCunk.sprites[i].spriteId]);
                 spriteProps.SetTexture("_tex", spriteRender.sprite.texture);
                 spriteProps.SetColor("_col", MapDataConverter.ColToColor32(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].forColor));
                 spriteRender.SetPropertyBlock(spriteProps);
                 if (ScenePrimer.curEditorPrimer != null)
                 {
                     spriteObj.AddComponent <BoxCollider>().isTrigger = true; spriteObj.AddComponent <SpriteInfo>().spriteIndex = i;
                 }
                 if (XCPManager.currentXCP.spriteTextures[curCunk.sprites[i].spriteId].colliders != null)
                 {
                     for (int col = 0; i < XCPManager.currentXCP.spriteTextures[curCunk.sprites[i].spriteId].colliders.Length; i++)
                     {
                         BoxCollider colider = spriteRender.gameObject.AddComponent <BoxCollider>();
                     }
                 }
                 spriteRender.sortingLayerName = EditorPrimer.GoodIdToBadUnityId(curCunk.sprites[i].sortLayer + 1);
                 spriteRender.sortingOrder     = SessionManager.SpriteSortByPos(spriteRender);
             }
         }
     }
 }
Esempio n. 5
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 public void LoadXCP(string[] file)
 {
     XCPManager.XCPImportFromFile(file[0]);
     if (XCPManager.currentXCP != null)
     {
         curXPCName.text     = XCPManager.currentXCP.xcpGameName;
         curXPCAuthor.text   = XCPManager.currentXCP.xcpAuthor;
         curXPCDescript.text = XCPManager.currentXCP.xcpDescription;
         curXPCVer.text      = "V." + XCPManager.currentXCP.xcpFormVersion.ToString();
         iconPrew.sprite     = XCPManager.PngToSprite(XCPManager.currentXCP.xcpIcon);
         newBtn.gameObject.SetActive(true);
         newField.items = null;
         GenerateMapView();
     }
 }
Esempio n. 6
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        public override void ToolUpdate()
        {
            if (ScenePrimer.curEditorPrimer.curSpriteMode)
            {
                if (ScenePrimer.curEditorPrimer.curSpriteId != -1)
                {
                    spriteMode = true;
                    curTileSelector.gameObject.SetActive(false);
                    Icon.gameObject.SetActive(true);
                    Icon = EditorPrimer.spriteIconRenderer;

                    Icon.GetPropertyBlock(spriteProps);
                    Icon.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[ScenePrimer.curEditorPrimer.curSpriteId]);
                    spriteProps.SetColor("_col", MapDataConverter.ColToColor32(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].forColor));
                    spriteProps.SetTexture("_tex", Icon.sprite.texture);
                    Icon.SetPropertyBlock(spriteProps);

                    Icon.sortingLayerName = EditorPrimer.GoodIdToBadUnityId(ScenePrimer.curEditorPrimer.curSortingLayer + 1);
                }
            }
        }
Esempio n. 7
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        public void GenerateMapView()
        {
            if (XCPManager.currentXCP.tileTextures != null)
            {
                if (ScenePrimer.curEditorPrimer.curTileId == -1)
                {
                    ScenePrimer.curEditorPrimer.curTileId = 0;
                }

                if (newField != null)
                {
                    if (XCPManager.currentXCP != null)
                    {
                        newField.hNr = 3;
                        newField.useNumberShortCut = true;
                        if (XCPManager.currentXCP.xpcMaps != null)
                        {
                            newField.items = new FieldItem[XCPManager.currentXCP.tileTextures.Length];
                            for (int i = 0; i < newField.items.Length; i++)
                            {
                                if (ScenePrimer.curEditorPrimer.curTileId == i)
                                {
                                    newField.items[i].startSelect = true;
                                }
                                newField.items[i].index           = i;
                                newField.items[i].useIcon         = true;
                                newField.items[i].selectable      = true;
                                newField.items[i].itemIcon        = XCPManager.PngToSprite(XCPManager.currentXCP.tileTextures[i]);
                                newField.items[i].itemPressMethod = ItemHandler;
                                //newField.items[i].itemDisplayText = "item";
                            }
                            newField.GenerateViewItems();
                        }
                    }
                }
            }
        }
Esempio n. 8
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        public void GenerateMapView()
        {
            if (XCPManager.currentXCP.itemTextures != null)
            {
                if (ScenePrimer.curEditorPrimer.curSpriteId == -1)
                {
                    ScenePrimer.curEditorPrimer.curSpriteId = 0;
                }

