Esempio n. 1
0
        public void BlockTestHorizontal()
        {
            var state = new Player[7, 6];

              for (int i = 0; i < 7; i++)
              {
            for (int j = 0; j < 6; j++)
            {
              state[i, j] = Player.None;
            }
              }

              for (int i = 0; i < 3; i++)
              {
            state[i, Constants.Rows - 1] = Player.Human;
              }

              var board = new GameBoard(state);

              var game = new Game(board, Player.Human)
              {
            MoveGenerator = new LeftToRightMoveOrdering(),
            SearchStrategy = new AlphaBeta(),
            Input = new MockGameInput()
              };

              game.Start();

              Assert.IsTrue
              (
            game.Board[3, Constants.Rows - 1] == Player.AI,
            "AI had er voor moeten kiezen om de speler te blokkeren."
              );
        }
Esempio n. 2
0
        public static int Evaluate(Game game, Player player)
        {
            var combinations = game.PlayerCombinations[player];
              var opponentCombinations = game.PlayerCombinations[(Player)1 - (int)player];

              int score = 0;

              for (int i = 0; i < combinations.Length; i++)
              {
            // This win-combination is only valuable if the opponent has no pieces in it
            if (opponentCombinations[i] == 0)
            {
              switch (combinations[i])
              {
            case 1:
              score += 1;
              break;
            case 2:
              score += 10;
              break;
            case 3:
              score += 25;
              break;
              }
            }
              }

              return score;
        }
Esempio n. 3
0
        public int FindBestColumnIndex(Game game, Player maxPlayer)
        {
            this.game = game;
              this.board = game.Board;
              this.maxPlayer = maxPlayer;

              NodesEvaluated = 0;

              moves = this.game.MoveGenerator.GetMovesForTurn(this.game);

              this.score = Negamax(0, -100000, 100000, maxPlayer);

              return this.bestColumn;
        }
Esempio n. 4
0
        private void BlockTestVertical(int column)
        {
            var state = new InitialBoardState();

              for (int i = 3; i < 6; i++)
              {
            state[column, i] = Player.Human;
              }

              var board = new GameBoard(state);

              var game = new Game(board, Player.Human)
              {
            MoveGenerator = new LeftToRightMoveOrdering(),
            SearchStrategy = new AlphaBeta(),
            Input = new MockGameInput()
              };

              game.Start();

              Assert.IsTrue(game.Board[column, 2] == Player.AI, "AI had er voor moeten kiezen om de speler te blokkeren.");
        }
Esempio n. 5
0
        static void Main(string[] args)
        {
            Process.GetCurrentProcess().PriorityBoostEnabled = true;
              Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.High;

              const int iterations = 10;

              var searchDepths = new[] { 6, 9 };
              var searchStrategies = new[]
              {
            new
            {
              Name = "Alpha-beta", Type = typeof(AlphaBeta)
            },
            new
            {
              Name = "Minimax",Type = typeof(Minimax)
            }
              };

              var moveOrderStrategies = new[]
              {
            new
            {
              Name = "Links naar rechts", Type = typeof(LeftToRightMoveOrdering)
            },
            new
            {
              Name = "Statisch",Type =typeof(StaticMoveOrdering)
            },
            new
            {
              Name = "Dynamisch",Type =typeof(DynamicMoveOrdering)
            }
              };

              var initialStates = new[]
              {
            new
            {
              Name = "Situatie 1",
              State = InitialBoardState.GetTestPositionOne()
            },
            new
            {
              Name = "Situatie 2",
              State = InitialBoardState.GetTestPositionTwo()
            }
              };

              var sb = new StringBuilder();
              foreach (var searchDepth in searchDepths)
              {
            sb.AppendLine("Diepte " + searchDepth);
            sb.AppendLine();

            foreach (var state in initialStates)
            {
              sb.AppendLine(state.Name);
              sb.AppendLine();
              foreach (var moveOrdering in moveOrderStrategies)
              {
            sb.AppendLine(moveOrdering.Name);
            sb.AppendLine();

            foreach (var search in searchStrategies)
            {
              Console.WriteLine("Processing " + search.Name);
              TimeSpan time = TimeSpan.Zero;
              int bestColumn = 0;
              int nodesEvaluated = 0;
              for (int i = 0; i < iterations; i++)
              {
                var board = new GameBoard(state.State);
                var game = new Game(board, Player.Human)
                {
                  RecursionDepth = searchDepth,
                  Input = new InvalidGameInput(),
                  SearchStrategy = Activator.CreateInstance(search.Type) as ISearchStrategy,
                  MoveGenerator = Activator.CreateInstance(moveOrdering.Type) as IMoveOrderStrategy,
                };

                game.Start();
                time += game.TimeTaken;
                nodesEvaluated = game.NodesEvaluated;
                bestColumn = game.LastBestColumn;
                GC.Collect();
              }

              sb.AppendLine
              (
                search.Name + ": " + nodesEvaluated
                + " nodes doorzocht, duurde: "
                + new TimeSpan(time.Ticks / iterations).TotalMilliseconds + " ms, "
                + "beste kolom: " + bestColumn
              );
            }
            sb.AppendLine();
              }
            }
              }

              string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "benchmark");

              if (!Directory.Exists(path))
              {
            Directory.CreateDirectory(path);
              }

              using (StreamWriter outfile =
            new StreamWriter(Path.Combine(path, Guid.NewGuid().ToString("N") + ".txt")))
              {
            outfile.Write(sb.ToString());
              }
        }
 public int[] GetMovesForTurn(Game game)
 {
     return moves;
 }