public virtual bool Intersects(ConsoleSprite sprite)
        {
            if ((_location.X <= sprite.Location.X && _location.X + _size.Width - 1 >= sprite.Location.X) &&
                (_location.Y <= sprite.Location.Y && _location.Y + _size.Height - 1 >= sprite.Location.Y))
            {
                return(true);
            }

            return(false);
        }
Esempio n. 2
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        public virtual bool Intersects(ConsoleSprite sprite)
        {
            if ((_location.X <= sprite.Location.X && _location.X + _size.Width - 1 >= sprite.Location.X) &&
               (_location.Y <= sprite.Location.Y && _location.Y + _size.Height - 1 >= sprite.Location.Y))
            {
                return true;
            }

            return false;
        }