                if (newField != null)
                {
                    if (XCPManager.currentXCP != null)
                    {
                        newField.hNr = 3;
                        if (XCPManager.currentXCP.xpcMaps != null)
                        {
                            newField.items = new FieldItem[XCPManager.currentXCP.itemTextures.Length];
                            for (int i = 0; i < newField.items.Length; i++)
                            {
                                if (ScenePrimer.curEditorPrimer.curSpriteId == i)
                                {
                                    newField.items[i].startSelect = true;
                                }
                                newField.items[i].index                = i;
                                newField.items[i].useIcon              = true;
                                newField.items[i].selectable           = true;
                                newField.items[i].itemIcon             = XCPManager.PngToSprite(XCPManager.currentXCP.itemTextures[i]);
                                newField.items[i].itemPressMethod      = ItemHandler;
                                newField.items[i].itemRightPressMethod = CreateSpriteEditor;
                            }
                            newField.GenerateViewItems();
                        }
                    }
                }
            }
        }
Esempio n. 9
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        public override void ToolPrimaryUse()
        {
            if (spriteMode)
            {
                usesDrag    = false;
                targetChunk = SessionManager.GetChunk(Icon.transform.position, SessionManager.GetChunkCluster(Icon.transform.position), false);
                if (targetChunk != null)
                {
                    Icon.transform.position = SessionManager.ObjPosition(Icon.transform.position);
                    if (targetChunk.sprites == null)
                    {
                        targetChunk.sprites              = new Spr[1];
                        targetChunk.sprites[0].posx      = Icon.transform.position.x;
                        targetChunk.sprites[0].posy      = Icon.transform.position.z;
                        targetChunk.sprites[0].sortLayer = (ushort)ScenePrimer.curEditorPrimer.curSortingLayer;
                        targetChunk.sprites[0].spriteId  = (ushort)ScenePrimer.curEditorPrimer.curSpriteId;
                    }
                    else
                    {
                        Array.Resize(ref targetChunk.sprites, targetChunk.sprites.Length + 1);
                        targetChunk.sprites[targetChunk.sprites.Length - 1]           = new Spr();
                        targetChunk.sprites[targetChunk.sprites.Length - 1].posx      = Icon.transform.position.x;
                        targetChunk.sprites[targetChunk.sprites.Length - 1].posy      = Icon.transform.position.z;
                        targetChunk.sprites[targetChunk.sprites.Length - 1].sortLayer = (ushort)ScenePrimer.curEditorPrimer.curSortingLayer;
                        targetChunk.sprites[targetChunk.sprites.Length - 1].spriteId  = (ushort)ScenePrimer.curEditorPrimer.curSpriteId;
                        targetChunk.sprites[targetChunk.sprites.Length - 1].sortLayer = (ushort)ScenePrimer.curEditorPrimer.curSortingLayer;
                    }
                    if (targetChunk != null)
                    {
                        if (targetChunk.meshObjRef == null)
                        {
                            targetChunk.meshObjRef = targetChunk.chunkObjRef.GetComponent <TileMesh2D>();
                        }
                    }
                    targetChunk.meshObjRef.curCunk = targetChunk;
                    if (targetChunk.meshObjRef.spriteContainer != null)
                    {
                        GameObject spriteObj = new GameObject(ScenePrimer.curEditorPrimer.curSpriteId.ToString());
                        spriteObj.transform.SetParent(targetChunk.meshObjRef.spriteContainer.transform);
                        spriteObj.transform.localPosition = Icon.transform.position;
                        if (targetChunk.sprites.Length == 1)
                        {
                            spriteObj.AddComponent <SpriteInfo>().spriteIndex = 0;
                        }
                        else
                        {
                            spriteObj.AddComponent <SpriteInfo>().spriteIndex = targetChunk.sprites.Length - 1;
                        }
                        SpriteRenderer spriteRender = spriteObj.AddComponent <SpriteRenderer>();

