Esempio n. 1
0
 public static Gameboard.GameMode ChooseGameMode(Player player1, Player player2)
 {
     do
     {
         Console.WriteLine("Choose a gamemode!");
         CX.Print("1 - Classic Mode", player1.Colour, null, endLine: true);
         CX.Print("2 - Infinity Mode\n", player2.Colour, null, endLine: true);
         try
         {
             Gameboard.Mode = (Gameboard.GameMode)CX.GetKey() - 1;
             Console.Clear();
         }
         catch { CX.Catch(false); }
         if (Gameboard.Mode == Gameboard.GameMode.Classic)
         {
             Console.WriteLine("You have chosen Classic Mode!\n");
         }
         else if (Gameboard.Mode == Gameboard.GameMode.Infinity)
         {
             Console.WriteLine("You have chosen Infinity Mode!\n");
         }
         else
         {
             CX.Print("Please try again.", ConsoleColor.Red);
         }
     } while (Gameboard.Mode != Gameboard.GameMode.Classic && Gameboard.Mode != Gameboard.GameMode.Infinity);
     return(Gameboard.Mode);
 }
Esempio n. 2
0
 public static void ModifyGame(Player player1, Player player2)
 {
     Console.Clear();
     if (NumberOfPlayers < 2)
     {
         Console.WriteLine("Would you like to modify the game board or change the A.I. difficulty?");
         Console.WriteLine("Please select from the options below...");
         Console.WriteLine("1 - Modify Board and Game Parameters");
         Console.WriteLine("2 - Change A.I. Difficulty");
         Console.WriteLine("0 - Return without changing anything");
         byte answer = CX.GetKey(limit: 2);
         if (answer == 0)
         {
             return;
         }
         if (answer == 1)
         {
             Gameboard.CustomiseGame(player1, player2);
         }
         if (answer == 2)
         {
             if (player1.IsRobot && player2.IsRobot)
             {
                 Console.WriteLine("Who would you like to change the difficulty of?");
                 Console.Write("1 - ");
                 CX.Print(player1.Name, player1.Colour, null, true);
                 Console.Write("2 - ");
                 CX.Print(player2.Name, player2.Colour, null, true);
                 Console.WriteLine("0 - I changed my mind and don't want to change any difficulties.");
                 byte secondAnswer = CX.GetKey(limit: 2);
                 if (secondAnswer == 0)
                 {
                     return;
                 }
                 if (secondAnswer == 0)
                 {
                     player1.ChangeDifficulty();
                 }
                 if (secondAnswer == 0)
                 {
                     player2.ChangeDifficulty();
                 }
             }
             else
             {
                 player2.ChangeDifficulty();
             }
         }
     }
     else
     {
         Gameboard.CustomiseGame(player1, player2);
     }
 }
Esempio n. 3
0
        // * MAIN MENU * ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        static void Main()
        {
            // Initialising the player objects
            Player player1 = new Player("Player 1", ConsoleColor.Red);
            Player player2 = new Player("Player 2", ConsoleColor.Yellow);

            // The game should only end when the player decides so, thus a while loop keeping the game alive is required.
            while (true)
            {
                // The print method is used to change the colour of onscreen text should it be supported.
                // The console needs the ability to change the colour of text to differentiate counters.
                Console.Write("* CONNECT X * ");
                CX.Print("O ", player1.Colour);
                Console.Write("| ");
                CX.Print("O ", player1.Colour);
                Console.Write("| ");
                CX.Print("O ", player2.Colour);
                Console.Write("| ");
                CX.Print("O", player2.Colour, null, true);
                Console.WriteLine("Make a selection:");
                Console.WriteLine("1 - Play Game\n2 - Instructions\n3 - Choose Player Colours\n0 - Quit");

                //try
                // {
                byte Option = CX.GetKey();
                Console.Clear();
                switch (Option)
                {
                case 1:
                    int score = PlayGame(player1, player2);
                    break;

                case 2:
                    Instructions();
                    break;

                case 3:
                    Player.ColourChanger(player1, player2);
                    break;

                case 0:
                    Console.WriteLine("Thank you for playing, press any key to quit!");
                    Console.ReadKey();
                    return;
                }
                //}
                //catch(Exception e) {
                //    Console.WriteLine(e);
                //    ;}
                //finally {Console.Clear();}
            }
        }
Esempio n. 4
0
        public static void ColourChanger(Player player1, Player player2)
        {
            while (true)
            {
                // Declaring the player objects that determine which player has been selected.
                Player chosenPlayer = player1, otherPlayer = player2;

                sbyte playerColourChoice = 0; // Declaring the variable for user input and giving it a default that triggers the question .
                Console.Clear();

