Esempio n. 1
0
        private void Update(double elapsedTime)
        {
            if (camera == null)
            {
                camera = new View(Program.windowSize / 2, Program.windowSize);
                _window.SetView(camera);
            }

            _settingsGui.Update();
            _animationManager.Update(elapsedTime);
        }
Esempio n. 2
0
        private void Update(double elapsedTime, Text score)
        {
            _animationManager.Update(elapsedTime);

            /*if (_score == null)
             * {
             *  _score = score;
             *
             *  MainMenu.SetTextOriginToMiddle(score);
             *  score.Position += new Vector2D(score.GetGlobalBounds().Width / 2, score.GetGlobalBounds().Height / 2);
             *  Vector2D scorePosition = new Vector2D(score.Position.X + (Program.windowSize.X / 2 - score.Position.X) / 1.5, _gameOver.Position.Y + _gameOver.GetGlobalBounds().Height * 4);
             *  _animationManager.AddAnimation(new MoveAnimation(scorePosition, new Transformable[] { score }, 1000, 0, false));
             *
             * }*/
        }
Esempio n. 3
0
        private void Update(double elapsedTime, List <Text> scores)
        {
            _animationManager.Update(elapsedTime);

            if (_scores == null)
            {
                _scores = scores;

                foreach (Text score in _scores)
                {
                    MainMenu.SetTextOriginToMiddle(score);
                    score.Position += new Vector2D(score.GetGlobalBounds().Width / 2, score.GetGlobalBounds().Height / 2);
                    Vector2D scorePosition = new Vector2D(score.Position.X + (Program.windowSize.X / 2 - score.Position.X) / 1.5, _gameOver.Position.Y + _gameOver.GetGlobalBounds().Height * 4);
                    _animationManager.AddAnimation(new Animation(scorePosition, new Transformable[] { score }, 1000, 0, false));
                }
            }
        }
Esempio n. 4
0
        private void Update(double elapsedTime)
        {
            int lifeImagesCount = _lifeImages.Count;

            for (int i = lifeImagesCount; i < Program.lifes; i++)
            {
                Text lifeImage = new Text("|", _font, (uint)_lifeImagesSize);
                MainMenu.SetTextOriginToMiddle(lifeImage);
                lifeImage.Position = _lifeImagesPosition + (_lifeImagesDistance + Vector2D.Right() * lifeImage.GetGlobalBounds().Width) * i + (Vector2D.Right() * lifeImage.GetGlobalBounds().Width) / 2;
                _lifeImages.Add(lifeImage);
            }

            bool rectangleObject1Collided = false;
            bool rectangleObject2Collided = false;

            if (_player1 != null)
            {
                rectangleObject1Collided = _player1.PongCollision(_circleObject);
            }
            if (_player2 != null)
            {
                rectangleObject2Collided = _player2.PongCollision(_circleObject);
            }

            int numberOfBrickCollisions           = 0;
            List <RectangleObject> collidedBricks = new List <RectangleObject>();

            Vector2D oldCircleDirection = _circleObject.Direction;

            foreach (RectangleObject brick in _bricks)
            {
                if (brick.NewReflectionCollision(_circleObject, _animationManager))
                {
                    brick.Life--;

                    if (brick.Life >= 0)
                    {
                        brick.ChangeToPrefab(RectangleObject.rectangleShapePrefabs[brick.Life]);
                    }

                    numberOfBrickCollisions++;
                    collidedBricks.Add(brick);

                    Vector2D originalPosition = Vector2D.Zero();

                    foreach (RectangleObject brickPrefab in _bricksPrefab)
                    {
                        if (brickPrefab.ID == brick.ID)
                        {
                            originalPosition = brickPrefab.Rectangle.Position;
                        }
                    }

                    _animationManager.RemoveAnimationsToObject(brick.Rectangle);

                    Vector2D animationPosition = brick.Rectangle.Position + oldCircleDirection * 5;
                    _animationManager.AddAnimation(new Animation(brick.Rectangle.Position, new Transformable[] { brick.Rectangle }, 200, 0, animationPosition));
                    _animationManager.AddAnimation(new Animation(animationPosition, new Transformable[] { brick.Rectangle }, 200, 200, originalPosition));
                }
            }

            if (numberOfBrickCollisions > 0)
            {
                if (_player1 != null && _player2 != null)
                {
                    if (_lastHit.Equals(_player1))
                    {
                        _score1 += numberOfBrickCollisions;
                    }

                    if (_lastHit.Equals(_player2))
                    {
                        _score2 += numberOfBrickCollisions;
                    }
                }
                else
                {
                    if (_player1 != null)
                    {
                        _score1++;
                    }

                    if (_player2 != null)
                    {
                        _score2++;
                    }
                }

                foreach (RectangleObject brick in collidedBricks)
                {
                    if (brick.Life < 0)
                    {
                        if (_random.Next(0, _probabilityOfPowerUp) == 0)
                        {
                            PowerUp newPowerUp = _prefabPowerUps[_random.Next(0, _prefabPowerUps.Count)].Clone();


