/// <summary> /// Copies a specified source area of the screen buffer to a specified destination area. /// Vacated character cells are filled with the specified character and color attributes. /// </summary> /// <param name="sourceLeft">Column position of the source area's top-left corner.</param> /// <param name="sourceTop">Row position of the source arean't top-left corner.</param> /// <param name="sourceWidth">Width, in character columns, of the source area.</param> /// <param name="sourceHeight">Height, in character rows, of the source area.</param> /// <param name="targetLeft">Column position of the target's top-left corner.</param> /// <param name="targetTop">Row position of the target's top-left corner.</param> /// <param name="sourceChar">Character with which to fill vacated character positions.</param> /// <param name="sourceForeColor">Foreground color to use for filling.</param> /// <param name="sourceBackColor">Background color to use for filling.</param> public void MoveBufferArea( int sourceLeft, int sourceTop, int sourceWidth, int sourceHeight, int targetLeft, int targetTop, char sourceChar, ConsoleColor sourceForeColor, ConsoleColor sourceBackColor ) { SmallRect sourceRect = new SmallRect((short)sourceLeft, (short)sourceTop, (short)(sourceLeft + sourceWidth - 1), (short)(sourceTop + sourceHeight - 1)); Coord dest = new Coord((short)targetLeft, (short)targetTop); ConsoleCharInfo cci = new ConsoleCharInfo(sourceChar, new ConsoleCharAttribute(sourceForeColor, sourceBackColor)); if (!WinCon.ScrollConsoleScreenBuffer(_handle, sourceRect, null, dest, ref cci)) { throw new IOException("Error scrolling screen buffer", Marshal.GetLastWin32Error()); } }