                // Choosing the player to change the colour of.
                while (playerColourChoice != 1 && playerColourChoice != 2)
                {
                    Console.WriteLine("What player would you like to change the colour of?");
                    CX.Print($"1 - {player1.Name}", player1.Colour, null, true);
                    CX.Print($"2 - {player2.Name}", player2.Colour, null, true);
                    Console.WriteLine("Please enter your choice...");
                    Console.WriteLine("Enter \"-1\" to exit without changing any player colours...");
                    try
                    {
                        playerColourChoice = sbyte.Parse(Console.ReadLine());
                        if (playerColourChoice == 2)
                        {
                            // Swapping the initialised variables values around should the user choose so.
                            chosenPlayer = player2;
                            otherPlayer  = player1;
                        }
                        else if (playerColourChoice == -1)
                        {
                            Console.Clear();
                            return;
                        }
                        else
                        {
                            Console.WriteLine("That wasn't a valid option, please try again...\n");
                        }
                    }
                    catch { CX.Catch(false); }
                    finally { Console.Clear(); }
                }

                // Selecting a colour to set for the chosen user.
                while (true)
                {
                    Console.Clear();
                    Console.WriteLine("Please select a colour");

                    // We get the colours from the Print method.
                    ConsoleColor?[] colourChoices = new ConsoleColor?[12];
                    colourChoices[0]  = CX.Print("1 - Dark Red", ConsoleColor.DarkRed, null, true);
                    colourChoices[1]  = CX.Print("2 - Red", ConsoleColor.Red, null, true);
                    colourChoices[2]  = CX.Print("3 - Dark Yellow", ConsoleColor.DarkYellow, null, true);
                    colourChoices[3]  = CX.Print("4 - Yellow", ConsoleColor.Yellow, null, true);
                    colourChoices[4]  = CX.Print("5 - Green", ConsoleColor.Green, null, true);
                    colourChoices[5]  = CX.Print("6 - Dark Green", ConsoleColor.DarkGreen, null, true);
                    colourChoices[6]  = CX.Print("7 - Dark Blue", ConsoleColor.DarkBlue, null, true);
                    colourChoices[7]  = CX.Print("8 - Blue", ConsoleColor.Blue, null, true);
                    colourChoices[8]  = CX.Print("9 - Dark Cyan", ConsoleColor.DarkCyan, null, true);
                    colourChoices[9]  = CX.Print("10 - Cyan", ConsoleColor.Cyan, null, true);
                    colourChoices[10] = CX.Print("11 - Pink", ConsoleColor.Magenta, null, true);
                    colourChoices[11] = CX.Print("12 - Dark Pink", ConsoleColor.DarkMagenta, null, true);
                    Console.WriteLine("Chose the wrong player? Enter \"0\" to go back...");
                    Console.WriteLine("Decided you like the colours as they are? Enter \"-1\" to go back");

                    try
                    {
                        sbyte colour = sbyte.Parse(Console.ReadLine());
                        Console.Clear();

                        // Sorting out non-colour changing related options.
                        if (colour == -1)
                        {
                            return;
                        }
                        else if (colour == 0)
                        {
                            break;
                        }

                        // colour will always be +1 higher than the array because the array starts at '0'.
                        // Dealing with errors that would otherwise cause the player reassign the same colour or assign the same colour to different players.
                        if (chosenPlayer.Colour == colourChoices[colour - 1])
                        {
                            Console.WriteLine($"{player1.Name} already has this colour selected.\n"); Console.ReadKey(); continue;
                        }
                        else if (otherPlayer.Colour == colourChoices[colour - 1])
                        {
                            Console.WriteLine($"{player2.Name} already has this colour selected, please choose another colour.\nPress any key to try again..."); Console.ReadKey(); continue;
                        }
                        else
                        {
                            byte answer = 0;
                            while (true)
                            {
                                // Assigning the colour to the chosen player.
                                chosenPlayer.Colour = colourChoices[colour - 1];

                                // Offering the player the option to change the other players colour.
                                Console.Write("Would you like to change the colour of ");
                                CX.Print(otherPlayer.Name, otherPlayer.Colour);
                                Console.WriteLine("?");
                                Console.Write("1 - Yes | 2 - No | 0 - Recolour ");
                                CX.Print(chosenPlayer.Name, chosenPlayer.Colour, null, true);

