Esempio n. 1
0
        public void Play()
        {
            var thr = new Thread(() => {
                stats.ActiveWorld = this;
                stats.ActiveHuman = MainCharacter;
                stats.ShowDialog();
            });

            thr.SetApartmentState(ApartmentState.STA);
            thr.Start();

            running = true;

            Save(false);

            string input = "";

            while (running)
            {
                MakeVisible();

                Program.UpdateStats(MainCharacter);
                Program.stats.UpdateWorld(this);

                switch (CurrentLocation)
                {
                case Location.LocationSpot:
                    ActiveBuilding     = null;
                    CurrentForestEvent = ForestEvent.None;
                    if (MainCharacter.Health < MainCharacter.MaxHealth)
                    {
                        MainCharacter.AddHealth(MainCharacter.MaxHealth - MainCharacter.Health);
                        WriteLineColor("Your feel rested and now have full health.", ConsoleColor.Green, ConsoleColor.Black);
                        Program.UpdateStats(MainCharacter);
                        Save();
                    }
                    List <Tuple <string, string, Action> > Commands = new List <Tuple <string, string, Action> >();

                    Commands.Add(new Tuple <string, string, Action>($"{Commands.Count}: Explore outside.", $"leave,outside,explore,{Commands.Count}", () => { CurrentLocation = Location.Forest; }));

                    if (ActiveLocation == HomeTown)
                    {
                        Commands.Add(new Tuple <string, string, Action>($"{Commands.Count}: Enter your (home) and (sleep).", $"home,sleep,{Commands.Count}", () => {
                            if (!IsDayTime())
                            {
                                IncrementTime(12);
                                Save();
                                WriteLineColor("You feel rested...", ConsoleColor.Green, ConsoleColor.Black);
                            }
                            else
                            {
                                WriteLineColor("You don't feel tired it is only " + TimeInDay + ":00. (24 hr time)", ConsoleColor.Red, ConsoleColor.Black);
                            }
                        }));
                    }

                    foreach (var item in ActiveLocation.Buildings)
                    {
                        switch (item.Type)
                        {
                        case BuildingType.Store:
                            Commands.Add(new Tuple <string, string, Action>($"{Commands.Count}: Enter {item.Owner.Name}'s Store.", $"{item.Owner.Name},store,{Commands.Count}", () => {
                                CurrentLocation = Location.Building;
                                ActiveBuilding  = item;
                            }));
                            break;

                        case BuildingType.Blacksmith:
                            Commands.Add(new Tuple <string, string, Action>($"{Commands.Count}: Enter {item.Owner.Name}'s Blacksmith.", $"{item.Owner.Name},blacksmith,{Commands.Count}", () => {
                                CurrentLocation = Location.Building;
                                ActiveBuilding  = item;
                            }));
                            break;

                        default:
                            break;
                        }
                    }

                    Commands.Add(new Tuple <string, string, Action>($"{Commands.Count}: Close.", $"close,{Commands.Count}", () => {
                        Save();
                        running = false;

                        Application.Exit();
                    }));

                    List <string> Options = new List <string>();
                    var           Builder = new StringBuilder($"What would you like to do in {ActiveLocation.Name}?\r\n");

                    foreach (var item in Commands)
                    {
                        Options.Add(item.Item2);
                        Builder.AppendLine(item.Item1);
                    }

                    input = Question(Builder.ToString(), Options.ToArray());


                    for (int i = 0; i < Options.Count; i++)
                    {
                        if (input == Commands[i].Item2.ToLower())
                        {
                            Commands[i].Item3();
                            break;
                        }
                    }

                    break;

                case Location.Building:
                    CurrentForestEvent = ForestEvent.None;
                    string        Type      = ActiveBuilding.Type == BuildingType.Blacksmith ? "Can you make me a " : "Can I buy some ";
                    List <string> Commands4 = new List <string>()
                    {
                        "0,weapon", "1,head", "2,chest", "3,legs", "4,feet", "5,nothing,sorry,leave", "6,sell"
                    };
                    if (ActiveBuilding.Type == BuildingType.Store)
                    {
                        Commands4.Add("7,tool");
                    }
                    {
                        Commands4.Add("8,Quests");
                    }
                    input = Question(string.Format(
                                         ActiveBuilding.Owner.Name + @": Welcome to my {1:G}, Can I help you with something?
0: {0}weapon's.
1: {0}head wear.
2: {0}chest wear.
3: {0}leg wear.
4: {0}feet wear.
5: Nothing, Sorry.
6: Sell something." + (ActiveBuilding.Type == BuildingType.Store ? "\r\n7: Buy a Tool." : ""), Type, ActiveBuilding.Type), Commands4.ToArray());

                    switch (input)
                    {
                    case "0,weapon":
                        ProcessBuyOrMakeItem(Database.Weapons, "Weapons");

