Esempio n. 1
0
 public void ApplyTurnThrowsOnYellowActionWhenRedTurn()
 {
     var gameLogic = new GameLogic();
     var game = new Game()
     {
         CurrentTurnPlayer = Player.Red
     };
     gameLogic.ApplyTurn(game, Player.Yellow, 0);
 }
Esempio n. 2
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 public void DetermineGameOverStateTestInProgress()
 {
     var gameLogic = new GameLogic();
     var game = new Game();
     game.Cells = new int[,]
     {
         { 2, 1, 0, 1 },
         { 1, 2, 1, 2 },
         { 1, 2, 1, 2 },
         { 1, 2, 1, 2 },
     };
     Assert.AreEqual(GameOverState.InProgress, gameLogic.DetermineGameOverState(game));
 }
Esempio n. 3
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        public void ApplyTurnTestAppliesAndTogglesPlayer()
        {
            var gameLogic = new GameLogic();
            var game = new Game() { GameOverState = GameOverState.InProgress };
            game.Cells = new int[,]
            {
                { 2, 1, 0, 0 },
                { 1, 2, 1, 2 },
                { 1, 2, 1, 2 },
                { 1, 2, 1, 2 },
            };
            var column = 3;

            gameLogic.ApplyTurn(game, Player.Red, column);

            Assert.AreEqual(GameOverState.InProgress, game.GameOverState);
            Assert.AreEqual((int)Player.Red, game.Cells[3, 0]);
            Assert.AreEqual(Player.Yellow, game.CurrentTurnPlayer);
        }
Esempio n. 4
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 public void DetermineGameOverStateTestRedWinColumn()
 {
     var gameLogic = new GameLogic();
     var game = new Game();
     game.Cells = new int[,]
     {
         { 0, 0, 0, 1 },
         { 0, 0, 2, 1 },
         { 0, 0, 2, 1 },
         { 0, 2, 2, 1 },
     };
     Assert.AreEqual(GameOverState.RedWin, gameLogic.DetermineGameOverState(game));
 }
Esempio n. 5
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 public void GetNextCellIndexThrowsOnFullColumn()
 {
     var gameLogic = new GameLogic();
     var game = new Game();
     game.Cells = new int[,]
     {
         { 2, 0, 0, 0 },
         { 1, 0, 0, 0 },
         { 2, 0, 0, 0 },
         { 1, 0, 0, 0 },
     };
     gameLogic.GetNextCellIndex(game, 0);
 }
Esempio n. 6
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        public void GetNextCellIndexReturnsExpectedValue()
        {
            var gameLogic = new GameLogic();
            var game = new Game();
            game.Cells = new int[,]
            {
                { 1, 0, 0, 0 },
                { 1, 0, 0, 0 },
                { 1, 0, 0, 0 },
                { 1, 0, 0, 0 },
            };
            var column = 0;

            // clear cells starting with top one and check that GetNextCellIndex returns just-cleared row value
            for (var row = 0; row < game.MaxRows; row += 1)
            {
                game.Cells[row, column] = 0;

                Assert.AreEqual(row, gameLogic.GetNextCellIndex(game, column));
            }
        }
Esempio n. 7
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 public void DetermineGameOverStateTestRedWinDiag1()
 {
     var gameLogic = new GameLogic();
     var game = new Game();
     game.Cells = new int[,]
     {
         { 1, 0, 0, 0 },
         { 2, 1, 0, 0 },
         { 2, 2, 1, 2 },
         { 1, 2, 1, 1 },
     };
     Assert.AreEqual(GameOverState.RedWin, gameLogic.DetermineGameOverState(game));
 }
Esempio n. 8
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 public GameHub()
 {
     // TODO DI/IoC
     GameRepository = new GameRepository();
     GameLogic = new GameLogic();
 }