                                // Processing user input.
                                answer = CX.GetKey(limit: 2);
                                if (answer == 0 || answer == 1)
                                {
                                    break;
                                }
                                else if (answer == 2)
                                {
                                    return;
                                }
                                else if (answer != 0 && answer != 1)
                                {
                                    // Error handling.
                                    Console.Clear();
                                    Console.WriteLine("That wasn't a valid option.\nPress any key to try again...");
                                    Console.ReadKey();
                                    Console.Clear();
                                }
                            }
                            if (answer == 0)
                            {
                                continue;
                            }
                            if (answer == 1)
                            {
                                Player temporaryPlayer = chosenPlayer;
                                chosenPlayer = otherPlayer;
                                otherPlayer  = temporaryPlayer;
                                break;
                            }
                        }
                    }
                    catch { CX.Catch(null); }
                    Console.Clear();
                }
            }
        }
Esempio n. 5
0
        public static void ChangeNameChoice(Player player1, Player player2)
        {
            Player chosenPlayer = player1, otherPlayer = player2;

            while (true)
            {
                Console.Clear();
                Console.WriteLine("What player would you like to change the name of?");
                CX.Print($"1 - {player1.Name}\n", player1.Colour, null, true);
                CX.Print($"2 - {player2.Name}\n", player2.Colour, null, true);
                Console.WriteLine("Please enter your choice...");
                Console.WriteLine("Enter \"0\" to exit without changing any player names...");
                try
                {
                    byte playerNameChangeChoice = CX.GetKey(limit: 2);
                    if (playerNameChangeChoice == 2)
                    {
                        chosenPlayer = player2;
                        otherPlayer  = player1;
                    }
                    else if (playerNameChangeChoice == 0)
                    {
                        return;
                    }
                    else
                    {
                        CX.Print("That wasn't a valid option, please try again...\n", ConsoleColor.Red, null, true);
                    }
                    while (true)
                    {
                        byte answer = 0;
                        chosenPlayer.ChangeName(otherPlayer);
                        Console.WriteLine();
                        while (true)
                        {
                            Console.Write("Would you also like to rename ");
                            CX.Print(otherPlayer.Name, otherPlayer.Colour);

                            Console.Write("?\n1 - Yes | 2 - No | 0 - Rename ");
                            CX.Print(chosenPlayer.Name, chosenPlayer.Colour);

                            answer = CX.GetKey(limit: 2);
                            if (answer == 0 || answer == 1)
                            {
                                break;
                            }
                            else if (answer == 2)
                            {
                                return;
                            }
                            else
                            {
                                Console.WriteLine("That wasn't a valid option.\nPress any key to try again...");
                                Console.ReadKey();
                                Console.Clear();
                            }
                        }
                        if (answer == 0)
                        {
                            continue;
                        }
                        else if (answer == 1)
                        {
                            Player temporaryPlayer = chosenPlayer;
                            chosenPlayer = otherPlayer;
                            otherPlayer  = temporaryPlayer;
                            break;
                        }
                    }
                }
                catch { CX.Catch(true); }
                finally { Console.Clear(); }
            }
        }
Esempio n. 6
0
        public void ChangeDifficulty()
        {
            Console.Clear();
            Console.Write("What dificulty would you like to change ");
            CX.Print(Name, Colour);
            Console.WriteLine(" to?");
            Console.Write("Your current difficulty is: ");
            if (PlayerDifficulty == Difficulty.Easy)
            {
                Console.WriteLine("EASY");
            }
            if (PlayerDifficulty == Difficulty.Medium)
            {
                Console.WriteLine("NORMAL");
            }
            if (PlayerDifficulty == Difficulty.Hard)
            {
                Console.WriteLine("HARD");
            }
            if (PlayerDifficulty == Difficulty.Master)
            {
                Console.WriteLine("MASTER");
            }