                        break;

                    case "1,head":
                        ProcessBuyOrMakeItem(Database.HeadWear, "Head Wear");

                        break;

                    case "2,chest":
                        ProcessBuyOrMakeItem(Database.ChestWear, "Chest Wear");

                        break;

                    case "3,legs":
                        ProcessBuyOrMakeItem(Database.LegWear, "leg Wear");

                        break;

                    case "4,feet":
                        ProcessBuyOrMakeItem(Database.FeetWear, "feet Wear");

                        break;

                    case "5,nothing,sorry,leave":
                        WriteLine($"You shut {ActiveBuilding.Owner.Name}'s door and leave the {ActiveBuilding.Type.ToString("G").ToLower()}.");
                        CurrentLocation = Location.LocationSpot;
                        ActiveBuilding  = null;

                        break;

                    case "6,sell":
                        stats.ToSellSomething = true;
                        Question($"What do you want to sell? Double click on the item you wish to sell", "yes", "no");

                        CurrentLocation = Location.LocationSpot;
                        ActiveBuilding  = null;
                        break;

                    case "7,tool":
                        ProcessBuyOrMakeItem(Database.Tools, "Tools");

                        break;
                    }

                    break;

                case Location.Forest:
                    // some kind of person has appeared.
                    CurrentForestEvent = ForestEvent.None;
                    List <Tuple <string, string, Action> > Commands3 = new List <Tuple <string, string, Action> >();

                    // get town From X Y
                    var mapItem = Map[CurrentX, CurrentY];
                    mapItem.Visible = true;

                    Commands3.Add(new Tuple <string, string, Action>($"{Commands3.Count}: Go West?", $"west,left,{Commands3.Count}", () => {
                        stats.ProcessMovement(CurrentX - 1, CurrentY);
                    }));
                    Commands3.Add(new Tuple <string, string, Action>($"{Commands3.Count}: Go North?", $"north,up,{Commands3.Count}", () => {
                        stats.ProcessMovement(CurrentX, CurrentY - 1);
                    }));
                    Commands3.Add(new Tuple <string, string, Action>($"{Commands3.Count}: Go East?", $"east,up,{Commands3.Count}", () => {
                        stats.ProcessMovement(CurrentX + 1, CurrentY);
                    }));
                    Commands3.Add(new Tuple <string, string, Action>($"{Commands3.Count}: Go South?", $"south,up,{Commands3.Count}", () => {
                        stats.ProcessMovement(CurrentX, CurrentY + 1);
                    }));

                    if (mapItem is LocationSpot)
                    {
                        ActiveLocation = mapItem as LocationSpot;
                        WriteLineColor($"You have found a town called {ActiveLocation.Name}", ConsoleColor.Yellow, ConsoleColor.Black);

                        Commands3.Add(new Tuple <string, string, Action>($"{Commands3.Count}: Would you like to enter {ActiveLocation.Name}?", $"{ActiveLocation.Name},yes,{Commands3.Count}", () => {
                            CurrentLocation = Location.LocationSpot;
                        }));
                    }
                    else
                    {
                        ActiveLocation = null;
                    }

                    List <string> Options3 = new List <string>();
                    var           Builder3 = new StringBuilder($"which direction do you want to go?\r\n");

                    foreach (var item in Commands3)
                    {
                        Options3.Add(item.Item2);
                        Builder3.AppendLine(item.Item1);
                    }

                    if (mapItem is Ground)
                    {
                        ProcessRandomEvent();
                        if (CurrentLocation == Location.LocationSpot)
                        {
                            continue;
                        }
                    }

                    input = Question(Builder3.ToString(), Options3.ToArray());

                    for (int i = 0; i < Options3.Count; i++)
                    {
                        if (input == Commands3[i].Item2.ToLower())
                        {
                            Commands3[i].Item3();
                            break;
                        }
                    }

                    if (CurrentLocation == Location.Forest)
                    {
                        WriteLine($"Your current location is now {CurrentX}, {CurrentY}.");
                    }

