public void Start() { Console.WriteLine("QuickPlay session started: " + roomName); UserImageData _image = JsonConvert.DeserializeObject <UserImageData>(SqlConnection.GetUserImage(player_2.login)); QuickPlaySessionInfo _temp = new QuickPlaySessionInfo { roomName = roomName, roomId = roomId, firstPlayer = true, opponentName = player_2.login, opponentRating = player_2.rating, myCharNames = new string[] { player_1.mainTeamNames[0], player_1.mainTeamNames[1], player_1.mainTeamNames[2] }, myCharIds = new string[] { player_1.mainTeam[0].id, player_1.mainTeam[1].id, player_1.mainTeam[2].id }, opponentCharNames = new string[] { player_2.mainTeamNames[0], player_2.mainTeamNames[1], player_2.mainTeamNames[2] }, opponentCharIds = new string[] { player_2.mainTeam[0].id, player_2.mainTeam[1].id, player_2.mainTeam[2].id }, enemyImage = _image.b64str, enemyImageScale = _image.scale }; ServerTCP.Send_QuickPlaySessionInfo(ServerTCP.OnlineClients[player_1.login], JsonConvert.SerializeObject(_temp)); _image = JsonConvert.DeserializeObject <UserImageData>(SqlConnection.GetUserImage(player_1.login)); _temp.firstPlayer = false; _temp.opponentName = player_1.login; _temp.opponentRating = player_1.rating; _temp.opponentCharNames = new string[] { player_1.mainTeamNames[0], player_1.mainTeamNames[1], player_1.mainTeamNames[2] }; _temp.opponentCharIds = new string[] { player_1.mainTeam[0].id, player_1.mainTeam[1].id, player_1.mainTeam[2].id }; _temp.myCharNames = new string[] { player_2.mainTeamNames[0], player_2.mainTeamNames[1], player_2.mainTeamNames[2] }; _temp.myCharIds = new string[] { player_2.mainTeam[0].id, player_2.mainTeam[1].id, player_2.mainTeam[2].id }; _temp.enemyImage = _image.b64str; _temp.enemyImageScale = _image.scale; ServerTCP.Send_QuickPlaySessionInfo(ServerTCP.OnlineClients[player_2.login], JsonConvert.SerializeObject(_temp)); plyer_1_chars = new string[] { player_1.mainTeam[0].id, player_1.mainTeam[1].id, player_1.mainTeam[2].id }; plyer_2_chars = new string[] { player_2.mainTeam[0].id, player_2.mainTeam[1].id, player_2.mainTeam[2].id }; foreach (KeyValuePair <string, UserChar> playerChar in PlayerChars) { playerChar.Value.SetBaseValues(); playerChar.Value.turnmeter = playerChar.Value.speed / 10; } CalculateTurns(); }
private static void Handle_RequestUserLogin(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); int packetNum = buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); //Json parse UserLoginData userData = JsonConvert.DeserializeObject <UserLoginData>(msg); //add your code you want to execute here; Console.WriteLine(index + " : Requested login ({0}, {1})", userData.login, userData.password); UserSession userSession = SqlConnection.InitialazeUserSession(userData.login); if (SqlConnection.LoginUser(userData.login, userData.password)) { Console.WriteLine(index + ": Logined in as " + userData.login); userSession.mainTeam[0] = SqlConnection.LoadUserChar(userSession.mainTeamNames[0], userSession); userSession.mainTeam[1] = SqlConnection.LoadUserChar(userSession.mainTeamNames[1], userSession); userSession.mainTeam[2] = SqlConnection.LoadUserChar(userSession.mainTeamNames[2], userSession); string json = JsonConvert.SerializeObject(userSession); try { ServerTCP.OnlineClients.Add(userSession.login, index); } catch { ServerTCP.OnlineClients.Remove(userSession.login); ServerTCP.OnlineClients.Add(userSession.login, index); } ServerTCP.Send_ConfirmUserLogin(index, json); ServerTCP.Send_UpdateUserImage(index, SqlConnection.GetUserImage(userSession.login)); } else { Console.WriteLine(index + ": Login was aborted"); ServerTCP.Send_AbortUserLogin(index); } }
private static void Handle_RequestUserAccountDataUpdate(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); int packetNum = buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); //Json parse UserSession userSession = SqlConnection.InitialazeUserSession(msg); userSession.mainTeam[0] = SqlConnection.LoadUserChar(userSession.mainTeamNames[0], userSession); userSession.mainTeam[1] = SqlConnection.LoadUserChar(userSession.mainTeamNames[1], userSession); userSession.mainTeam[2] = SqlConnection.LoadUserChar(userSession.mainTeamNames[2], userSession); ServerTCP.Send_UpdateUserSessionData(index, JsonConvert.SerializeObject(userSession)); ServerTCP.Send_UpdateUserImage(index, SqlConnection.GetUserImage(userSession.login)); }
private void StartNewMove(string currentChar) { QuickPlaySessionData moveData = new QuickPlaySessionData { roomName = roomName, roomId = roomId, gameOver = gameOver, winner = winner }; moveData.moveInfo = new MoveInfo { skillCount = PlayerChars[currentChar].skillCount, classID = currentChar.Substring(8) }; Console.WriteLine("Starting Move: " + currentChar); foreach (KeyValuePair <string, UserChar> playerChar in PlayerChars) { Console.WriteLine(string.Format("({0}): {1} | health: {2}, speed: {3}, turnmeter: {4}", playerChar.Value.id, playerChar.Value.name, playerChar.Value.health, playerChar.Value.speed, playerChar.Value.turnmeter)); float scaler = ((float)playerChar.Value.health / (float)playerChar.Value.Health) * 100.0F; Console.Write("|"); Console.ForegroundColor = ConsoleColor.Green; for (int i = 100; i > 0; i--) { if ((int)scaler > 0) { Console.Write('\u25A0'); } else { Console.Write('_'); } scaler--; } Console.ResetColor(); Console.Write("|\n"); Console.Write("|"); Console.ForegroundColor = ConsoleColor.Blue; scaler = playerChar.Value.turnmeter; for (int i = 100; i > 0; i--) { if ((int)scaler > 0) { Console.Write('\u25A0'); } else { Console.Write('_'); } scaler--; } Console.ResetColor(); Console.Write("|\n"); moveData.HealthData.Add(((float)playerChar.Value.health / (float)playerChar.Value.Health) * 100.0F); moveData.TurnMeterData.Add(playerChar.Value.turnmeter); waitingForMove = true; } moveData.currentCharId = currentChar; moveData.moveLogs = moveLogs; moveLogs.Clear(); ServerTCP.Send_QuickPlaySessionData(ServerTCP.OnlineClients[player_1.login], JsonConvert.SerializeObject(moveData)); ServerTCP.Send_QuickPlaySessionData(ServerTCP.OnlineClients[player_2.login], JsonConvert.SerializeObject(moveData)); }