            Console.WriteLine("\nPlease select from the following options by entering the associated number.");
            Console.WriteLine("1 - Easy Difficulty");
            Console.WriteLine("2 - Normal Difficulty");
            Console.WriteLine("3 - Hard Difficulty");
            Console.WriteLine("4 - Master Difficulty");
            Console.WriteLine("0 - Return without changing difficulty.");

            byte answer = CX.GetKey(limit: 4);

            switch (answer)
            {
            case 0:
                return;

            case 1:
                PlayerDifficulty = Difficulty.Easy;
                break;

            case 2:
                PlayerDifficulty = Difficulty.Medium;
                break;

            case 3:
                PlayerDifficulty = Difficulty.Hard;
                break;

            case 4:
                PlayerDifficulty = Difficulty.Master;
                break;
            }
            Console.Write("Difficulty for ");
            CX.Print(Name, Colour);
            Console.WriteLine(" changed to ");
            if (PlayerDifficulty == Difficulty.Easy)
            {
                Console.WriteLine("EASY!");
            }
            if (PlayerDifficulty == Difficulty.Medium)
            {
                Console.WriteLine("NORMAL!");
            }
            if (PlayerDifficulty == Difficulty.Hard)
            {
                Console.WriteLine("HARD!");
            }
            if (PlayerDifficulty == Difficulty.Master)
            {
                Console.WriteLine("MASTER!");
            }

            Console.WriteLine("\nPress any key to continue");
            Console.ReadKey();
        }
Esempio n. 7
0
        public static byte ChooseNumberOfPlayers(Player player1, Player player2)
        {
            // Giving the players names based on possibility they may be A.I.
            // TODO: Code the computer player's moves.
            player2.Name = "Computer A.I.";
            byte numberOfPlayers = 2;

            do
            {
                // Asking the user how many players there will be in the game?
                Console.Write("How many players will be playing: ");
                CX.Print("1", player1.Colour);
                Console.Write(" or ");
                CX.Print("2", player2.Colour);
                Console.WriteLine("?");
                Console.WriteLine("Please enter your answer as a whole number.");

                try { numberOfPlayers = CX.GetKey(limit: 2); }
                catch { CX.Print("PLEASE ENTER YOUR ANSWER AS AN INTEGER. THIS MEANS A NUMBER WITH NO DECIMAL POINTS.", ConsoleColor.DarkRed); }

                if (numberOfPlayers == 0)
                {
                    while (true)
                    {
                        Console.Clear();
                        Console.WriteLine("This will result in the computer versing itself while you watch. Are you sure?");
                        Console.WriteLine("1 - Yes\n2 - No");
                        byte answer = CX.GetKey(limit: 2);
                        if (answer == 1)
                        {
                            player1.Name = "Computer A.I. 1";
                            player2.Name = "Computer A.I. 2";
                            Console.Write("Okay, enjoy...");
                            break;
                        }
                        else if (answer == 2)
                        {
                            numberOfPlayers = 99; // This will force the outer loop to continue. 99 was arbitrarily chosen.
                            Console.Clear();
                            Console.WriteLine("Please choose again.");
                            break;
                        }
                        else // This shouldn't run but just incase it is here to catch anything unexpected.
                        {
                            CX.Print("Sorry, I don't understand, please try again.", ConsoleColor.Red);
                            Console.WriteLine("Press any key to continue...");
                            Console.ReadKey();
                            Console.Clear();
                        }
                    }
                }
                else if (numberOfPlayers == 1 || numberOfPlayers == 2)
                {
                    player1.IsRobot = false;
                    while (true)
                    {
                        Console.Clear();
                        Console.WriteLine("Enter the name for Player 1...");
                        player1.Name = CX.Read(player1.Colour).Trim();
                        if (player1.Name.Length < 1 || (player1.Name.ToLower().Contains("computer") ||
                                                        player1.Name.ToLower().Contains("a.i") && numberOfPlayers == 1))
                        {
                            Console.Clear();
                            if (player1.Name.Length < 1)
                            {
                                Console.WriteLine("You must give Player 1 a name.");
                            }
                            else
                            {
                                Console.WriteLine("That name is reserved... Please choose something else.");
                            }
                            Console.WriteLine("Press any key to continue...");
                            Console.ReadKey();
                            continue;
                        }
                        Console.Write($"\nPlayer 1's name is set to ");
                        CX.Print(player1.Name, player1.Colour);
                        Console.WriteLine("!\n");
                        break;
                    }
                    if (numberOfPlayers == 2)
                    {
                        player2.IsRobot = false;
                        while (true)
                        {
                            Console.Clear();
                            Console.Write($"Player 1's name is set to ");
                            CX.Print(player1.Name, player1.Colour);
                            Console.WriteLine("!\n");
                            Console.WriteLine("Enter the name for Player 2...");
                            player2.Name = CX.Read(player2.Colour).Trim();
                            if (player2.Name.Length < 1 || player2.Name.ToLower() == player1.Name.ToLower())
                            {
                                Console.Clear();
                                if (player2.Name.Length < 0)
                                {
                                    Console.WriteLine("You must give Player 2 a name.");
                                }
                                if (player2.Name.ToLower().Trim() == player1.Name.ToLower().Trim())
                                {
                                    Console.WriteLine("The player names cannot be the same.");
                                }
                                continue;
                            }
                            Console.Write("\nPlayer 2's name is set to ");
                            CX.Print(player2.Name, player2.Colour);
                            Console.WriteLine("!\n");
                            break;
                        }
                    }
                }
                else // This shouldn't run but just incase it is here to catch anything unexpected.
                {
                    numberOfPlayers = 99; // Resets the outer loop.
                    Console.Clear();
                    Console.WriteLine("Sorry, I don't understand, please make another attempt.\nI can only accept numerical answers.\n");
                }
            } while (numberOfPlayers < 0 || numberOfPlayers > 2);
            NumberOfPlayers = (byte)(numberOfPlayers < 0 || numberOfPlayers > 2 ? 2 : numberOfPlayers); // Guaranteeing that there are no conversion issues that could cause an exception.
            return(NumberOfPlayers);
        }
Esempio n. 8
0
        public static byte PauseMenu(Player player1, Player player2)
        {
            while (true)
            {
                Console.Clear();
                Console.WriteLine("* PAUSE MENU *");
                Console.WriteLine("Select an option by entering the relevant number.");
                Console.WriteLine("1 - Continue Playing");
                Console.Write("2 - ");
                CX.Print("C", ConsoleColor.Red);
                CX.Print("h", ConsoleColor.DarkYellow);
                CX.Print("a", ConsoleColor.Yellow);
                CX.Print("n", ConsoleColor.Green);
                CX.Print("g", ConsoleColor.Cyan);
                CX.Print("e", ConsoleColor.DarkCyan);
                CX.Print(" C", ConsoleColor.Blue);
                CX.Print("o", ConsoleColor.Magenta);
                CX.Print("l", ConsoleColor.DarkMagenta);
                CX.Print("o", ConsoleColor.DarkRed);
                CX.Print("u", ConsoleColor.Red);
                CX.Print("r", ConsoleColor.DarkYellow);
                Console.WriteLine("s", ConsoleColor.Yellow);
                Console.WriteLine("3 - Change Player Names\n4 - Instructions (How to Play)\n5 - Modify Game\n7 - Restart Game\n0 - Quit Game");
                try
                {
                    byte Option = CX.GetKey();

                    Console.Clear();
                    switch (Option)
                    {
                    case 1:     // Resume the game.
                        Console.WriteLine("Returning to the game\nPress any key...");
                        Console.ReadKey();
                        Console.Clear();
                        return(1);

                    case 2:     // Change the playerss colours.
                        Console.Clear();
                        Player.ColourChanger(player1, player2);
                        break;

                    case 3:
                        Player.ChangeNameChoice(player1, player2);
                        break;

                    case 4:     // View the instructions.
                        Instructions();
                        break;

                    case 5:
                        Console.WriteLine("You can change the size of the board, change the height of the board and the number of counters needed to win.");
                        if (GameEngine.NumberOfPlayers < 2)
                        {
                            Console.WriteLine("You can also change the computer difficulty.");
                        }
                        if (GameEngine.NumberOfPlayers == 2)
                        {
                            Console.WriteLine("Modifying the board will end the match, are you sure you want to modify the board?");
                        }
                        Console.WriteLine((GameEngine.NumberOfPlayers < 2 ? "1 - Modify Game\n" : "1 - Modfiy Board\n") + "2 - Return to Pause Menu");
                        byte answer = CX.GetKey(limit: 2);
                        if (answer == 1)
                        {
                            GameEngine.ModifyGame(player1, player2);
                        }
                        break;

                    case 6:     // Restart the game.
                        Console.WriteLine("Restarting the game\n");
                        Console.Clear();
                        return(6);

                    case 0:     // Quit the game.
                        return(0);

                    default:
                        CX.Print("This wasn't an option.", ConsoleColor.Red);
                        Console.WriteLine("Press any key to try again...");
                        Console.ReadKey();
                        Console.Clear();
                        break;
                    }
                }
                catch { CX.Catch(false); }
            }
        }
Esempio n. 9
0
        // * THE GAME * ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        private static int PlayGame(Player player1, Player player2)
        {
            // Used to decide who makes the first move. It is only used once in the next statement.
            Random random       = new Random();
            Player activePlayer = random.Next(2) == 0 ? player1 : player2;