                    break;
                }
            }
        }
Esempio n. 2
0
        public void ProcessAttackScreen(Humanoid Enemy)
        {
            stats.UpdateWorld(this);
            while (Enemy.IsAlive() && MainCharacter.IsAlive())
            {
                Humanoid FirstAttacker  = MainCharacter.GetWearablePower().Defence <= Enemy.GetWearablePower().Defence ? MainCharacter : Enemy;
                Humanoid SecondAttacker = FirstAttacker == MainCharacter ? Enemy : MainCharacter;

                int damage = 0;

                if (FirstAttacker == MainCharacter)
                {
                    if (GetMainCharacterAttackAnswer(out damage))
                    {
                        return;
                    }
                    else
                    {
                        MainCharacter.AttackOther(Enemy, damage);
                    }
                    if (Enemy.IsAlive())
                    {
                        AttackMainPlayWithEnemy(Enemy);
                    }
                }
                else
                {
                    AttackMainPlayWithEnemy(Enemy);

                    if (MainCharacter.IsAlive())
                    {
                        if (GetMainCharacterAttackAnswer(out damage))
                        {
                            return;
                        }
                        else
                        {
                            MainCharacter.AttackOther(Enemy, damage);
                        }
                    }
                }
            }

            double distance = (new System.Windows.Point(CurrentX, CurrentY) - new System.Windows.Point(HomeTown.X, HomeTown.Y)).LengthSquared;

            if (distance < 0)
            {
                distance = -distance;
            }

            int Income = (int)(distance * 0.25d);

            if (Enemy.IsAlive())
            {
                if (Income > 0)
                {
                    MainCharacter.Orens -= Income;

                    WriteLineColor($"You have been defeated in battle.", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"You woke in your bed.", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"{GetOrenLabel(Income)} have been deducted from your bag...", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                }
                CurrentLocation = Location.LocationSpot;
                CurrentX        = HomeTown.X;
                CurrentY        = HomeTown.Y;
                ActiveLocation  = HomeTown;

                ActiveWorld.IncrementTime(12, false);
            }
            else
            {
                WriteLineColor($"You have defeated your enemy in battle!", ConsoleColor.DarkMagenta, ConsoleColor.Black);

                switch (Enemy.Race)
                {
                case Race.Orc:
                    TotalOrcsDefeated += 1;
                    break;

                case Race.Human:
                    TotalHumansDefeated += 1;
                    break;

                case Race.Elf:
                    TotalElfsDefeated += 1;
                    break;

                default:
                    break;
                }

                if (Income > 0)
                {
                    MainCharacter.Orens += Income;

                    WriteLineColor($"You found {GetOrenLabel(Income)} while searching the enemies body!!!", ConsoleColor.Yellow, ConsoleColor.Black);

                    if (Enemy.Hands != null && Percent(50))
                    {
                        WriteLineColor($"You have found {Enemy.Hands.Name}.", ConsoleColor.Yellow, ConsoleColor.Black);
                        MainCharacter.Inventory.Items.Add(WeaponItem.Clone(Enemy.Hands));
                    }

                    WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                }

                ActiveWorld.IncrementTime(1, false);
            }
        }
Esempio n. 3
0
        // Base Color 111, 185, 66
        // Trees Color 41, 98, 40
        // water color 79, 117, 247
        // cities color 255, 15, 15
        // path, 147, 147, 147

        public MapItem[,] GetMapData()
        {
            if (RawData == null)
            {
                return(null);
            }

            var map = new MapItem[RawData.Width, RawData.Height];

            for (int x = 0; x < RawData.Width; x++)
            {
                for (int y = 0; y < RawData.Height; y++)
                {
                    var color = RawData.GetPixel(x, y);
                    if (IsTree(color))
                    {
                        map[x, y] = new Tree()
                        {
                            X = x, Y = y
                        };
                    }
                    else if (IsWater(color))
                    {
                        map[x, y] = new Water()
                        {
                            X = x, Y = y
                        };
                    }
                    else if (IsCity(color))
                    {
                        bool found = false;

                        for (int i = 0; i < Locations.Count; i++)
                        {
                            if (Locations[i].X == x && Locations[i].Y == y)
                            {
                                map[x, y] = Locations[i];
                                found     = true;
                                break;
                            }
                        }
                        if (!found)
                        {
                            map[x, y] = new LocationSpot()
                            {
                                X = x, Y = y
                            };
                            Locations.Add((LocationSpot)map[x, y]);
                        }
                    }
                    else if (IsPath(color))
                    {
                        map[x, y] = new Road()
                        {
                            X = x, Y = y
                        };
                    }
                    else
                    {
                        map[x, y] = new Ground()
                        {
                            X = x, Y = y
                        };
                    }
                }
            }

            return(map);
        }