                        spriteRender.material = ScenePrimer.curEditorPrimer.worldMaterial;
                        spriteRender.transform.eulerAngles = new Vector2(90, 0);
                        spriteRender.sprite           = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[ScenePrimer.curEditorPrimer.curSpriteId]);
                        spriteRender.sortingOrder     = SessionManager.SpriteSortByPos(spriteRender);
                        spriteRender.sortingLayerName = EditorPrimer.GoodIdToBadUnityId(ScenePrimer.curEditorPrimer.curSortingLayer + 1);
                        spriteObj.AddComponent <BoxCollider>().isTrigger = true;

                        spriteRender.GetPropertyBlock(spriteProps);
                        spriteRender.sprite = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[ScenePrimer.curEditorPrimer.curSpriteId]);
                        spriteProps.SetColor("_col", MapDataConverter.ColToColor32(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].forColor));
                        spriteProps.SetTexture("_tex", spriteRender.sprite.texture);
                        spriteRender.SetPropertyBlock(spriteProps);
                    }
                    else
                    {
                        targetChunk.meshObjRef.GenerateSprites();
                    }
                }
            }
            else
            {
                usesDrag        = true;
                cursorTransform = CameraManager.curCamera.ScreenToWorldPoint(Input.mousePosition);

                cursorTransform.x = (float)System.Math.Round(cursorTransform.x / tileSize) * tileSize - tileSize * 0.5f;
                cursorTransform.z = (float)System.Math.Round(cursorTransform.z / tileSize) * tileSize + tileSize * 0.5f;

                SessionManager.PlaceTile(cursorTransform, ScenePrimer.curEditorPrimer.curLayer, ScenePrimer.curEditorPrimer.curTileId, true, false);
            }
        }
Esempio n. 10
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        public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef)
        {
            targetWindowRef = windowRef;
            // A realy bad way to overide.
            sizeX = 520;
            sizeY = 400;

            // Create a window shadow.
            windowShadow.uiObjName    = "Shadow";
            windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow");
            windowShadow.uiColor      = new Color32(255, 255, 255, 255);
            windowShadow.uiSize       = new Vector2(sizeX + 90, sizeY + 90);
            UiManager.CreateBackgroundObj(windowRef, windowShadow);

            // Create the window panel.
            windowPanel.uiSize    = new Vector2(sizeX, sizeY);
            windowPanel.uiRayCast = true;
            UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f);

            UiTextObject windowTitle = new UiTextObject();

            windowTitle.uiTextColor = new Color(0, 0, 0, 255);
            windowTitle.uiText      = WindowGrabName();
            windowTitle.uiSize      = new Vector2(100, 19);
            windowTitle.uiTextAlign = TextAnchor.UpperCenter;
            windowTitle.uiPosition  = new Vector2(0, 180);
            UiManager.CreateTextObj(windowRef, windowTitle);

