private static void CreateGeneratorInsance() { if (instance != null) { return; } // create self instance of the class // then create and cache the ConstantGenerator instance to it's property instance = new LayersGen(); instance.generator_ = new ConstantGenerator(); }
private void OnGUI() { if (settings == null) { settings = ConstantGenerator.GetSettingsFile(); } if (logo == null) { logo = ConstantGenerator.GetLogo(); } if (border == null) { border = ConstantGenerator.GetBorder(); } EditorGUI.BeginChangeCheck(); StartGUI("Layers"); if (DrawGenButton()) { LayersGen.Generate(); window.Close(); } if (DrawForceGenButton()) { LayersGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Tags"); if (DrawGenButton()) { TagsGen.Generate(); window.Close(); } if (DrawForceGenButton()) { TagsGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Sort Layers"); if (DrawGenButton()) { SortingLayersGen.Generate(); window.Close(); } if (DrawForceGenButton()) { SortingLayersGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Scenes"); if (DrawGenButton()) { ScenesGen.Generate(); window.Close(); } if (DrawForceGenButton()) { ScenesGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Shader Props"); if (DrawGenButton()) { ShaderPropsGen.Generate(false); window.Close(); } if (DrawForceGenButton()) { ShaderPropsGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Anim Params"); if (DrawGenButton()) { AnimParamsGen.Generate(); window.Close(); } if (DrawForceGenButton()) { AnimParamsGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Anim Layers"); if (DrawGenButton()) { AnimLayersGen.Generate(); window.Close(); } if (DrawForceGenButton()) { AnimLayersGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Anim States"); if (DrawGenButton()) { AnimStatesGen.Generate(); window.Close(); } if (DrawForceGenButton()) { AnimStatesGen.ForceGenerate(); window.Close(); } EndGUI(); // ------------------------------------------------------------------------------------- StartGUI("Nav Areas"); if (DrawGenButton()) { NavAreasGen.Generate(); window.Close(); } if (DrawForceGenButton()) { NavAreasGen.ForceGenerate(); window.Close(); } EndGUI(); // ========================================================================================= DrawLine(Color.white, 2, 5); GUIStyle style = new GUIStyle(GUI.skin.button); style.alignment = TextAnchor.MiddleCenter; style.fontStyle = FontStyle.Bold; EGL.BeginHorizontal(); EGL.BeginVertical(); EGL.BeginHorizontal(); if (GL.Button("GENERATE ALL", style)) { LayersGen.Generate(); TagsGen.Generate(); SortingLayersGen.Generate(); ScenesGen.Generate(); ShaderPropsGen.Generate(false); AnimParamsGen.Generate(); AnimLayersGen.Generate(); AnimStatesGen.Generate(); window.Close(); } GL.FlexibleSpace(); EGL.EndHorizontal(); EGL.BeginHorizontal(); if (GL.Button("FORCE GENERATE ALL", style)) { LayersGen.ForceGenerate(); TagsGen.ForceGenerate(); SortingLayersGen.ForceGenerate(); ScenesGen.ForceGenerate(); ShaderPropsGen.ForceGenerate(); AnimParamsGen.ForceGenerate(); AnimLayersGen.ForceGenerate(); AnimStatesGen.ForceGenerate(); window.Close(); } GL.FlexibleSpace(); EGL.EndHorizontal(); EGL.EndVertical(); EGL.BeginVertical(); // --------------------------------------------------------------------------------------- Color genOnReloadColor; Color updateOnReloadColor; if (settings.regenerateOnMissing) { genOnReloadColor = Color.green * 2; } else { genOnReloadColor = Color.white * 1.5f; } if (settings.updateOnReload) { updateOnReloadColor = Color.green * 2; } else { updateOnReloadColor = Color.white * 1.5f; } EGL.BeginHorizontal(); GUI.backgroundColor = genOnReloadColor; if (GL.Button(new GUIContent("ReGen On Missing", "Automatically re-generates the constants file is none is present."), style)) { settings.regenerateOnMissing = !settings.regenerateOnMissing; EditorUtility.SetDirty(settings); } EGL.EndHorizontal(); EGL.BeginHorizontal(); GUI.backgroundColor = updateOnReloadColor; if (GL.Button(new GUIContent("Update On Reload", "Automatically re-generates the constants on editor recompile if any changes are detected."), style)) { settings.updateOnReload = !settings.updateOnReload; EditorUtility.SetDirty(settings); } EGL.EndHorizontal(); EGL.EndVertical(); EGL.EndHorizontal(); // ========================================================================================= DrawLine(Color.white, 2, 5); GUI.backgroundColor = Color.gray; GUI.contentColor = Color.white * 10; // check for unity versions using conditional directives // NOTE: there is no "BeginFoldoutHeaderGroup" in below 2019.1 #if UNITY_2019_OR_NEWER showFoldOut = EGL.BeginFoldoutHeaderGroup(showFoldOut, "Create Generator Script"); #else showFoldOut = EGL.Foldout(showFoldOut, "Create Generator Script"); #endif if (showFoldOut) { GL.Space(5); GUI.contentColor = Color.white * 10; generatorName = EGL.TextField("Generator Name", generatorName); outputFileName = EGL.TextField("Output File Name", outputFileName); GL.Space(5); EGL.BeginHorizontal(); if (!settings.regenerateOnMissing) { EGL.BeginVertical(); GL.FlexibleSpace(); EGL.HelpBox("NOTE: Force Generate will only delete the file but will NOT generate a new one if the [ReGen On Missing] is turned off", MessageType.Warning); EGL.EndVertical(); } else { // ============================================================================ // Draw Ma Awesome Logo EGL.BeginVertical(); GL.FlexibleSpace(); Rect horiRect = EGL.BeginHorizontal(); Rect boxRect = new Rect(horiRect.x + 3, horiRect.y - 54, 125, 52); Rect backgroundRect = boxRect; backgroundRect.width = border.width; backgroundRect.height = border.height; GUI.DrawTexture(backgroundRect, border); // GUI.Box( boxRect, iconBackground, ); GUI.Label(new Rect(boxRect.x + 3, boxRect.y + 16, 100, 20), "Created BY: "); Rect logoRect = new Rect(boxRect.x + 76, boxRect.y + 2, logo.width, logo.height); GUI.DrawTexture(logoRect, logo); EGL.EndHorizontal(); EGL.EndVertical(); // ============================================================================ } GL.FlexibleSpace(); GUI.contentColor = Color.white * 5; EGL.BeginVertical(); GL.FlexibleSpace(); GUI.backgroundColor = Color.white * 2.5f; GUI.contentColor = Color.black * 5; if (GL.Button("Create", new GUIStyle(GUI.skin.button) { fontStyle = FontStyle.Bold, fontSize = 12 }, GL.Width(75), GL.Height(30))) { if (generatorName == string.Empty || outputFileName == string.Empty || generatorName == null || outputFileName == null) { Debug.LogWarning("Fill out all the fields"); } else { TemplateGen.GenerateTemplate(generatorName, outputFileName); window.Close(); } } EGL.EndVertical(); GL.Space(1); EGL.EndHorizontal(); } #if UNITY_2019_OR_NEWER EGL.EndFoldoutHeaderGroup(); #endif if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } }