Esempio n. 1
0
        // Base Color 111, 185, 66
        // Trees Color 41, 98, 40
        // water color 79, 117, 247
        // cities color 255, 15, 15
        // path, 147, 147, 147

        public MapItem[,] GetMapData()
        {
            if (RawData == null)
            {
                return(null);
            }

            var map = new MapItem[RawData.Width, RawData.Height];

            for (int x = 0; x < RawData.Width; x++)
            {
                for (int y = 0; y < RawData.Height; y++)
                {
                    var color = RawData.GetPixel(x, y);
                    if (IsTree(color))
                    {
                        map[x, y] = new Tree()
                        {
                            X = x, Y = y
                        };
                    }
                    else if (IsWater(color))
                    {
                        map[x, y] = new Water()
                        {
                            X = x, Y = y
                        };
                    }
                    else if (IsCity(color))
                    {
                        bool found = false;

                        for (int i = 0; i < Locations.Count; i++)
                        {
                            if (Locations[i].X == x && Locations[i].Y == y)
                            {
                                map[x, y] = Locations[i];
                                found     = true;
                                break;
                            }
                        }
                        if (!found)
                        {
                            map[x, y] = new LocationSpot()
                            {
                                X = x, Y = y
                            };
                            Locations.Add((LocationSpot)map[x, y]);
                        }
                    }
                    else if (IsPath(color))
                    {
                        map[x, y] = new Road()
                        {
                            X = x, Y = y
                        };
                    }
                    else
                    {
                        map[x, y] = new Ground()
                        {
                            X = x, Y = y
                        };
                    }
                }
            }

            return(map);
        }
Esempio n. 2
0
        public void ProcessCommand(int x, int y)
        {
            if (ActiveHuman.Belt == null)
            {
                return;
            }

            var mapItem = ActiveWorld.GetMapItem(x, y);

            if (mapItem == null)
            {
                return;
            }

            if (mapItem is Tree)
            {
                if (ActiveHuman.Belt is WoodCutters_Axe)
                {
                    mapItem = new Ground()
                    {
                        X = mapItem.X, Visible = true, Y = mapItem.Y
                    };

                    ActiveHuman.Inventory.AddOrRemoveResourceItem(typeof(Wood), 1);

                    if (ActiveWorld.Percent(25))
                    {
                        ActiveHuman.Inventory.AddOrRemoveResourceItem(typeof(TreeSeeds), 1);
                    }

                    ActiveWorld.Map[x, y] = mapItem;

                    ActiveWorld.IncrementTime(1, false);

                    UpdateWorld(ActiveWorld);
                    UpdateStats(ActiveHuman);
                }
            }
            else if (mapItem is Water)
            {
                if (ActiveHuman.Belt is Fishing_Rod)
                {
                    // some kind of random event - to add fish
                    if (ActiveWorld.Percent(25))
                    {
                        ActiveHuman.Inventory.AddOrRemoveResourceItem(typeof(Fish), 1);
                    }
                    ActiveWorld.IncrementTime(3, false);

                    UpdateStats(ActiveHuman);
                }
                else if (ActiveHuman.Belt is Hammer)
                {
                    // do we have wood
                    if (ActiveHuman.Inventory.CanIUseResource(typeof(Wood), 10))
                    {
                        mapItem = new Road()
                        {
                            X = mapItem.X, Visible = true, Y = mapItem.Y
                        };

                        ActiveHuman.Inventory.AddOrRemoveResourceItem(typeof(Wood), -10);

                        ActiveWorld.Map[x, y] = mapItem;

                        ActiveWorld.IncrementTime(10, false);

                        UpdateWorld(ActiveWorld);
                        UpdateStats(ActiveHuman);
                    }
                }
            }
        }