public void PrintGameField()
 {
     UIUtilities.PrintPongTitle();
     for (int i = 0; i < GameField.GetLength(0); i++)
     {
         for (int j = 0; j < GameField.GetLength(1); j++)
         {
             Console.Write(GameField[i, j]);
         }
         Console.WriteLine();
     }
 }
Esempio n. 2
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 private void CheckGameOver()
 {
     if (playerData.Score == GameManager.GOALS_TO_REACH)
     {
         UIUtilities.PrintWinner(playerData.Name);
         if (playerData.Name.Equals(_computer))
         {
             Console.SetCursorPosition(30, 16);
             Console.WriteLine("Good luck next time...");
         }
         GameOver?.Invoke();
     }
 }
Esempio n. 3
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        private int GetUserOption()
        {
            int result;

            do
            {
                Console.Clear();
                UIUtilities.PrintPongTitle();
                Console.SetCursorPosition(28, 7);
                Console.Write("Will you want to restart the game?");
                Console.SetCursorPosition(26, 8);
                Console.Write("Enter -1- to restart or -2- to exit: ");
            } while (!int.TryParse(Console.ReadLine(), out result));
            return(result);
        }
Esempio n. 4
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        private string SetPlayerName()
        {
            if (IsSecondUserAndPlaySingle())
            {
                return(_computer);
            }

            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.SetCursorPosition(3, 7);
            Console.Write($"Enter -player{_playersCount}'s- name: ");

            string playerName = Console.ReadLine();

            UIUtilities.ClearTitles();
            Console.ForegroundColor = ConsoleColor.White;
            return(playerName);
        }
Esempio n. 5
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        public void Start()
        {
            int  _leftForCursorIcon = 22;
            int  _topForCursorIcon  = 3;
            bool isPressed          = false;

            Console.Clear();

            do
            {
                UIUtilities.PrintTitles();
                MainMenuInstructions();

                ConsoleKeyInfo key = Console.ReadKey(true);
                switch (key.Key)
                {
                case ConsoleKey.UpArrow:
                    if (_topForCursorIcon > 9)
                    {
                        _topForCursorIcon -= 6;
                        SetMainMenuCursor(_leftForCursorIcon, _topForCursorIcon);
                    }
                    break;

                case ConsoleKey.DownArrow:
                    if (_topForCursorIcon < 21)
                    {
                        _topForCursorIcon += 6;
                        SetMainMenuCursor(_leftForCursorIcon, _topForCursorIcon);
                    }
                    break;

                case ConsoleKey.Enter:
                    MainMenuOptions mainMenuOptions = (MainMenuOptions)_topForCursorIcon;
                    switch (mainMenuOptions)
                    {
                    case MainMenuOptions.SinglePlayer:
                        GameManager.GameMode = GameMode.SinglePlayer;
                        isPressed            = true;
                        break;

                    case MainMenuOptions.PVP:
                        GameManager.GameMode = GameMode.PVP;
                        isPressed            = true;
                        break;

                    case MainMenuOptions.Highscore:
                        HighscoreManager _highscore = new HighscoreManager();
                        UIUtilities.PrintHighscoreTitle();
                        _highscore.HighscoreReader();
                        Console.ReadKey(true);
                        Start();
                        isPressed = true;
                        break;
                    }
                    break;

                case ConsoleKey.Escape:
                    Console.Clear();
                    Environment.Exit(0);
                    break;
                }
            } while (!isPressed);
        }