public NodeWindow(string _editorPath, ConstellationScript _constellationScript) { var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; background = new NodeEditorBackground(backgroundTexture); editorPath = _editorPath; SelectedNodes = new List <NodeView>(); Nodes = new List <NodeView>(); ConstellationScript = _constellationScript; Links = new LinksView(ConstellationScript); NodeFactory = new NodesFactory(ConstellationScript?.ScriptAssembly?.GetAllScriptData()); foreach (var node in _constellationScript.GetNodes()) { DisplayNode(node); } }
public NodeEditorPanel(IGUI _gui, EditorWindow _editorWindow, ConstellationScript _script, IUndoable _undoable, ClipBoard _editorClipBoard, float positionX, float positionY, NodeEditorLinks.LinkAdded linkAdded, NodeEditorLinks.LinkRemoved onLinkRemoved, NodeEditorNodes.NodeAdded nodeAdded, NodeEditorNodes.NodeRemoved nodeRemoved, NodeEditorNodes.HelpClicked onHelpClicked, ApplyInstanceChanges applyInstanceChanges, ConstellationScriptData[] _constellationScripts) { constellationScripts = _constellationScripts; constellationScript = _script; undoable = _undoable; GUI = _gui; EditorWindow = _editorWindow; editorScrollSize = new Vector2(500, 500); var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; Background = new NodeEditorBackground(GUI, backgroundTexture); var allNodes = NodesFactory.GetAllNodes(); nodes = new string[allNodes.Length]; editorScrollPos = new Vector2(positionX, positionY); for (var i = 0; i < allNodes.Length; i++) { nodes[i] = allNodes[i]; } OnLinkAdded += linkAdded; OnNodeAdded += nodeAdded; OnNodeRemoved += nodeRemoved; OnApplyInstanceChanges += applyInstanceChanges; OnHelpClicked += onHelpClicked; OnLinkRemoved += onLinkRemoved; nodeEditorSelection = new NodeEditorSelection(GUI, _editorClipBoard); RequestSetup(); }
public NodeWindow(string _editorPath, ConstellationEditorDataService _constellationEditorData, Vector2 windowSize, Vector2 scrollPosition) { farNodeX = windowSize.x; farNodeY = windowSize.y; editorScrollSize = new Vector2(farNodeX + 400, farNodeY + 400); ScrollPosition = scrollPosition; var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; background = new NodeEditorBackground(backgroundTexture); editorPath = _editorPath; SelectedNodes = new List <NodeView>(); Nodes = new List <NodeView>(); EditorData = _constellationEditorData; ConstellationScript = EditorData.Script; Links = new LinksView(ConstellationScript); NodeFactory = new NodesFactory(ConstellationScript.ScriptAssembly.GetAllStaticScriptData()); foreach (var node in ConstellationScript.GetNodes()) { DisplayNode(node); } }