                            double speed = 0.3f;
                            newPowerUp.Spawn(new Vector2D(brick.Rectangle.Position.X, brick.Rectangle.Position.Y), new Vector2D(0, 1), speed);

                            _powerUps.Add(newPowerUp);
                        }

                        _bricks.Remove(brick);
                    }
                }
            }


            if (_bricks.Count == 0 && _loadedLevel == _persistenceManager.LoadLevelList()[_persistenceManager.LoadLevelList().Count - 1])
            {
                Program.windowState = Program.WindowState.GameOver;
            }
            else if (_bricks.Count == 0 && (rectangleObject1Collided || rectangleObject2Collided))
            {
                _loadedLevel  = _persistenceManager.LoadLevelList()[_levelID++];
                _bricks       = _persistenceManager.LoadLevel(_loadedLevel);
                _bricksPrefab = _persistenceManager.LoadLevel(_loadedLevel);
                for (int i = 0; i < _bricks.Count; i++)
                {
                    _bricks[i].Rectangle.Position       += _brickPosition;
                    _bricksPrefab[i].Rectangle.Position += _brickPosition;
                }
            }


            List <PowerUp> usedPowerUps = new List <PowerUp>();

            foreach (PowerUp powerUp in _powerUps)
            {
                powerUp.Update(elapsedTime);

                RectangleObject collidedRectangle = null;
                if (_player1 != null)
                {
                    if (_player1.PowerUpCollision(powerUp))
                    {
                        collidedRectangle = _player1;
                    }
                }

                if (_player2 != null)
                {
                    if (_player2.PowerUpCollision(powerUp))
                    {
                        collidedRectangle = _player2;
                    }
                }

                if (collidedRectangle != null)
                {
                    powerUp.ExecutePowerUp(collidedRectangle);
                    usedPowerUps.Add(powerUp);
                }
                else if (powerUp.Position.X < 0 || powerUp.Position.X > Program.windowSize.X)
                {
                    usedPowerUps.Add(powerUp);
                }
            }

            foreach (PowerUp powerUp in usedPowerUps)
            {
                _powerUps.Remove(powerUp);
            }

            usedPowerUps.Clear();

            _stateManager.Update(elapsedTime);

            _circleObject.Update(elapsedTime);

            bool resetCircleObject = false;

            if (_circleObject.CheckOutOfField((int)Program.windowSize.X, (int)Program.windowSize.Y))
            {
                Program.lifes--;
                _lifeImages.RemoveAt(_lifeImages.Count - 1);
                if (Program.lifes <= 0)
                {
                    Program.windowState = Program.WindowState.GameOver;
                }

                resetCircleObject = true;
                _circleObject.ResetPosition(_circlePosition);
                _circleObject.Direction = new Vector2D(-_circleObject.Direction.X, _circleObject.Direction.Y);
                _circleObject.Update(0);
                _powerUps.Clear();
            }



            if ((rectangleObject1Collided || rectangleObject2Collided) && _player1 != null && _player2 != null)
            {
                /*Vector2D savedPos = _player1.Rectangle.Position;
                 * _player1.Rectangle.Position = _player2.Rectangle.Position;
                 * _player2.Rectangle.Position = savedPos;*/

                _animationManager.AddAnimation(new Animation(_player1.Rectangle.Position, new Transformable[] { _player2.Rectangle }, 100, 0, false));
                _animationManager.AddAnimation(new Animation(_player2.Rectangle.Position, new Transformable[] { _player1.Rectangle }, 100, 0, false));

                if (rectangleObject1Collided)
                {
                    _lastHit = _player1;
                }
                if (rectangleObject2Collided)
                {
                    _lastHit = _player2;
                }
            }



            _aiLeft.Update(elapsedTime, rectangleObject2Collided, rectangleObject1Collided, resetCircleObject);
            _aiRight.Update(elapsedTime, rectangleObject1Collided, rectangleObject2Collided, resetCircleObject);


            if (_score1 < 10)
            {
                _scoreLeftText.DisplayedString = "0" + _score1.ToString();
            }
            else
            {
                _scoreLeftText.DisplayedString = _score1.ToString();
            }

            if (_score2 < 10)
            {
                _scoreRightText.DisplayedString = "0" + _score2.ToString();
            }
            else
            {
                _scoreRightText.DisplayedString = _score2.ToString();
            }


            _animationManager.Update(elapsedTime);
        }
Esempio n. 5
0
        private void Update(double elapsedTime)
        {
            Joystick.Update();

            if (_camera == null)
            {
                _camera = new View(Vector2D.Zero(), Program.windowSize);
            }

            _dataManager.Window.SetView(_camera);

            if (_dataManager.PlayerCount == 1)
            {
                _camera.Center = _dataManager.Players[0].transform.Position;
            }
            if (_dataManager.PlayerCount == 2)
            {
                _camera.Center = _dataManager.Players[1].transform.Position + (_dataManager.Players[0].transform.Position - _dataManager.Players[1].transform.Position) / 2;
                if (Keyboard.IsKeyPressed(Keyboard.Key.Z))
                {
                    _dataManager.Players[1].GetScripts <AttackScript>()[0].AttackInterval = 300;
                }
            }


            if (Program.windowState == Program.WindowState.MainMenu || Program.windowState == Program.WindowState.GameOver)
            {
                _camera.Center = Program.windowSize / 2;
            }


            foreach (GameObject gameobject in _dataManager.GameObjects)
            {
                gameobject.Update(elapsedTime);
            }