            // These are used for declaring a winner and displaying information at the end of the game.
            Player winningPlayer = null;
            Player losingPlayer  = null;


            // Setting up the game.
            Gameboard.Mode = GameEngine.ChooseGameMode(player1, player2); // Get game mode.
            GameEngine.ChooseNumberOfPlayers(player1, player2);           // Declare and name players.
            Gameboard.SetUpBoard();

            // Printing a last message to the user / users playing.
            Console.Clear();
            CX.Print(player1.Name, player1.Colour);
            Console.Write(" vs ");
            CX.Print(player2.Name, player2.Colour);
            Console.WriteLine("!\nPress any key to play...");
            Console.ReadKey();
            Console.Clear();

            // IN-GAME
            DateTime startingTime = DateTime.Now; // This will be used to show how long a game has been played for.

            while (true)
            {
                // Printing to the terminal who is playing and whose move it is.
                Console.Clear();
                CX.Print(player1.Name, player1.Colour);
                Console.Write(" vs ");
                CX.Print(player2.Name, player2.Colour);
                Console.WriteLine($" | \u001b[4mConnect {Gameboard.VictoryNumber} to win!\u001b[0m");
                Console.Write("\nIt is ");
                CX.Print(activePlayer.Name + "'s", activePlayer.Colour);
                Console.WriteLine(" turn...\n");

                // Printing the game board with player instructions.
                Gameboard.PrintGameBoard();

                // PLAYER INPUT
                if (!activePlayer.IsRobot)
                {
                    byte playerChoice = CX.GetKey(limit: Gameboard.BoardWidth);
                    // Access pause menu.
                    if (playerChoice == 0) // Entering '0' accesses the pause menu.
                    {
                        byte pauseMenuValue = PauseMenu(player1, player2);
                        if (pauseMenuValue == 0)
                        {
                            return(0);                     // Quit the game.
                        }
                        else if (pauseMenuValue == 6)
                        {
                            Gameboard.ResetBoard(true, player1, player2);
                        }
                        continue;
                    }
                    else if (playerChoice == 10 && Gameboard.History.Count > 0)
                    {
                        Gameboard.UndoMove(); // Undo Move... 'CX.GetKey()' Returns 10 when you enter [Z].
                        if (player2.IsRobot)
                        {
                            continue;
                        }
                    }
                    else if (playerChoice < 10)
                    {
                        if (!activePlayer.MakeMove(playerChoice))
                        {
                            continue;                                                               // Place a counter on the board. If invalid (false) try again.
                        }
                    }
                }
                else
                {
                    activePlayer.ComputerMove(activePlayer == player1 ? player2 : player1);
                }

                // It makes no sense to check for victory if the player hasn't made enough moves to win.
                if (activePlayer.Moves >= Gameboard.VictoryNumber)
                {
                    winningPlayer = Gameboard.CheckVictory();
                    losingPlayer  = winningPlayer != null ? activePlayer == player1 ? player2 : player1 : null;
                }

                // This is the end game screen. This code only runs when a winner has been declared.
                if (winningPlayer != null)
                {
                    Console.Clear();
                    while (true)
                    {
                        GameEngine.VictoryMessage(winningPlayer, losingPlayer, startingTime);

                        byte answer = CX.GetKey(limit: 2);
                        if (answer == 0)
                        {
                            Gameboard.MatchReplay();
                        }
                        else if (answer == 1 || answer == 2)
                        {
                            Console.Clear();
                            Gameboard.ResetBoard(true, player1, player2);
                            Gameboard.History.RemoveRange(0, Gameboard.History.Count);
                            Console.WriteLine(answer == 1 ? "Press any key to continue..." : "Thank you for playing\nPress any key to continue...");
                            Console.ReadKey();
                            Console.Clear();
                            winningPlayer = null;
                            losingPlayer  = null;
                            if (answer == 1)
                            {
                                break;
                            }
                            if (answer == 2)
                            {
                                return(0);
                            }
                        }
                        Console.Clear();
                    }
                }
                activePlayer = activePlayer == player1 ? player2 : player1;
                if (player1.IsRobot && player2.IsRobot)
                {
                    Thread.Sleep(500);
                }
            }
        }