public virtual bool Intersects(ConsoleSprite sprite) { if ((_location.X <= sprite.Location.X && _location.X + _size.Width - 1 >= sprite.Location.X) && (_location.Y <= sprite.Location.Y && _location.Y + _size.Height - 1 >= sprite.Location.Y)) { return(true); } return(false); }
public virtual bool Intersects(ConsoleSprite sprite) { if ((_location.X <= sprite.Location.X && _location.X + _size.Width - 1 >= sprite.Location.X) && (_location.Y <= sprite.Location.Y && _location.Y + _size.Height - 1 >= sprite.Location.Y)) { return true; } return false; }