            //MyConsole.Out((_dataManager.Players[0].transform.Position / 48).ToString());


            if (_mapManager.ActiveMap == 0)
            {
                _dataManager.DeleteMap();
                _mapManager.CreateMap(1);
            }
            if (_mapManager.ActiveMap == 1)
            {
                foreach (GameObject player in _dataManager.Players)
                {
                    if (player.transform.Position.Y < -_tileSize * 49)
                    {
                        _dataManager.DeleteMap();
                        _mapManager.CreateMap(2);
                        Program.reachedLevel = 2;
                    }
                }
            }
            if (_mapManager.ActiveMap == 2)
            {
                if (_dataManager.Enemies.Count == 0)
                {
                    Program.windowState = Program.WindowState.GameOver;
                }
            }

            if (Program.reachedLevel == 2 && _mapManager.ActiveMap < 2)
            {
                _dataManager.DeleteMap();
                _mapManager.CreateMap(2);
            }



            List <ICollider> colliderList = _dataManager.Environment.GetComponentsInChilds <ICollider>();

            _colliderUpdate.CheckCollision(colliderList);
            _colliderUpdate.Collide();

            _dataManager.StateManager.Update(elapsedTime);

            _animationManager.Update(elapsedTime);
        }
Esempio n. 6
0
        private void Update(double elapsedTime)
        {
            Joystick.Update();

            if (camera == null)
            {
                camera = new View(Vector2D.Zero(), Program.windowSize);
            }

            _dataManager.Window.SetView(camera);

            if (_dataManager.PlayerCount == 1)
            {
                camera.Center = _dataManager.Players[0].transform.Position;
            }
            if (_dataManager.PlayerCount == 2)
            {
                camera.Center = _dataManager.Players[1].transform.Position + (_dataManager.Players[0].transform.Position - _dataManager.Players[1].transform.Position) / 2;
                if (Keyboard.IsKeyPressed(Keyboard.Key.Z))
                {
                    _dataManager.Players[1].GetScripts <AttackScript>()[0].AttackInterval = 300;
                }
            }


            if (Program.windowState == Program.WindowState.MainMenu || Program.windowState == Program.WindowState.GameOver)
            {
                camera.Center = Program.windowSize / 2;
            }

            if (_dataManager.AddToEnvironment.Count > 0)
            {
                foreach (GameObject newEnv in _dataManager.AddToEnvironment)
                {
                    _dataManager.Environment.SetChild(newEnv);
                }
                _dataManager.AddToEnvironment.Clear();
            }


            foreach (GameObject gameobject in _dataManager.GameObjects)
            {
                gameobject.Update(elapsedTime);
            }


            if (_mapManager.ActiveMap == 0)
            {
                _dataManager.DeleteMap();
                _mapManager.CreateMap(1);
            }
            if (_mapManager.ActiveMap == 1)
            {
                foreach (GameObject player in _dataManager.Players)
                {
                    if (player.transform.Position.Y - Program.windowSize.Y / 2 < -50 * 49)
                    {
                        _mapManager.TeleportPlayer(new Vector2D(0, 0));

                        _dataManager.DeleteMap();
                        _mapManager.CreateMap(2);
                        Program.reachedLevel = 2;
                    }
                }
            }
            if (_mapManager.ActiveMap == 2)
            {
                if (_dataManager.Enemies.Count == 0)
                {
                    Program.windowState = Program.WindowState.GameOver;
                }
            }

            if (Program.reachedLevel == 2 && _mapManager.ActiveMap < 2)
            {
                _mapManager.TeleportPlayer(new Vector2D(0, 0));

                _dataManager.DeleteMap();
                _mapManager.CreateMap(2);
            }



            List <ICollider> colliderList = _dataManager.Environment.GetComponentsInChilds <ICollider>();

            _colliderUpdate.CheckCollision(colliderList);
            _colliderUpdate.Collide();

            _dataManager.StateManager.Update(elapsedTime);


            int countSpeed = 20;

            if (_dataManager.Score >= _displayedScore)
            {
                int add = (_dataManager.Score - _displayedScore) / countSpeed;
                if (add == 0)
                {
                    add = _dataManager.Score - _displayedScore;
                }
                _displayedScore += add;
            }

            _scoreText.DisplayedString = _displayedScore.ToString();

            _scoreText.Position = new Vector2D(camera.Center.X + Program.windowSize.X / 2 - _scoreText.GetGlobalBounds().Width - 50, camera.Center.Y + Program.windowSize.Y / 2 - _scoreText.GetGlobalBounds().Height - 50);



            _animationManager.Update(elapsedTime);
        }
Esempio n. 7
0
 private void Update(double elapsedTime)
 {
     _settingsGui.Update();
     _animationManager.Update(elapsedTime);
 }