            UiButtonObject saveButton = new UiButtonObject();

            saveButton.uiPosition = new Vector2(210, -165);
            saveButton.uiSize     = new Vector2(70, 34);
            saveButton.uiButtonBackgroundObject.uiRayCast = true;
            saveButton.uiButtonBackgroundObject.uiSize    = saveButton.uiSize;

            saveButton.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            saveButton.uiButtonIcon.uiColor     = new Color32(255, 255, 255, 110);
            saveButton.uiButtonIcon.uiSize      = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText             = new UiTextObject();
            saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255);
            saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            saveButton.uiButtonText.uiText      = "Open";

            openBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            openBtn.gameObject.SetActive(false);
            openBtn.onMouseClickEvent = OpenMap;

            saveButton.uiButtonText.uiText = "New Map";
            saveButton.uiSize     = new Vector2(100, 34);
            saveButton.uiPosition = new Vector2(130, -165);
            newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            newBtn.onMouseClickEvent = NewMap;
            if (XCPManager.currentXCP == null)
            {
                newBtn.gameObject.SetActive(false);
            }

            UiBackgroundObject xpcInfoPanel = new UiBackgroundObject();

            xpcInfoPanel.uiPosition = new Vector2(-108.07f, -15.12f);
            xpcInfoPanel.uiSize     = new Vector2(284.07f, 340.45f);
            xpcInfoPanel.uiColor    = new Color(0.9f, 0.9f, 0.9f, 1);
            UiManager.CreateBackgroundObj(windowRef, xpcInfoPanel);

            saveButton.uiButtonText.uiText = "Load";
            saveButton.uiPosition          = new Vector2(-8, -162);
            UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().ACClick = XCPLoad;

            saveButton.uiButtonText.uiText = "Create";
            saveButton.uiPosition          = new Vector2(-85, -162);
            DropDownOption xcpCreate = new DropDownOption(); // Move over to the new way of doing things....

            xcpCreate.targetNewWindow = new BXCPCreate();

            xcpCreate.destroy = true;
            UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().optionData = xcpCreate;

            if (ScenePrimer.curEditorPrimer.editorCreated)
            {
                saveButton.uiButtonText.uiText = "Save";
                saveButton.uiPosition          = new Vector2(-205, -162);
                xcpCreate.destroy = true;
                UiManager.CreateButton(windowRef, saveButton).gameObject.AddComponent <DropDownButton>().ACClick = SaveXCP;
            }

            UiBackgroundObject icon = new UiBackgroundObject();

            icon.uiSize     = new Vector2(92, 92);
            icon.uiPosition = new Vector2(-197.8f, 101.7f);
            icon.uiColor    = new Color32(243, 243, 243, 255);
            iconPrew        = UiManager.CreateBackgroundObj(windowRef, icon).GetComponent <Image>();

            UiTextObject xcpTitle = new UiTextObject();

            if (XCPManager.currentXCP == null)
            {
                xcpTitle.uiText = "NO XCP LOADED !";
            }
            else
            {
                xcpTitle.uiText = XCPManager.currentXCP.xcpGameName;
            }
            xcpTitle.uiTextSize  = 15;
            xcpTitle.uiTextColor = new Color(0, 0, 0, 1);
            xcpTitle.uiPosition  = new Vector2(-59.55f, 127.11f);
            xcpTitle.uiSize      = new Vector2(170.72f, 34);
            curXPCName           = UiManager.CreateTextObj(windowRef, xcpTitle).GetComponent <Text>();
            xcpTitle.uiText      = "";
            xcpTitle.uiTextSize  = 13;
            xcpTitle.uiPosition  = new Vector2(-59.55f, 104.4f);
            curXPCAuthor         = UiManager.CreateTextObj(windowRef, xcpTitle).GetComponent <Text>();
            xcpTitle.uiPosition  = new Vector2(-157.5f, -126.8f);
            curXPCVer            = UiManager.CreateTextObj(windowRef, xcpTitle).GetComponent <Text>();
            xcpTitle.uiSize      = new Vector2(269, 34);
            xcpTitle.uiPosition  = new Vector2(-110, 28);
            curXPCDescript       = UiManager.CreateTextObj(windowRef, xcpTitle).GetComponent <Text>();

            if (XCPManager.currentXCP != null)
            {
                curXPCName.text     = XCPManager.currentXCP.xcpGameName;
                curXPCAuthor.text   = XCPManager.currentXCP.xcpAuthor;
                curXPCDescript.text = XCPManager.currentXCP.xcpDescription;
                curXPCVer.text      = "V." + XCPManager.currentXCP.xcpFormVersion.ToString();
                iconPrew.sprite     = XCPManager.PngToSprite(XCPManager.currentXCP.xcpIcon);
            }

