public override void Init() { statsConsole = new RLConsole(statsConsoleRect.Size.X, statsConsoleRect.Size.Y); worldConsole = new RLConsole(worldConsoleRect.Size.X, worldConsoleRect.Size.Y); curPlayer = new Player((char)2, Vector.One * 10, RLColor.White);/*new RLColor(0.4f, 0.4f, 0.4f));*/ //var enemy = new TestEnemy((char)1, Vector.One * 15, RLColor.White); mainHud = new Hud(curPlayer); mainWorld = new World(); testServer = new Server(); testServer.Init(); }
public override void Init() { statsConsole = new RLConsole(statsConsoleRect.Size.X, statsConsoleRect.Size.Y); worldConsole = new RLConsole(worldConsoleRect.Size.X, worldConsoleRect.Size.Y); //var player = new Player((char)2, Vector.One * 10, RLColor.White);/*new RLColor(0.4f, 0.4f, 0.4f));*/ //var enemy = new TestEnemy((char)1, Vector.One * 15, RLColor.White); mainHud = new Hud(null); mainWorld = new World(); client = new Client(); client.Init(); Program.isServer = false; }