            UiItemFeild uiFileBrowser = new UiItemFeild();

            uiFileBrowser.uiPosition = new Vector2(146.78f, 9.19f);
            uiFileBrowser.uiSize     = new Vector2(209.7f, 291.82f);
            uiFileBrowser.uiColor    = new Color32(239, 239, 239, 255);
            newField = UiManager.CreateItemsFeild(windowRef, uiFileBrowser);

            xcpTitle.uiPosition = new Vector2(200f, 127.11f);
            xcpTitle.uiSize     = new Vector2(170.72f, 34);
            xcpTitle.uiText     = "No maps!";
            noMaps = UiManager.CreateTextObj(windowRef, xcpTitle).GetComponent <Text>();


            GenerateMapView();
            //
            windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f);
        }
Esempio n. 11
0
        public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef)
        {
            targetWindowRef = windowRef;
            // A realy bad way to overide.
            sizeX = 520;
            sizeY = 400;

            // Create a window shadow.
            windowShadow.uiObjName    = "Shadow";
            windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow");
            windowShadow.uiColor      = new Color32(255, 255, 255, 255);
            windowShadow.uiSize       = new Vector2(sizeX + 90, sizeY + 90);
            UiManager.CreateBackgroundObj(windowRef, windowShadow);

            // Create the window panel.
            windowPanel.uiSize    = new Vector2(sizeX, sizeY);
            windowPanel.uiRayCast = true;
            UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f);

            UiBackgroundObject xpcInfoPanel = new UiBackgroundObject();

            xpcInfoPanel.uiPosition = new Vector2(-108.07f, -15.12f);
            xpcInfoPanel.uiSize     = new Vector2(284.07f, 340.45f);
            xpcInfoPanel.uiColor    = new Color(0.9f, 0.9f, 0.9f, 1);
            UiManager.CreateBackgroundObj(windowRef, xpcInfoPanel);

            UiTextObject windowTitle = new UiTextObject();

            windowTitle.uiTextColor = new Color(0, 0, 0, 255);
            windowTitle.uiText      = WindowGrabName();
            windowTitle.uiSize      = new Vector2(180, 19);
            windowTitle.uiTextAlign = TextAnchor.UpperCenter;
            windowTitle.uiPosition  = new Vector2(0, 180);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite ID : " + TargetSprite;
            windowTitle.uiPosition  = new Vector2(131, 140);
            UiManager.CreateTextObj(windowRef, windowTitle);

            if (TargetSprite == -1)
            {
                windowTitle.uiText = "Pixsel scale : ?";
            }
            else
            {
                img = XCPManager.PngToSprite(XCPManager.currentXCP.itemTextures[TargetSprite]);
                windowTitle.uiText = "Pixsel scale : " + XCPManager.currentXCP.itemTextures[TargetSprite].pixScale;
            }

            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 120);
            UiManager.CreateTextObj(windowRef, windowTitle);
            if (TargetSprite == -1)
            {
                windowTitle.uiText = "Resolution : " + " H : ?" + "px  W : ?" + " px";
            }
            else
            {
                windowTitle.uiText = "Resolution : " + " H : " + img.texture.height + "px  W : " + img.texture.width + " px";
            }
            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 100);
            UiManager.CreateTextObj(windowRef, windowTitle);

            UiButtonObject saveButton = new UiButtonObject();

            saveButton.uiPosition = new Vector2(210, -165);
            saveButton.uiSize     = new Vector2(70, 34);
            saveButton.uiButtonBackgroundObject.uiRayCast = true;
            saveButton.uiButtonBackgroundObject.uiSize    = saveButton.uiSize;

            saveButton.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            saveButton.uiButtonIcon.uiColor     = new Color32(255, 255, 255, 110);
            saveButton.uiButtonIcon.uiSize      = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText             = new UiTextObject();
            saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255);
            saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            saveButton.uiButtonText.uiText      = "Close";

            openBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            openBtn.onMouseClickEvent = WindowTerminate;

            saveButton.uiButtonText.uiText = "Remove";
            saveButton.uiSize     = new Vector2(100, 34);
            saveButton.uiPosition = new Vector2(130, -165);
            newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            newBtn.onMouseClickEvent = SpriteRemove;

            saveButton.uiButtonText.uiText = "Remove";
            saveButton.uiButtonBackgroundObject.uiColor     = new Color32(255, 0, 0, 255);
            saveButton.uiButtonBackgroundObject.normalColor = new Color32(255, 0, 0, 255);
            saveButton.uiButtonBackgroundObject.hoverColor  = new Color32(255, 0, 0, 100);
            saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 50);
            saveButton.uiSize     = new Vector2(100, 34);
            saveButton.uiPosition = new Vector2(130, -125);
            newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            newBtn.onMouseClickEvent = SpriteRemove;
            newBtn.gameObject.SetActive(false);

            saveButton.uiButtonText.uiText = "Import Texture";
            saveButton.uiSize = new Vector2(120, 34);
            saveButton.uiButtonText.uiSize             = saveButton.uiSize;
            saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize;
            saveButton.uiButtonIcon.uiSize             = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiPosition = new Vector2(-186, -165);
            editBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            editBtn.onMouseClickEvent = SpriteEdit;

            UiBackgroundObject transparacyBg = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(269, 269);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew          = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.material = Resources.Load("BerrySystem/Shaders/tran", typeof(Material)) as Material;

            UiBackgroundObject sprite = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(260, 260);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew                = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.sprite         = img;
            spritePrew.preserveAspect = true;

            //
            windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f);
        }
Esempio n. 12
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        public override void WindowCreate(int sizeX, int sizeY, GameObject windowRef)
        {
            targetWindowRef = windowRef;
            // A realy bad way to overide.
            sizeX = 520;
            sizeY = 400;

            // Create a window shadow.
            windowShadow.uiObjName    = "Shadow";
            windowShadow.uiTextureRef = Resources.Load <Sprite>("BerrySystem/UI/shadow");
            windowShadow.uiColor      = new Color32(255, 255, 255, 255);
            windowShadow.uiSize       = new Vector2(sizeX + 90, sizeY + 90);
            UiManager.CreateBackgroundObj(windowRef, windowShadow);

            // Create the window panel.
            windowPanel.uiSize    = new Vector2(sizeX, sizeY);
            windowPanel.uiRayCast = true;
            UiManager.CreateBackgroundObj(windowRef, windowPanel).transform.parent.gameObject.AddComponent <QuickUiAnimator>().PlayFadeAnim(0, 1, false, false, 9f);

            UiBackgroundObject xpcInfoPanel = new UiBackgroundObject();

            xpcInfoPanel.uiPosition = new Vector2(-108.07f, -15.12f);
            xpcInfoPanel.uiSize     = new Vector2(284.07f, 340.45f);
            xpcInfoPanel.uiColor    = new Color(0.9f, 0.9f, 0.9f, 1);
            UiManager.CreateBackgroundObj(windowRef, xpcInfoPanel);

            UiTextObject windowTitle = new UiTextObject();

            windowTitle.uiTextColor = new Color(0, 0, 0, 255);
            windowTitle.uiText      = WindowGrabName();
            windowTitle.uiSize      = new Vector2(180, 19);
            windowTitle.uiTextAlign = TextAnchor.UpperCenter;
            windowTitle.uiPosition  = new Vector2(0, 180);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite ID : " + TargetSprite;
            windowTitle.uiPosition  = new Vector2(131, 140);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite collider size :";
            windowTitle.uiPosition  = new Vector2(131, 80);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiTextAlign = TextAnchor.MiddleLeft;
            windowTitle.uiText      = "Sprite collider position :";
            windowTitle.uiPosition  = new Vector2(131, 30);
            UiManager.CreateTextObj(windowRef, windowTitle);

            img = XCPManager.PngToSprite(XCPManager.currentXCP.spriteTextures[TargetSprite]);

            windowTitle.uiText     = "Pixsel scale : " + XCPManager.currentXCP.spriteTextures[TargetSprite].pixScale;
            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 120);
            UiManager.CreateTextObj(windowRef, windowTitle);

            windowTitle.uiText     = "Resolution : " + " H : " + img.texture.height + "px  W : " + img.texture.width + " px";
            windowTitle.uiSize     = new Vector2(236, 19);
            windowTitle.uiPosition = new Vector2(158.79f, 100);
            UiManager.CreateTextObj(windowRef, windowTitle);

            UiButtonObject saveButton = new UiButtonObject();

            saveButton.uiPosition = new Vector2(210, -165);
            saveButton.uiSize     = new Vector2(70, 34);
            saveButton.uiButtonBackgroundObject.uiRayCast = true;
            saveButton.uiButtonBackgroundObject.uiSize    = saveButton.uiSize;

            saveButton.uiButtonBackgroundObject.uiColor      = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor  = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor   = new Color32(134, 166, 255, 100);
            saveButton.uiButtonBackgroundObject.pressedColor = new Color32(0, 150, 255, 100);
            saveButton.uiButtonIcon.uiColor     = new Color32(255, 255, 255, 110);
            saveButton.uiButtonIcon.uiSize      = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiButtonText             = new UiTextObject();
            saveButton.uiButtonText.uiTextColor = new Color32(0, 0, 0, 255);
            saveButton.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            saveButton.uiButtonText.uiText      = "Close";

            openBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            openBtn.onMouseClickEvent = WindowTerminate;

            /*
             * saveButton.uiButtonText.uiText = "Remove";
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(130, -165);
             * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * newBtn.onMouseClickEvent = SpriteRemove;
             *
             * saveButton.uiButtonText.uiText = "Remove";
             * saveButton.uiButtonBackgroundObject.uiColor = new Color32(255, 0, 0, 255);
             * saveButton.uiButtonBackgroundObject.normalColor = new Color32(255, 0, 0, 255);
             * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(255, 0, 0, 100);
             * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 50);
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(130, -125);
             * newBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * newBtn.onMouseClickEvent = SpriteRemove;
             * newBtn.gameObject.SetActive(false);
             */


            saveButton.uiButtonText.uiText = "Done";
            saveButton.uiButtonBackgroundObject.uiColor     = new Color32(100, 100, 100, 100);
            saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100);
            saveButton.uiButtonBackgroundObject.hoverColor  = new Color32(134, 166, 255, 100);
            saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110);
            saveButton.uiSize             = new Vector2(100, 34);
            saveButton.uiPosition         = new Vector2(-210.2f, -165);
            editDoneBtn                   = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            editDoneBtn.onMouseClickEvent = SpriteEditDone;
            editDoneBtn.gameObject.SetActive(false);

            /*
             * saveButton.uiButtonText.uiText = "Is AI";
             * saveButton.uiButtonBackgroundObject.uiColor = new Color32(100, 100, 100, 100);
             * saveButton.uiButtonBackgroundObject.normalColor = new Color32(170, 170, 170, 100);
             * saveButton.uiButtonBackgroundObject.hoverColor = new Color32(134, 166, 255, 100);
             * saveButton.uiButtonIcon.uiColor = new Color32(255, 255, 255, 110);
             * saveButton.uiSize = new Vector2(100, 34);
             * saveButton.uiPosition = new Vector2(210, -125);
             * editDoneBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent<UiIntractable>();
             * editDoneBtn.onMouseClickEvent = SpriteEditDone;
             */

            saveButton.uiButtonText.uiText = "Set sorting point";
            saveButton.uiSize = new Vector2(120, 34);
            saveButton.uiButtonText.uiSize             = saveButton.uiSize;
            saveButton.uiButtonBackgroundObject.uiSize = saveButton.uiSize;
            saveButton.uiButtonIcon.uiSize             = new Vector2(saveButton.uiSize.x - 2, saveButton.uiSize.y - 2);
            saveButton.uiPosition = new Vector2(-186, -165);
            editBtn = UiManager.CreateButton(windowRef, saveButton).GetComponent <UiIntractable>();
            editBtn.onMouseClickEvent = SpriteEdit;

            UiBackgroundObject transparacyBg = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(269, 269);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew          = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.material = Resources.Load("BerrySystem/Shaders/bgTran", typeof(Material)) as Material;

            UiBackgroundObject sprite = new UiBackgroundObject();

            transparacyBg.uiSize     = new Vector2(260, 260);
            transparacyBg.uiPosition = new Vector2(-109f, 12f);
            transparacyBg.uiColor    = new Color32(255, 255, 255, 255);
            spritePrew                = UiManager.CreateBackgroundObj(windowRef, transparacyBg).GetComponent <Image>();
            spritePrew.sprite         = img;
            spritePrew.preserveAspect = true;

            UiSliderObject slider0 = new UiSliderObject();

            slider0.uiButtonBackgroundObject        = new UiInteractiveBackgroundObject();
            slider0.uiButtonBackgroundObject.uiSize = new Vector2(200, 32);
            slider0.uiPosition = new Vector2(-73.8f, -163.8f);
            slider0.uiButtonBackgroundObject.normalColor = new Color(1, 1, 1, 0.3f);
            slider0.uiButtonBackgroundObject.uiRayCast   = true;
            slider0.uiButtonIcon             = null;
            slider0.uiButtonText             = new UiTextObject();
            slider0.uiButtonText.uiText      = "   Sorting Point";
            slider0.uiButtonText.uiSize      = new Vector2(200, 32);
            slider0.uiButtonText.uiTextColor = new Color(0, 0, 0, 1);

            Slider0              = UiManager.CreateSlider(windowRef, slider0);
            Slider0.maxValue     = 1;
            Slider0.minValue     = 0;
            Slider0.wholeNumbers = false;
            Slider0.gameObject.SetActive(false);
            Slider0.value = XCPManager.currentXCP.spriteTextures[TargetSprite].sortPoint;
            Slider0.onValueChanged.AddListener(delegate { SortUpdate(); });

            UiBackgroundObject sortPoint = new UiBackgroundObject();

            sortPoint.uiPosition = new Vector2(-109f, 12f);
            sortPoint.uiSize     = new Vector2(8, 8);
            sortPoint.uiColor    = new Color(1, 0.2f, 0.2f, 1);
            sortPointObj         = UiManager.CreateBackgroundObj(windowRef, sortPoint).GetComponent <Image>();
            sortPointObj.transform.localPosition = new Vector3(-109f, Slider0.value * 260 - 120, 0);

            UiBackgroundObject ColiderBox = new UiBackgroundObject();

            ColiderBox.uiTextureRef = Resources.Load <Sprite>("BerrySystem/Textures/Misc/trigger");
            ColiderBox.uiPosition   = new Vector2(-109f, 12f);
            ColiderBox.uiSize       = new Vector2(16, 16);
            ColiderBox.uiColor      = new Color(0, 1f, 0f, 1);
            ColiderBoxObj           = UiManager.CreateBackgroundObj(windowRef, ColiderBox).GetComponent <Image>();


            //
            windowRef.AddComponent <QuickUiAnimator>().PlayPosAnim(new Vector2(0, 20), new Vector2(0, 0), false, false, 120f);
        }